Route 29: mods (
these_balls) wrote in
route_10652011-11-24 01:53 am
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Entry tags:
- aoto | ar tonelico qoga,
- athrun zala | gundam seed destiny,
- cecil harvey | final fantasy iv,
- china | axis powers hetalia,
- clover | 999,
- cobra commander | g.i. joe,
- conner kent/superboy | young justice,
- crow hogan | yu-gi-oh! 5d's,
- dale cooper | twin peaks,
- danny fenton | danny phantom,
- eagle vision | magic knight rayearth,
- eridan ampora | homestuck,
- frank archer | fullmetal alchemist,
- gorthan | disney's pkna,
- hershel layton | professor layton,
- hibiki ganaha | idolm@ster,
- hitsugaya toushiro | bleach,
- ise nanao | bleach,
- izumi rio | full moon wo sagashite,
- john egbert | homestuck,
- karkat vantas | homestuck,
- killua zoldyck | hunter x hunter,
- kimihiro watanuki | xxxholic,
- kisa sohma | fruits basket,
- kyrie | devil may cry,
- lancer | fate/stay night,
- luke triton | professor layton,
- lussuria | katekyo hitman reborn,
- makoto kikuchi | idolm@ster,
- merlin | merlin,
- minnie mouse (queen) | kingdom hearts,
- misaki ayuzawa | kaichou wa maid-sama!,
- nanako dojima | persona 4,
- nero | devil may cry,
- netherlands | axis powers hetalia,
- rise kujikawa | persona 4,
- robin | young justice,
- rose lalonde | homestuck,
- roy mustang | fullmetal alchemist,
- russia | axis powers hetalia,
- saber | fate/stay night,
- shinn asuka | gundam seed destiny,
- shishido ryou | prince of tennis,
- solf j. kimblee | fullmetal alchemist,
- sollux captor | homestuck,
- sora | kingdom hearts,
- taneshima popura | working!!,
- wally west | young justice,
- xanxus | katekyo hitman reborn,
- xion | kingdom hearts,
- yayoi takatsuki | idolm@ster
Operation: Express Car; [train plot log]
Who: Everyone who wants to participate!
Where: Goldenrod City, the Magnet Train, Saffron City.
When: November 23rd, 11AM-5PM
Summary: Heist on the Magnet Train!
Rating: Might go up to PG-13, possibly R if exceptional violence of swearing occurs.
Log:
They've spent the last few days preparing. He wasn't sure at first, how this was going to turn out, but the Team is confident. They are confident and now he, Archer, is also confident. He has no reason to expect failure; he tells himself, even if they fail, this will cement them back in the public eye. A threat again. It makes his collar hot to think.
He reviews the plans again, Petrel's notes and schematics, engineering details. Phase 2 will be the most delicate, but he's confident in the abilities of the recruits. The aliens, the outsiders, are strange, but useful. They have skills no other Grunt would possess. Archer recognizes he has been given a tool, and only a fool would fail to use it.
At 9:30AM on November 23rd, Archer sends a message through the Rocket Network. It is short, and simple, and jubilant.
Operation: Express Car
-----------------------------------------------
It's a nice day out, considering. Cold, yes, but the kind of cold that buries itself deep in the lungs and blows the mind into crisp clarity. Cheeks are red, movements brisk to retain heat, and around Goldenrod's white-dusted Magnet Train station, the energy is thick enough to taste. People in their thick winter coats press together, some alone, some with families and friends, most with their trusted pokémon. The larger creatures are returned to their balls, tragically fated to miss the voyage, while smaller breeds are held in their trainers' arms or scurrying around their ankles.
The station attendants are supervising while customers pass through, touching the microchipped Rail Pass to the card readers and moving in slow, sluggish trails through the gates. There is no shoving; the atmosphere seems too cheery for it, excitement manifesting in the form of loud, vigorous conversation. The train itself is gloriously slick, smooth and polished as a new bullet or a freshly-minted coin, humming with power. We ask our passengers to please mind their electric-types, reminds the stationmaster over the PA, as we seek to avoid any trouble or inconvenience during the ride.
Once you've passed the gate, find a seat and stow away your luggage. Relax, unwind; it's a long six hours ahead.
[[ ooc:I kindly ask that players please DO NOT POST until all the subthreads have been made. Thank you!
GO FOR IT! Remeber to tag yourselves in!
NOTE: YOU CAN NPC ROCKETS IF YOU CAN'T NAB A PC ROCKET FOR PLOTTY FUNTIEMS. ]]
Where: Goldenrod City, the Magnet Train, Saffron City.
When: November 23rd, 11AM-5PM
Summary: Heist on the Magnet Train!
Rating: Might go up to PG-13, possibly R if exceptional violence of swearing occurs.
Log:
They've spent the last few days preparing. He wasn't sure at first, how this was going to turn out, but the Team is confident. They are confident and now he, Archer, is also confident. He has no reason to expect failure; he tells himself, even if they fail, this will cement them back in the public eye. A threat again. It makes his collar hot to think.
He reviews the plans again, Petrel's notes and schematics, engineering details. Phase 2 will be the most delicate, but he's confident in the abilities of the recruits. The aliens, the outsiders, are strange, but useful. They have skills no other Grunt would possess. Archer recognizes he has been given a tool, and only a fool would fail to use it.
At 9:30AM on November 23rd, Archer sends a message through the Rocket Network. It is short, and simple, and jubilant.
It's a nice day out, considering. Cold, yes, but the kind of cold that buries itself deep in the lungs and blows the mind into crisp clarity. Cheeks are red, movements brisk to retain heat, and around Goldenrod's white-dusted Magnet Train station, the energy is thick enough to taste. People in their thick winter coats press together, some alone, some with families and friends, most with their trusted pokémon. The larger creatures are returned to their balls, tragically fated to miss the voyage, while smaller breeds are held in their trainers' arms or scurrying around their ankles.
The station attendants are supervising while customers pass through, touching the microchipped Rail Pass to the card readers and moving in slow, sluggish trails through the gates. There is no shoving; the atmosphere seems too cheery for it, excitement manifesting in the form of loud, vigorous conversation. The train itself is gloriously slick, smooth and polished as a new bullet or a freshly-minted coin, humming with power. We ask our passengers to please mind their electric-types, reminds the stationmaster over the PA, as we seek to avoid any trouble or inconvenience during the ride.
Once you've passed the gate, find a seat and stow away your luggage. Relax, unwind; it's a long six hours ahead.
[[ ooc:
GO FOR IT! Remeber to tag yourselves in!
NOTE: YOU CAN NPC ROCKETS IF YOU CAN'T NAB A PC ROCKET FOR PLOTTY FUNTIEMS. ]]
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[He reaches out to let the bunny investigate his fingers the way most animals seem to like. It's been a while, bunny. How are you doing?]
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He's a lot like the bunny I have back home. [ He may or may not have looked for an excuse to talk about his pets. ]
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[And sure, Coop will take the bait. Mostly because he hears it's there.]
I didn't know you had pets.
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Her name's Maike. [ Or whatever the canon name turns out to be. ] She's a Holland Lop. Droopy ears an' all.
[ It's there alright, that enthusiasm. It's subtle, but you can tell he likes to talk about his bunny. ]
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Maike. [Repeats it with a smile.] Does that mean anything?
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I never had any pets myself, not even growing up. But I'm growing increasingly convinced that I will have to get one when I get home, if I can remember to.
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I work violent crime. Murder is just scratching the surface.
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It's not generally considered pleasant conversation.
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How about plans? Do you have any for Saffron?
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[Julee hops down to his armrest and he pets her, somewhat absently.]
I suspect next year will be all about Kanto. I'm definitely interested in seeing what will come out of it.
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It is? Did you play the games, Holland?
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