these_balls: (I WANNA BE THE VERY BEST)
Route 29: mods ([personal profile] these_balls) wrote in [community profile] route_10652013-10-25 12:32 am

NIGHTMARE PLOT: DAY ONE — DAYTIME

Who: Nightmare Plot participants!
Where: ???
When: Friday, October 25 — DAYTIME
Summary: A whole lot of people collectively wake up and rapidly come to the conclusion that their lives are objectively terrible. Also, a castle.
Rating: PG in general; please mark threads that go higher accordingly!
Log:



YOU ARE HERE. UNFORTUNATELY.


KEY:
RED areas are inaccessible regions of the castle! How they're inaccessible will vary from place to place (and from person to person), so players are encouraged to be creative in making up reasons why their characters can't get in to those areas if they try. For example, they might find the door to be locked or jammed; they might find a section of wall has collapsed and blocked off the corridor; they might just run into an invisible wall or a lingering patch of obscuring fog that ultimately deters them. They might even discover a rather unpleasant-looking monster hanging around and decide they'd rather not take the chance; the sky's the limit here, but the reasons for the same door being blocked can vary from person to person, and we encourage you to use this to add to the IC confusion if you so desire!

BROWN areas are secret passages! It won't be immediately obvious that these areas exist (naturally, being secret), but with some diligence and careful inspection, characters can find the opening and get inside. Whether it's from lifting a secret latch or just figuring out the wall is hollow and bashing the thing down, of course, is up to player discretion!

AREA A — the Spooky Garden. — ROOM CHANGES — 10/28/13
The obvious object of note here is the pretty fountain bubbling merrily away in the center of this odd little patch of indoor flora; it's made of white marble and is your standard three-tier affair, surrounded by a modest "courtyard" of grass and wildflowers. The animal sculptures are probably Pokemon you recognize...though on second glance they look more like something you're pretty sure you saw back home...and come to think of it, on third glance they're starting to get a little unsettling somehow. Strange! However, if you can stand the spooky company, it's a fairly quiet place to sit and unwind. Maybe you'll be generous and throw P10 into the waters? Or maybe you'll dig in there and retrieve other people's contributions for your own benefit. Either way, be careful when you look into the water; who knows what faces you might see reflected!

AREA B — the Grand Hall. — ROOM CHANGES — 10/28/13
This is where you and your fellow inmates visitors have woken up; everyone will originate here upon the start of the plot, but there's absolutely no restriction on how long you have to stay there, so feel free to take off running as soon as you like. If you decide to stay, though, you'll notice it's a fairly big room, generally rectangular, with walls of gray stone and a healthy coating of dust and cobwebs over most every surface. All things considered, there's not a lot actually in here: some scattered rubble, scraps of wood, tattered cloth, empty sconces on the wall. Poke around a bit and you might find a candle or some other helpful odds and ends, but by and large this seems to be a token Big Empty Room — not particularly helpful for anything but holding people, all things considered.

AREA C — the Overgrown Tower.
Watch your head as you enter this room; contrary to what you might expect from a tower room, the ceiling is surprisingly low, and the dangling vines might give you a fright if you walk into one without paying attention! There isn't much of note in this room, outside of the plants seeping through the cracks in the cold gray stone and the delicate scent of flowers lingering in the air; not much, that is, save for the wooden rocking horse standing stationary in the center of the room — what could that be doing there?

AREA D — the Wine Cellar.
Pretty self-explanatory, this one; this room is stocked full of creaky old wine casks and dusty bottles of what is presumably ridiculously well-aged alcohol, along with assorted bottling tools and the other odds and ends you might find in an old-school winery. Alas, no free shot at hitting the bottle for you, minors; characters who would not ordinarily be eligible to drink in Route will find that even if they crack one of these bottles open, the liquid inside turns to old water — or refuses to come out at all.

AREA E — the Kitchen. — ROOM CHANGES — 10/28/13
Like the Wine Cellar, this is also pretty self-explanatory; search the cupboards and you might find food. Whether or not you're willing to try eating it is entirely up to you — who knows what might be in it, or how long it's been there, after all — but no one's likely to starve; when characters aren't in the Kitchen, they won't find themselves to be particularly hungry, regardless of how long it's been since they've last eaten. When they go inside, hunger will set in, but if they'd rather not eat to remedy the problem, then alleviating it is as simple as just leaving the room.

AREA F — the Hall of Tapestries. — ROOM CHANGES — 10/28/13
A nice, long, intimidating hallway with a high arched ceiling and faded tapestries lining the walls. Visitors with a healthy sense of paranoia might notice that this room is a classic example of a "kill box"; there's only one exit on either end and nowhere to hide in the middle. But certainly there's no reason to be frightened while walking alone down this long, empty, echoing corridor — though depending on your nerves, it might be a reason to pick up your pace.

AREA G — the Decaying Library.
Though it doesn't seem to have seen a caretaker in quite some time, the library comes fully stocked with enough books to keep the literary-inclined busy for a while. There's at least some valid information to be found, most of it detailing a region that doesn't seem to be Johto or Kanto. Descriptions of Mount Coronet and the ruins of Celestic Town, as well as details about what appear to be the creation of the world can be found here, among other things — including the demented ramblings of a man who seems determined to destroy the world and remake it in his image, and the surely coincidental story of a tragedy that occurred in a large manor not entirely unlike the one you've awakened in...

AREA H — the Hidden Dungeon.
Hopefully you'll never have reason to visit here, but if you've taken up residence in a set of our finest wall manacles, well...enjoy your stay, we suppose. This room is only accessible through the secret passage designated in brown; in the event that your character suffers a critical injury during the course of this plot, after whiting out they will end up in this room, presumably in chains. Hopefully they've got a friend who can pick locks, or who'll otherwise come to spring them from their confinement! If not, it might be a loooooong wait until someone happens by.

AREA I — the Haunted Terrace.
This area is also accessible by secret passage, and if you happened to find it in the daytime, you might be a bit disappointed to discover that it's pretty much just a big empty patio that looks as though it ought to be outdoors (and the occasional breeze passing through would seem to support that conclusion), but it's so heavily ringed by thick fog that you can't see more than a foot or two past the boundaries of the edges.


~

☆ NOTES ☆


• Remember, all arrivals to the castle originate in AREA B — the Grand Hall, but you're free to move away from there as quickly or as slowly as you like! Feel free to handwave the arrival as you see fit.

• This log is for DAYTIME INTERACTIONS ON FRIDAY, OCTOBER 25 only! The Night One log is here, and other interactions throughout the course of the plot should be made in characters' own journals.

• If you have any questions, you can always ask us here at the INQUIRIES HOTLINE!

~

☆ QUICK LINKS ☆


AREA A — the Spooky Garden | AREA B — the Grand Hall | AREA C — the Overgrown Tower | AREA D — the Wine Cellar | AREA E — the Kitchen

AREA F — the Hall of Tapestries | AREA G — the Decaying Library | AREA H — the Hidden Dungeon | AREA I — the Haunted Terrace

GENERAL — Other Castle Locations
enjoymyatelier: kayneth looking smug as hell in a mocking way (well who's this douchebag?)

[personal profile] enjoymyatelier 2013-10-26 05:45 am (UTC)(link)
[...okay, horrifying hell dimension, he can't be too mad at you

Granted, the creepy books with the repeated lines are annoying and ominous and he would feel a lot better if he had magic to wrangle some spirits with, but he continues to press on, taking notes on his PokeGear whenever he finds something particularly interesting. He certainly takes note of the creation myth, but what he really finds himself drawn to is... well...]


Hah, what a complete and utter lunatic.

[...then why do you keep reading that guy's ramblings...

...well, okay, there is something about a Red Chain. That's certainly relevant to his interests. Now, if only he could figure out the method by which this person attempted to obtain it...]
timelymaid: art by <user name=arijandro site=tumblr.com> (= ...no?)

[personal profile] timelymaid 2013-10-26 08:53 am (UTC)(link)
Who is?

[ With absolutely no warning at all, because moving quietly in a creepy castle is clearly the best of life choices, Aradia shows up at Kayneth's shoulder, peering down curiously at the book. ]

Did you find out something interesting? I think one of the tapestries has a legend I recognize on it, by the way.

[ Apparently she dropped by to deliver that information, and to just check in. Aradia seems perfectly at ease with their surroundings, if a hair less enthusiastic than normal. ...Given her usual enthusiasm, this doesn't make much of a difference. ]
enjoymyatelier: in which sola drinks him under the table (HOW CAN YOU DRINK THAT MUCH)

[personal profile] enjoymyatelier 2013-10-27 05:40 am (UTC)(link)
[...he very nearly has an extremely undignified reaction to that, but manages to keep it together.]

...in the future, I would ask you to be a bit less sudden, but - whoever's responsible for these journals I'm reading is a complete and utter madman. Intelligent, it seems, and there's some decent information on Sinnoh mythology, but you have to get through all his ramblings about how much he wants to recreate the world so that there's no longer any emotion or anything like that. It's so bizarre that I'm honestly finding it somewhat entertaining, but I suspect it will get old soon.

And... yes, the tapestries struck me as somewhat familiar, as well. Which one were you thinking of?

timelymaid: art by <user name="qeti" site="tumblr.com"> (= dolled up. yes?)

[personal profile] timelymaid 2013-10-27 06:41 am (UTC)(link)
Oh, I didn't make enough noise? [ For a moment, she looks almost contrite...although it's quickly replaced by curiosity. Aradia's just not that good at being properly contrite for scaring people. ]

A world without emotion...? That's a strange goal. Has he said why he'd want that?

And I mean the one about a pokemon deciding that all pokemon ought to help humans when called...the one with the rather curious message added underneath. I think it was in one of those history books I read...
enjoymyatelier: maybe he should check the foundations, come to think of it. (red car. good point.)

[personal profile] enjoymyatelier 2013-10-28 03:36 am (UTC)(link)
You could have said hello before you were right there...

[...honestly, he's annoyed with himself for jumping. He's sure that under different circumstances, he could get it together...]

He claims to believe it to be the root of all human suffering, but I suspect he's simply got some sort of god complex.

Ah, yes, that one. That one admittedly didn't catch my attention as some of the other ones, but it is interesting. I wonder how much truth there is to it?
timelymaid: art by <user name=strovi site=tumblr.com> (+ travel plans.)

[personal profile] timelymaid 2013-10-29 09:26 am (UTC)(link)
I'll say hello to you the next time I come up!

[ Aradia just...raises her eyebrows at that particular claim. Okay, journal guy. ]

Not having any emotion isn't very exciting - I'd tell him so, if I knew where to find him.

As to the truth - I wonder that, too. But Pokemon do seem pretty willing to help, don't they? So long as you prove yourself capable.
enjoymyatelier: maybe he should check the foundations, come to think of it. (red car. good point.)

[personal profile] enjoymyatelier 2013-11-04 02:28 am (UTC)(link)
That would certainly be appreciated.

I can certainly imagine. Of course, I'm not sure if this is the sort of person who could be reasoned with, really.

Precisely. It certainly would explain a few things about the way this world works, at any rate --- though, it's not as though they don't benefit from it.
timelymaid: art by <user name=strovi site=tumblr.com> (Default)

[personal profile] timelymaid 2013-11-07 02:59 am (UTC)(link)
Well, no. But I would at least offer up the advice! Sometimes people need advice, even if they don't take it. Making the effort is a good thing, I think.

And yes, it would!! I suppose it's not immediately useful to our situation, but....
enjoymyatelier: i am just done with this shit (ugh whatever)

[personal profile] enjoymyatelier 2013-11-10 12:14 am (UTC)(link)
Honestly, I think the best case scenario there would be that your words would just fall upon deaf ears... well, provided he isn't somehow behind all this, who knows if it'll even batter?

It might be useful when we get out of this situation, at least. ...which, granted, is roughly all of the information I've been finding thus far. While I appreciate it, it would be nice to find something that is immediately useful...

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lieutenantantichrist: (you give yourself too much credit)

[personal profile] lieutenantantichrist 2013-10-27 01:14 am (UTC)(link)
[Blake's looking for a way out when he pokes his head into what looks like a rundown library. He's about to move on - nobody'd be in there - when he sees somebody is.]

[He comes in and sees it's that one smug blond asshole. Kenneth or something.]


Yeah, we all got drugged and kidnapped, that's a great time to fuckin' read.
enjoymyatelier: zach. they're here. (migrane's a comin.)

[personal profile] enjoymyatelier 2013-10-28 12:17 am (UTC)(link)
[...oh, it's you...]

There is such a thing as looking for clues, you know. Maybe you ought to try it sometime.
lieutenantantichrist: (how my hair look)

[personal profile] lieutenantantichrist 2013-10-28 10:18 pm (UTC)(link)
[Blake gestures toward the door, taking in the whole damn batshit castle.]

If there's clues, they're not gonna be out there, not in fuckin' Don Quixote.

[He shoves his hands in his pockets and stands there for a second.]

...find anything?
enjoymyatelier: maybe he should check the foundations, come to think of it. (red car. good point.)

[personal profile] enjoymyatelier 2013-11-02 09:09 pm (UTC)(link)
While I wouldn't exactly mind seeing what this world would make out of a satire on chivalric stories, I agree that this isn't exactly the time. Fortunately, most of these books are either collections of folklore or research notes.

...If you're anything like you were the last time we met, I'm already anticipating what you're going to say about the former, so don't even bother. If nothing else, whatever's keeping us here seems to have a vested interest in it --- the tapestries are proof enough of that. Unfortunately, I haven't really figure out how to use it, and the research notes are by an an actual lunatic, so I'm beginning to suspect that anything useful is going to be hidden somewhere else.
lieutenantantichrist: (let the youngers worry about how to reta)

[personal profile] lieutenantantichrist 2013-11-03 10:07 am (UTC)(link)
Sure you wouldn't. That sounds like the most fuckin' exciting thing since Mardi Gras.

[Blake grabs a book, flips through it, and almost immediately tosses it aside.]

Oh, something here by a raving crazy. You must be pretty good if you can tell the difference.

Anything about who owns the place? Nametags or something?
enjoymyatelier: maybe he should check the foundations, come to think of it. (red car. good point.)

[personal profile] enjoymyatelier 2013-11-08 04:01 am (UTC)(link)
Given that I've had better chances picking a volume consisting of only the same phrase repeated indefinitely or someone's research notes/god complex manifesto than anything else... well, the difference is pretty obvious to anyone with a functioning brain, honestly.

Not that I've seen yet... though, I have my suspicions about where this might be, albeit extremely tentatively.
lieutenantantichrist: (you give yourself too much credit)

[personal profile] lieutenantantichrist 2013-11-09 12:13 pm (UTC)(link)
[Blake grabs a book and flips through it. All gibberish. He tosses it aside in disgust.] Just some All work and no play makes Jack a dull boy bullshit.

[The guy spouts a lot of pretentious look-how-smart-I-am crap, but one thing jumps out and catches Blake's attention.]

Oh yeah? What're you thinking?
enjoymyatelier: actually, it totally will. (aha! a plan that will not end in failure)

[personal profile] enjoymyatelier 2013-11-14 03:18 am (UTC)(link)
[and so a pop culture reference promptly took flight and soared through the air above Kayneth's head]

Well, let's begin with the more mundane possible explanation. Many of the mythological references I've been encountering are ones that I recognize, but they're not native to Kanto or Johto. They're from a region we haven't been allowed to travel to, Sinnoh.

Of course, again, it's possible that whatever is responsible for our presence here has a vested interest in the region and its mythology... which I really couldn't blame them for, as it's far more interesting than Kanto and Johto's... but it's also possible that we could have been taken there.

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tearsofademon: (I see your face and wonder)

[personal profile] tearsofademon 2013-10-28 12:51 am (UTC)(link)
Find anything interesting?

[Ryner walks over, carrying another book from elsewhere, having noticed Kayneth's presence. Yes they're stuck in a creepy castle and their pokemon are missing, but nerds will be nerds. Might as well learn what they can while the situation allows it, right?

(Also Sion's probably around.)]
enjoymyatelier: actually, it totally will. (aha! a plan that will not end in failure)

[personal profile] enjoymyatelier 2013-10-30 02:22 am (UTC)(link)
[Hey, maybe it will give them a way to get out?

(hahahahaha fat chance of that happening)]


Oh, plenty. Admittedly I've had to weed around a bit - I swear half these books are just uncreative threats.
tearsofademon: (the poor and downtrod)

[personal profile] tearsofademon 2013-10-30 02:38 am (UTC)(link)
[An infinitesimally small chance of finding a map to a secret exit out of this place is better than none, right? And besides, there are other interesting things too. Like legends *-*]

Of course. It'd be too easy if the books weren't the works of madmen. But at least it's new material, for once.
enjoymyatelier: i am just done with this shit (ugh whatever)

[personal profile] enjoymyatelier 2013-11-05 02:06 am (UTC)(link)
Well, it's not like all of them are... just a surprisingly high percentage of them. Which, by the way, isn't counting the ones that are just one phrase repeated over and over, as I'm not entirely sure if those are the work of man or, well, something else.

The legends are perfectly fine by me, though.
tearsofademon: (when our tale was begun)

[personal profile] tearsofademon 2013-11-05 05:58 am (UTC)(link)
They're definitely fascinating. Space and time, and then knowledge, willpower, and emotion, huh? A lot more specific than fire, water, and lightning, that's for sure.
enjoymyatelier: actually, it totally will. (aha! a plan that will not end in failure)

[personal profile] enjoymyatelier 2013-11-09 10:16 pm (UTC)(link)
Also far more interesting, in the grand scheme of things. I've been fascinated for them for quite some time, so being in a situation where I can read more about them... not to mention that this library has a few things I haven't managed to stumble upon before.
tearsofademon: (when our tale was begun)

[personal profile] tearsofademon 2013-11-10 12:51 am (UTC)(link)
Yeah. Much as I can't say I like being trapped in a weird castle with no clue how I got here, this library's at least got new stuff. One good thing's coming out of all of this, if nothing else.
enjoymyatelier: zach. they're here. (migrane's a comin.)

[personal profile] enjoymyatelier 2013-11-15 01:44 am (UTC)(link)
Oh, certainly. I've been cataloging it extensively in the event that there's no other way to access this sort of information when we're returned... of course, I can't help but wish there was something a little more relevant to our current situation.

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