these_balls: (I WANNA BE THE VERY BEST)
Route 29: mods ([personal profile] these_balls) wrote in [community profile] route_10652013-10-25 12:32 am

NIGHTMARE PLOT: DAY ONE — DAYTIME

Who: Nightmare Plot participants!
Where: ???
When: Friday, October 25 — DAYTIME
Summary: A whole lot of people collectively wake up and rapidly come to the conclusion that their lives are objectively terrible. Also, a castle.
Rating: PG in general; please mark threads that go higher accordingly!
Log:



YOU ARE HERE. UNFORTUNATELY.


KEY:
RED areas are inaccessible regions of the castle! How they're inaccessible will vary from place to place (and from person to person), so players are encouraged to be creative in making up reasons why their characters can't get in to those areas if they try. For example, they might find the door to be locked or jammed; they might find a section of wall has collapsed and blocked off the corridor; they might just run into an invisible wall or a lingering patch of obscuring fog that ultimately deters them. They might even discover a rather unpleasant-looking monster hanging around and decide they'd rather not take the chance; the sky's the limit here, but the reasons for the same door being blocked can vary from person to person, and we encourage you to use this to add to the IC confusion if you so desire!

BROWN areas are secret passages! It won't be immediately obvious that these areas exist (naturally, being secret), but with some diligence and careful inspection, characters can find the opening and get inside. Whether it's from lifting a secret latch or just figuring out the wall is hollow and bashing the thing down, of course, is up to player discretion!

AREA A — the Spooky Garden. — ROOM CHANGES — 10/28/13
The obvious object of note here is the pretty fountain bubbling merrily away in the center of this odd little patch of indoor flora; it's made of white marble and is your standard three-tier affair, surrounded by a modest "courtyard" of grass and wildflowers. The animal sculptures are probably Pokemon you recognize...though on second glance they look more like something you're pretty sure you saw back home...and come to think of it, on third glance they're starting to get a little unsettling somehow. Strange! However, if you can stand the spooky company, it's a fairly quiet place to sit and unwind. Maybe you'll be generous and throw P10 into the waters? Or maybe you'll dig in there and retrieve other people's contributions for your own benefit. Either way, be careful when you look into the water; who knows what faces you might see reflected!

AREA B — the Grand Hall. — ROOM CHANGES — 10/28/13
This is where you and your fellow inmates visitors have woken up; everyone will originate here upon the start of the plot, but there's absolutely no restriction on how long you have to stay there, so feel free to take off running as soon as you like. If you decide to stay, though, you'll notice it's a fairly big room, generally rectangular, with walls of gray stone and a healthy coating of dust and cobwebs over most every surface. All things considered, there's not a lot actually in here: some scattered rubble, scraps of wood, tattered cloth, empty sconces on the wall. Poke around a bit and you might find a candle or some other helpful odds and ends, but by and large this seems to be a token Big Empty Room — not particularly helpful for anything but holding people, all things considered.

AREA C — the Overgrown Tower.
Watch your head as you enter this room; contrary to what you might expect from a tower room, the ceiling is surprisingly low, and the dangling vines might give you a fright if you walk into one without paying attention! There isn't much of note in this room, outside of the plants seeping through the cracks in the cold gray stone and the delicate scent of flowers lingering in the air; not much, that is, save for the wooden rocking horse standing stationary in the center of the room — what could that be doing there?

AREA D — the Wine Cellar.
Pretty self-explanatory, this one; this room is stocked full of creaky old wine casks and dusty bottles of what is presumably ridiculously well-aged alcohol, along with assorted bottling tools and the other odds and ends you might find in an old-school winery. Alas, no free shot at hitting the bottle for you, minors; characters who would not ordinarily be eligible to drink in Route will find that even if they crack one of these bottles open, the liquid inside turns to old water — or refuses to come out at all.

AREA E — the Kitchen. — ROOM CHANGES — 10/28/13
Like the Wine Cellar, this is also pretty self-explanatory; search the cupboards and you might find food. Whether or not you're willing to try eating it is entirely up to you — who knows what might be in it, or how long it's been there, after all — but no one's likely to starve; when characters aren't in the Kitchen, they won't find themselves to be particularly hungry, regardless of how long it's been since they've last eaten. When they go inside, hunger will set in, but if they'd rather not eat to remedy the problem, then alleviating it is as simple as just leaving the room.

AREA F — the Hall of Tapestries. — ROOM CHANGES — 10/28/13
A nice, long, intimidating hallway with a high arched ceiling and faded tapestries lining the walls. Visitors with a healthy sense of paranoia might notice that this room is a classic example of a "kill box"; there's only one exit on either end and nowhere to hide in the middle. But certainly there's no reason to be frightened while walking alone down this long, empty, echoing corridor — though depending on your nerves, it might be a reason to pick up your pace.

AREA G — the Decaying Library.
Though it doesn't seem to have seen a caretaker in quite some time, the library comes fully stocked with enough books to keep the literary-inclined busy for a while. There's at least some valid information to be found, most of it detailing a region that doesn't seem to be Johto or Kanto. Descriptions of Mount Coronet and the ruins of Celestic Town, as well as details about what appear to be the creation of the world can be found here, among other things — including the demented ramblings of a man who seems determined to destroy the world and remake it in his image, and the surely coincidental story of a tragedy that occurred in a large manor not entirely unlike the one you've awakened in...

AREA H — the Hidden Dungeon.
Hopefully you'll never have reason to visit here, but if you've taken up residence in a set of our finest wall manacles, well...enjoy your stay, we suppose. This room is only accessible through the secret passage designated in brown; in the event that your character suffers a critical injury during the course of this plot, after whiting out they will end up in this room, presumably in chains. Hopefully they've got a friend who can pick locks, or who'll otherwise come to spring them from their confinement! If not, it might be a loooooong wait until someone happens by.

AREA I — the Haunted Terrace.
This area is also accessible by secret passage, and if you happened to find it in the daytime, you might be a bit disappointed to discover that it's pretty much just a big empty patio that looks as though it ought to be outdoors (and the occasional breeze passing through would seem to support that conclusion), but it's so heavily ringed by thick fog that you can't see more than a foot or two past the boundaries of the edges.


~

☆ NOTES ☆


• Remember, all arrivals to the castle originate in AREA B — the Grand Hall, but you're free to move away from there as quickly or as slowly as you like! Feel free to handwave the arrival as you see fit.

• This log is for DAYTIME INTERACTIONS ON FRIDAY, OCTOBER 25 only! The Night One log is here, and other interactions throughout the course of the plot should be made in characters' own journals.

• If you have any questions, you can always ask us here at the INQUIRIES HOTLINE!

~

☆ QUICK LINKS ☆


AREA A — the Spooky Garden | AREA B — the Grand Hall | AREA C — the Overgrown Tower | AREA D — the Wine Cellar | AREA E — the Kitchen

AREA F — the Hall of Tapestries | AREA G — the Decaying Library | AREA H — the Hidden Dungeon | AREA I — the Haunted Terrace

GENERAL — Other Castle Locations
plushaeusrumpified: (That's cool but if my friends ask)

[personal profile] plushaeusrumpified 2013-10-25 05:18 am (UTC)(link)
[Things had been... weird, to say the least. Those nightmares, a general feeling of being unsettled, and then suddenly blacking out. When he'd felt it happening, he'd chalked it down to exhaustion- since the nightmares had become a thing, so vivid and fucked up, he'd barely slept. But somehow he'd managed to fall asleep for another one.

But, he realized quickly upon waking up that he hadn't just passed out from exhaustion. Someone had done something because this wasn't his room at the inn at all. This was something out of a medieval fantasy, if he ever saw it.

Bro didn't like being fucked with. He was on his feet as fast as possible, still feeling slightly groggy. It was then that he realized just how many people were around- Christ. He had no idea what to make of it, but he started pushing his way past people anyway, determined to go find whoever the fuck knocked him out and brought him hear.]


Get the hell out of my way, Jesus Christ.

[Yeah he's not being very polite when he pushes past anyone.]
radeonthecity: (What's that you're saying?)

[personal profile] radeonthecity 2013-10-25 12:03 pm (UTC)(link)
Watch it!

[The speaker is a short, scrawny kid who's kind of pointy with his shoulder armor. Also kind of smelly, because bathing isn't something that he bothers with much.

The fact that Domri himself was trying to push past Bro just as impolitely just now is of course completely irrelevant to him.]
plushaeusrumpified: (I returned everything I ever bought him)

[personal profile] plushaeusrumpified 2013-10-25 08:33 pm (UTC)(link)
[When two people are going opposite directions at the same time, it usually ends pretty badly. Especially when you're Bro and quite a bit taller than the average guy, so he nearly bowls this kid over before he even realizes it.]

Or maybe you could make way for the actual adults who're trying to figure out what the hell's going on.
radeonthecity: (annoyed)

[personal profile] radeonthecity 2013-10-26 04:52 am (UTC)(link)
I am an adult, and I'm trying to figure out what's going on and how to get out of here!

[Well he's a full member of his tribe, which is functionally adulthood as far as he's concerned. Not that anyone here would believe that, considering how much growing he obviously still needs to do.]
plushaeusrumpified: (Default)

[personal profile] plushaeusrumpified 2013-10-26 06:24 am (UTC)(link)
[Bro nearly let out a snort at that. Uh-huh. Right. If this kid was an adult, then he was the pope.]

You really should leave it to the ones who know what they're doing, kid. You might think you're trying to help, but you'll probably just get in the way.
radeonthecity: (annoyed)

[personal profile] radeonthecity 2013-10-26 01:08 pm (UTC)(link)
[And here's this random guy who Domri's never met basically treating him like everyone did before he became a full member of his tribe. Not what he needs right now.]

You've never even met me before! How would you know!?
plushaeusrumpified: (love but don't want to)

[personal profile] plushaeusrumpified 2013-10-27 01:10 am (UTC)(link)
You ever heard that saying 'don't judge a book by it's cover'? Well, I've never really been one to follow it.

[He shrugs.]

Have you ever been in a real fight before?
radeonthecity: (cocky)

[personal profile] radeonthecity 2013-10-27 03:58 am (UTC)(link)
[Domri crosses his arms over his chest and starts looking more cocky and self-assured than annoyed.]

Of course! I've gotten kills in too! How did you think I got trophies like these?

[He reaches up and pounds his fist against his shoulder armor, making a small "clang" as he hits the piece of torn-up metal that was once part of someone else's armor and the jawbone of some beast. His tone when he mentions his kills carries a mix of bragging and the casualness of someone who doesn't see anything unusual about the idea of killing other people.]
plushaeusrumpified: (pic#6901989)

[personal profile] plushaeusrumpified 2013-10-28 11:05 am (UTC)(link)
[Oh.

Well then. Bro hadn't actually thought the armor was real. He'd assumed it was fake, but there's no denying that metal clang once he hits the armor. And then there's that casual confession of killing, and hey. Bro isn't one to judge. Actually, it kind of earns him brownie points.]


Well smack my ass and call me Sissy. I take it back, I think I like you.
radeonthecity: (good mood)

[personal profile] radeonthecity 2013-10-28 10:06 pm (UTC)(link)
[Domri interprets Bro's suggestion literally and immediately does a mental "nope". No ass-smacking will be happening today.]

I'm Domri Rade.
plushaeusrumpified: (Where's Murdoc?)

[personal profile] plushaeusrumpified 2013-10-29 01:44 am (UTC)(link)
[He definitely didn't mean it literally, at least. No pedo, bro.

Bro held out a hand.]


Bro Strider.
radeonthecity: (good mood)

[personal profile] radeonthecity 2013-10-29 02:55 am (UTC)(link)
[Wait, didn't he say to call him "Sissy"? ...You know what never mind.

Domri returns the handshake.]

Do you still have your Pokémon with you?
plushaeusrumpified: (That's cool but if my friends ask)

[personal profile] plushaeusrumpified 2013-10-29 11:19 am (UTC)(link)
[Best not to think about that one, Domri.

But that question has him pausing- he hasn't really thought about that. But upon a quick check, he realizes that. No. He doesn't.]


Oh, you're fucking kidding me. Now this got personal.

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tentacletrainer: (Why are you up in my grill yo?)

[personal profile] tentacletrainer 2013-10-30 08:51 am (UTC)(link)
Hey now! [[It wasn't that hard of a shove, so Rose didn't mind too much, but really? Is that how you treat your daughter?]]

I understand you're frustrated dad, but if you don't calm down, the answers will likely take longer to get to you.
plushaeusrumpified: (I'll take the high road like I should)

[personal profile] plushaeusrumpified 2013-10-30 08:57 am (UTC)(link)
I-

[He stops, when he realizes who he had knocked into, and he kind of shrinks back slightly.]

Yeah. You passed your first ever lesson from me, Rose. That was the correct answer to what you should do when your dad knocks into you after you both get kidnapped. It was a very specific lesson but you passed with flying colors.
tentacletrainer: (I'll admit it. That was clever.)

[personal profile] tentacletrainer 2013-10-30 09:01 am (UTC)(link)
I mostly wanted to get your attention, but calm and collected is the best way to tackle these situations. As well as sticking together. I hope you don't mind my company as you push your way around here.

[[She was a little teasing with that, but she meant well. Smiling, she folded her arms over her chest as she stood up a little straighter. Almost as if she were proud or something.]]
plushaeusrumpified: (248)

[personal profile] plushaeusrumpified 2013-10-30 09:06 am (UTC)(link)
[No, stop being kawaii, you're not allowed, Rose.]

'course I don't mind. If whoever brought us here can kidnap me, I'm almost afraid to go it alone. They might sneak up on me and bad touch me or something. The horror.

[He nods in a vague direction, before he starts heading off.]
tentacletrainer: (Well it's all very simple really.)

[personal profile] tentacletrainer 2013-10-30 09:14 am (UTC)(link)
[[Rose follows, chuckling as he speaks.]]

Don't worry, daddy. I won't let the bad man touch you. And whoever it is won't dare touch me, so you needn't worry about that either. Let's just focus on getting out of here.
plushaeusrumpified: (I ain't wasting no more time)

[personal profile] plushaeusrumpified 2013-10-30 09:17 am (UTC)(link)
[Rose isn't the only one who lets out a chuckle at that.]

Believe me, I know. You're your mother's child. Ain't nobody got the balls to mess with a Lalonde.

[Once they're away from the larger portion of the crowd, Bro takes a moment to look around.]

This place looks fuckin' old fashioned.
tentacletrainer: (You really don't know what you're saying)

[personal profile] tentacletrainer 2013-10-30 09:20 am (UTC)(link)
Damn straight.

[[There's a small pang in her heart as he says that and she agrees, but she pushes that out of her mind. Looking around as well, she hums and then nods.]]

Well, it's a sinister castle. Of course it looks old fashioned. It probably is old fashioned. Those are the only acceptable castles to be used for totally evil plots.
plushaeusrumpified: (another world outside that's full of)

[personal profile] plushaeusrumpified 2013-10-30 09:24 am (UTC)(link)
[He didn't mean to give you pangs, Rose. He really didn't. If his mind hadn't been elsewhere, he would have realized what he said and probably felt a little sad about Roxanne disappearing again.]

Well it could've broken the stereotype and been a modern day sinister castle. I don't know why castles can't have TVs and robots and shit. I'm just saying.
tentacletrainer: (I'll admit it. That was clever.)

[personal profile] tentacletrainer 2013-10-30 09:25 am (UTC)(link)
It wouldn't be scary then. This is supposed to be super creepy and scary, and to be honest what's scary about televisions and robots? Nothing.

[[It's okay, Bro.]]
plushaeusrumpified: (they say it's what you make it)

[personal profile] plushaeusrumpified 2013-10-30 09:28 am (UTC)(link)
Have you never watched Doctor Who, Rose? The Cybermen are fucking terrifying. In... a hammy kind of way.
tentacletrainer: (Well it's all very simple really.)

[personal profile] tentacletrainer 2013-10-30 09:30 am (UTC)(link)
I cannot say that I've seen much of that series yet, no. But still. If this was a modern castle, the robots would be those really pathetic ones you see in cartoons.
plushaeusrumpified: (pic#6901987)

[personal profile] plushaeusrumpified 2013-10-30 09:33 am (UTC)(link)
I just don't see why you have to spread your cheeks and shit all over my parade like that, Rosie.

[Kidnapped in a sinister castle and having a casual conversation about robots. Yep.]

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