Route 29: mods (
these_balls) wrote in
route_10652015-04-19 04:46 pm
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Entry tags:
A Dream Is A Wish Your Heart Makes
Who: The participants of the Dream Plot!
Where: A mysterious dream castle far away!
When: All day and night on April 19th!
Summary: The journey is over, and at last you've arrived. Looks as though there's a reception waiting for you, too; maybe it was worth the trouble, after all...
Rating: PG, and please warn for threads that may go higher!
Log:
[After a period of dreamlike travel, the journey has finally drawn to a close; at last, you've arrived at your destination for the next twenty-four hours...
...a Majestic Dream Castle™ filled with light and music, standing out like a gleaming jewel amid a light white mist.
And it looks as though you're just in time! There's a party underway, and when you look down you may just discover that you're dressed for the occasion as well. So go on in, have a ball, and dance the night away; there's no telling what lies beyond tomorrow morning, after all!]
~
THE VENUE

KEY:
• AREA A — the Fountain Garden.
The obvious object of note here is the pretty fountain bubbling merrily away, nestled in the center of this odd little patch of indoor flora; it's made of white marble and is your standard three-tier affair, surrounded by a modest "courtyard" of grass and wildflowers. Something of an oddity to come across in the middle of a castle, but if you're looking for a quiet place to unwind, to sit with someone you're fond of, or even just to cast P10 into the waters to make a wish, this is probably the place for you.
• AREA B — the Grand Ballroom.
While there's music audible all throughout the areas that fall within the boundaries of this dream, this is the part of the place that's going to look the most like a traditional ballroom. The floor is polished wood and the decor is classic; there are chandeliers overhead and plenty of room for mingling and making merry with your fellow dreamers. Good luck not chipping those glass slippers!
• AREA C — the Pristine Palace.
The least-defined and most freeform part of the dream, this wide expanse of the dream castle is consequently the most likely to become subject to the whims of the people wandering through it. Though the general size and shape won't change much, the way it looks may well vary from person to person. Is that grass beneath your feet, or is it concrete? Hardwood? Rose petals? The details are in the eye of the beholder; here's hoping that won't lead to too much confusion!
• AREA D — the Terrace.
Accessible solely by the not-so-secret passage marked on the map in brown, the Terrace is pretty much exactly that: a big open patio ringed with mist and fairy lights along the railings that run along its perimeter. Occasionally, a gentle breeze seems to waft by; though it's impossible to see further than a foot or two into the mist, this part of the castle feels more like it's legitimately outdoors than any of the others.
If you decide to hop the fence off the terrace, you will find yourself returned to the Fountain Garden in the blink of an eye. Don't you know it's impolite to go wandering off when there's party taking place?
• AREA E — the Banquet Hall.
Eat, drink, and be merry, for tomorrow you...aren't likely to be here, anyway! This area of the castle is entirely dedicated to meeting its guests' demands for food and drink; it's filled with buffet tables piled high with just about anything you could dream up, and those platters never seem to empty no matter how much the guests take from them.
Oh, and there's no need to BYOB; age-appropriate characters in Route will be able to find alcoholic beverages, though underage characters cannot. If an over-age character attempts to give an alcoholic beverage to a minor, they'll quickly find that it's turned to water instead.
• AREA F — the Overgrown Bower.
Watch your head as you enter this room; the ceiling is surprisingly low, and the dangling vines might give you a fright if you walk into one without paying attention! There isn't much of note in this room, outside of the plants seeping through the cracks in the cool gray stone and the delicate scent of flowers lingering in the air; that said, if you're tired of all the merriment and are looking for a quiet place to wind down, this is a pretty little alcove that's just perfect for some solitude — or some quality time alone with a special someone.
Where: A mysterious dream castle far away!
When: All day and night on April 19th!
Summary: The journey is over, and at last you've arrived. Looks as though there's a reception waiting for you, too; maybe it was worth the trouble, after all...
Rating: PG, and please warn for threads that may go higher!
Log:
[After a period of dreamlike travel, the journey has finally drawn to a close; at last, you've arrived at your destination for the next twenty-four hours...
...a Majestic Dream Castle™ filled with light and music, standing out like a gleaming jewel amid a light white mist.
And it looks as though you're just in time! There's a party underway, and when you look down you may just discover that you're dressed for the occasion as well. So go on in, have a ball, and dance the night away; there's no telling what lies beyond tomorrow morning, after all!]
THE VENUE

KEY:
The obvious object of note here is the pretty fountain bubbling merrily away, nestled in the center of this odd little patch of indoor flora; it's made of white marble and is your standard three-tier affair, surrounded by a modest "courtyard" of grass and wildflowers. Something of an oddity to come across in the middle of a castle, but if you're looking for a quiet place to unwind, to sit with someone you're fond of, or even just to cast P10 into the waters to make a wish, this is probably the place for you.
• AREA B — the Grand Ballroom.
While there's music audible all throughout the areas that fall within the boundaries of this dream, this is the part of the place that's going to look the most like a traditional ballroom. The floor is polished wood and the decor is classic; there are chandeliers overhead and plenty of room for mingling and making merry with your fellow dreamers. Good luck not chipping those glass slippers!
• AREA C — the Pristine Palace.
The least-defined and most freeform part of the dream, this wide expanse of the dream castle is consequently the most likely to become subject to the whims of the people wandering through it. Though the general size and shape won't change much, the way it looks may well vary from person to person. Is that grass beneath your feet, or is it concrete? Hardwood? Rose petals? The details are in the eye of the beholder; here's hoping that won't lead to too much confusion!
• AREA D — the Terrace.
Accessible solely by the not-so-secret passage marked on the map in brown, the Terrace is pretty much exactly that: a big open patio ringed with mist and fairy lights along the railings that run along its perimeter. Occasionally, a gentle breeze seems to waft by; though it's impossible to see further than a foot or two into the mist, this part of the castle feels more like it's legitimately outdoors than any of the others.
If you decide to hop the fence off the terrace, you will find yourself returned to the Fountain Garden in the blink of an eye. Don't you know it's impolite to go wandering off when there's party taking place?
• AREA E — the Banquet Hall.
Eat, drink, and be merry, for tomorrow you...aren't likely to be here, anyway! This area of the castle is entirely dedicated to meeting its guests' demands for food and drink; it's filled with buffet tables piled high with just about anything you could dream up, and those platters never seem to empty no matter how much the guests take from them.
Oh, and there's no need to BYOB; age-appropriate characters in Route will be able to find alcoholic beverages, though underage characters cannot. If an over-age character attempts to give an alcoholic beverage to a minor, they'll quickly find that it's turned to water instead.
• AREA F — the Overgrown Bower.
Watch your head as you enter this room; the ceiling is surprisingly low, and the dangling vines might give you a fright if you walk into one without paying attention! There isn't much of note in this room, outside of the plants seeping through the cracks in the cool gray stone and the delicate scent of flowers lingering in the air; that said, if you're tired of all the merriment and are looking for a quiet place to wind down, this is a pretty little alcove that's just perfect for some solitude — or some quality time alone with a special someone.
A
The flowery attire is downright stunning. Enough to send any man's heart aflutter! But, what's this? She seems to be alone. Nervous, perhaps?
Well, he'll not stand for that.
So, before long, Ringabel saunters through the ballroom, greeting her with a smile.]
Good evening, miss! Are you enjoying the festivities?
[Manners are important, and he'd like to at least make a good impression.]
no subject
Indeed, I am! I don't come to balls like these very often, but... it's lovely. What about you?
no subject
[He gestures at their elegant surroundings. Exquisite, to say the least.]
The chandeliers are a particularly nice touch. Don't you agree?
no subject
[As he mentions the chandeliers again, Erika finds herself beaming, eyes lighting up.] They're absolutely marvelous! They remind me a lot of the flowers atop some of my pokemon. Blossoming in small beams of light, yet so intricately done.
no subject
[Grinning, he places one hand over his heart.]
They're all quite remarkable. Beautiful as the most fragrant spring blossoms, with the strength and tenacity to carry them through even the most arduous battles.
[He's only trained a Roselia thus far, but even that one little rose has been quite promising! This woman has excellent taste.]