these_balls: (I WANNA BE THE VERY BEST)
Route 29: mods ([personal profile] these_balls) wrote in [community profile] route_10652013-10-25 12:32 am

NIGHTMARE PLOT: DAY ONE — DAYTIME

Who: Nightmare Plot participants!
Where: ???
When: Friday, October 25 — DAYTIME
Summary: A whole lot of people collectively wake up and rapidly come to the conclusion that their lives are objectively terrible. Also, a castle.
Rating: PG in general; please mark threads that go higher accordingly!
Log:



YOU ARE HERE. UNFORTUNATELY.


KEY:
RED areas are inaccessible regions of the castle! How they're inaccessible will vary from place to place (and from person to person), so players are encouraged to be creative in making up reasons why their characters can't get in to those areas if they try. For example, they might find the door to be locked or jammed; they might find a section of wall has collapsed and blocked off the corridor; they might just run into an invisible wall or a lingering patch of obscuring fog that ultimately deters them. They might even discover a rather unpleasant-looking monster hanging around and decide they'd rather not take the chance; the sky's the limit here, but the reasons for the same door being blocked can vary from person to person, and we encourage you to use this to add to the IC confusion if you so desire!

BROWN areas are secret passages! It won't be immediately obvious that these areas exist (naturally, being secret), but with some diligence and careful inspection, characters can find the opening and get inside. Whether it's from lifting a secret latch or just figuring out the wall is hollow and bashing the thing down, of course, is up to player discretion!

AREA A — the Spooky Garden. — ROOM CHANGES — 10/28/13
The obvious object of note here is the pretty fountain bubbling merrily away in the center of this odd little patch of indoor flora; it's made of white marble and is your standard three-tier affair, surrounded by a modest "courtyard" of grass and wildflowers. The animal sculptures are probably Pokemon you recognize...though on second glance they look more like something you're pretty sure you saw back home...and come to think of it, on third glance they're starting to get a little unsettling somehow. Strange! However, if you can stand the spooky company, it's a fairly quiet place to sit and unwind. Maybe you'll be generous and throw P10 into the waters? Or maybe you'll dig in there and retrieve other people's contributions for your own benefit. Either way, be careful when you look into the water; who knows what faces you might see reflected!

AREA B — the Grand Hall. — ROOM CHANGES — 10/28/13
This is where you and your fellow inmates visitors have woken up; everyone will originate here upon the start of the plot, but there's absolutely no restriction on how long you have to stay there, so feel free to take off running as soon as you like. If you decide to stay, though, you'll notice it's a fairly big room, generally rectangular, with walls of gray stone and a healthy coating of dust and cobwebs over most every surface. All things considered, there's not a lot actually in here: some scattered rubble, scraps of wood, tattered cloth, empty sconces on the wall. Poke around a bit and you might find a candle or some other helpful odds and ends, but by and large this seems to be a token Big Empty Room — not particularly helpful for anything but holding people, all things considered.

AREA C — the Overgrown Tower.
Watch your head as you enter this room; contrary to what you might expect from a tower room, the ceiling is surprisingly low, and the dangling vines might give you a fright if you walk into one without paying attention! There isn't much of note in this room, outside of the plants seeping through the cracks in the cold gray stone and the delicate scent of flowers lingering in the air; not much, that is, save for the wooden rocking horse standing stationary in the center of the room — what could that be doing there?

AREA D — the Wine Cellar.
Pretty self-explanatory, this one; this room is stocked full of creaky old wine casks and dusty bottles of what is presumably ridiculously well-aged alcohol, along with assorted bottling tools and the other odds and ends you might find in an old-school winery. Alas, no free shot at hitting the bottle for you, minors; characters who would not ordinarily be eligible to drink in Route will find that even if they crack one of these bottles open, the liquid inside turns to old water — or refuses to come out at all.

AREA E — the Kitchen. — ROOM CHANGES — 10/28/13
Like the Wine Cellar, this is also pretty self-explanatory; search the cupboards and you might find food. Whether or not you're willing to try eating it is entirely up to you — who knows what might be in it, or how long it's been there, after all — but no one's likely to starve; when characters aren't in the Kitchen, they won't find themselves to be particularly hungry, regardless of how long it's been since they've last eaten. When they go inside, hunger will set in, but if they'd rather not eat to remedy the problem, then alleviating it is as simple as just leaving the room.

AREA F — the Hall of Tapestries. — ROOM CHANGES — 10/28/13
A nice, long, intimidating hallway with a high arched ceiling and faded tapestries lining the walls. Visitors with a healthy sense of paranoia might notice that this room is a classic example of a "kill box"; there's only one exit on either end and nowhere to hide in the middle. But certainly there's no reason to be frightened while walking alone down this long, empty, echoing corridor — though depending on your nerves, it might be a reason to pick up your pace.

AREA G — the Decaying Library.
Though it doesn't seem to have seen a caretaker in quite some time, the library comes fully stocked with enough books to keep the literary-inclined busy for a while. There's at least some valid information to be found, most of it detailing a region that doesn't seem to be Johto or Kanto. Descriptions of Mount Coronet and the ruins of Celestic Town, as well as details about what appear to be the creation of the world can be found here, among other things — including the demented ramblings of a man who seems determined to destroy the world and remake it in his image, and the surely coincidental story of a tragedy that occurred in a large manor not entirely unlike the one you've awakened in...

AREA H — the Hidden Dungeon.
Hopefully you'll never have reason to visit here, but if you've taken up residence in a set of our finest wall manacles, well...enjoy your stay, we suppose. This room is only accessible through the secret passage designated in brown; in the event that your character suffers a critical injury during the course of this plot, after whiting out they will end up in this room, presumably in chains. Hopefully they've got a friend who can pick locks, or who'll otherwise come to spring them from their confinement! If not, it might be a loooooong wait until someone happens by.

AREA I — the Haunted Terrace.
This area is also accessible by secret passage, and if you happened to find it in the daytime, you might be a bit disappointed to discover that it's pretty much just a big empty patio that looks as though it ought to be outdoors (and the occasional breeze passing through would seem to support that conclusion), but it's so heavily ringed by thick fog that you can't see more than a foot or two past the boundaries of the edges.


~

☆ NOTES ☆


• Remember, all arrivals to the castle originate in AREA B — the Grand Hall, but you're free to move away from there as quickly or as slowly as you like! Feel free to handwave the arrival as you see fit.

• This log is for DAYTIME INTERACTIONS ON FRIDAY, OCTOBER 25 only! The Night One log is here, and other interactions throughout the course of the plot should be made in characters' own journals.

• If you have any questions, you can always ask us here at the INQUIRIES HOTLINE!

~

☆ QUICK LINKS ☆


AREA A — the Spooky Garden | AREA B — the Grand Hall | AREA C — the Overgrown Tower | AREA D — the Wine Cellar | AREA E — the Kitchen

AREA F — the Hall of Tapestries | AREA G — the Decaying Library | AREA H — the Hidden Dungeon | AREA I — the Haunted Terrace

GENERAL — Other Castle Locations
soggypastry: (a new crystal dawn)

[personal profile] soggypastry 2013-10-25 10:26 pm (UTC)(link)
[She's a late entrant to the library, having been checking other rooms. Searching for other people and making sure they were alright. Searching for her team. Neither endeavor has been all that successful, but she's still more than a little relieved to find Hope in a room that looks relatively safe.

Or at least, up until she hears how his voice sounds. Something's spooked him, and she quickens her pace to walk up behind him, boots clicking across the stone floor.]


What is it?

[personal profile] eagletalons 2013-10-26 01:10 am (UTC)(link)
[He shoots her a little guilty look, but readily opens the book and holds it out for her to see the words on it.]

Between this and the hall leading to it, I can safely say there are Pokémon here, and they're not too pleased with humans.
soggypastry: (peer out into destiny)

[personal profile] soggypastry 2013-10-26 01:16 am (UTC)(link)
[The hallway had been one thing, with the feeling that it would never end and how she'd constantly felt like keeping her survival knife out, but the book she's seeing? She frowns at the familiar words and pictures dredging up old memories of times spent with her family, long before things went to hell. Sure, the stories could be a bit frightening to a five year old, especially one with a parent that would act out the monsters, but...she looks at him, confused and concerned.]

So they're scaring people with story books? Seems like a waste of time.

[personal profile] eagletalons 2013-10-26 01:22 am (UTC)(link)
... Story books?

[Wait, wait, what? He's downright confused, because there's no way that the contents of this book could be mistaken for a story book, or whatever Lightning is accusing this place of.]

I don't follow.
soggypastry: (and i am the martyr)

[personal profile] soggypastry 2013-10-26 01:26 am (UTC)(link)
[She gestures to the book he's holding with one hand, still looking at him with that same concern from before. No, this place isn't friendly and there's more than likely a threat in here somewhere, but...]

Hope, that's a story book. Fairy tales. Bedtime stories. They're not scary at all.

[Something's not right here. After all they went through, bedtime stories wouldn't spook him like this. What's going on?]

[personal profile] eagletalons 2013-10-26 02:00 am (UTC)(link)
I don't think you could call a line repeated over and over a story.

[Now there's just something wrong here. Hope knows he's under stress, but he knows how to operate under even intense stress, it's been drilled into him since he was young.

Just what is going on?]
soggypastry: (everyone loves the martyr)

[personal profile] soggypastry 2013-10-26 02:05 am (UTC)(link)
[A line repeated over and over--what in the world is going on here? Her frown deepens, and she looks back to the book. No, still the same story of children lost in the woods...wait.]

We're not seeing the same thing. The book is showing us both different things. [She's seeing old fairy tales, he's seeing one line that spooked him into dropping the thing. What is this place? She shakes her head, trying to settle her thoughts as she looks back up at him.]

What does that line say?

[personal profile] eagletalons 2013-10-26 04:21 am (UTC)(link)
Something that changes or affects perception... [But what? Magic? Abilities he's never heard of before? Science? Something that directly interferes with the mind?

Whatever it is though, he doesn't like it at all.]


I don't know how it reads for you, but to me it says "With claws and fangs we will exact a toll, from your kind we will take our toll for it must be done". It goes on as such, but there are paragraphs, like there had been meant to actually be something in this book, but the writer had instead written that same line over and over again.
soggypastry: (and i am the martyr)

[personal profile] soggypastry 2013-10-26 05:08 am (UTC)(link)
[Changes perception, that line...she crosses her arms over her chest, understanding a little better now and not liking it one bit. Especially with their teams missing like this.]

Sounds almost like fal'Cie smoke and mirrors to me. You really think it's worth paying attention to?

[personal profile] eagletalons 2013-10-26 05:14 am (UTC)(link)
I believe it is.

[Waves a hand towards the entrance of the library, where the hall with the tapestries is.]

This, along with what's there? This isn't smoke and mirrors-- this is either a warning or a threat, and it's for us humans.
soggypastry: (it's a long road)

[personal profile] soggypastry 2013-10-26 05:31 am (UTC)(link)
[He's got a point. As much as she wants to not have to think about it...he's right. She nods, squares her shoulders, and forces herself to breathe evenly.]

We've dealt with worse. I wouldn't worry too much just yet.

[personal profile] eagletalons 2013-10-26 01:27 pm (UTC)(link)
Better safe than sorry, to be honest.

[He's not so sure about having dealt with worse. Yes, they've gone through a lot of challenges, but none of them had played on them like this. On him.

It was October, that meant ghosts, and that never boded well for him in particular.]
soggypastry: (everyone loves the martyr)

[personal profile] soggypastry 2013-10-26 09:56 pm (UTC)(link)
Yeah. You're right about that.

[She's still of the mind that this, the book changing for them both and the tapestries with their messages she only read in passing, are just scare tactics designed to put them off their games. To keep them on edge and inefficient. It seems to be working, too. Her fingers tap her biceps, and she shakes her head.]

You should find someplace safe. Stay there while I go look around and see who else got yanked in here with us.

[Her concern will be obvious to him: Serah and Vanille.]

[personal profile] eagletalons 2013-10-27 03:34 am (UTC)(link)
What? Absolutely not.

[He doubts there's a single safe haven in this entire place, and he's absolutely not going to sit by and let things just happen.]
soggypastry: (a new crystal dawn)

[personal profile] soggypastry 2013-10-27 11:35 am (UTC)(link)
Hope. If there are angry Pokémon doing this? They're probably everywhere. Do you honestly think you can handle that and look for the others at the same time?

[If this was fourteen years ago by his time, she'd have known for sure. But so much has changed that she has to ask, words blunt even if her tone is kind. There's too much at stake to take any chances here. She can't fault him for his reactions, but...]

[personal profile] eagletalons 2013-10-28 03:59 am (UTC)(link)
And you think you can handle this alone?

[If she's coddling him, this is the wrong time to do so. The absolutely worst time, in fact, because they're all in trouble.]
soggypastry: (snow-talk him down)

[personal profile] soggypastry 2013-10-28 04:54 am (UTC)(link)
Actually? I do. [She plants a hand on her hip, trying for confidence but really only coming up with something akin to pleading. She doesn't want him out there. Maybe it's coddling, but she's seen what things like this do to him, even if she doesn't understand why.] I'm not the one who keeps a lot of room between me an Ghost types, which is probably what we're dealing with here. If they're what we're up against, can you keep your head long enough to find the others and come up with a plan if we run into any? Do you honestly think you can?

[It's no time for coddling, but it's not the time for bravado and false confidence, either. He's smart enough to know that, she's sure.]