Route 29: mods (
these_balls) wrote in
route_10652011-11-24 01:53 am
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Operation: Express Car; [train plot log]
Who: Everyone who wants to participate!
Where: Goldenrod City, the Magnet Train, Saffron City.
When: November 23rd, 11AM-5PM
Summary: Heist on the Magnet Train!
Rating: Might go up to PG-13, possibly R if exceptional violence of swearing occurs.
Log:
They've spent the last few days preparing. He wasn't sure at first, how this was going to turn out, but the Team is confident. They are confident and now he, Archer, is also confident. He has no reason to expect failure; he tells himself, even if they fail, this will cement them back in the public eye. A threat again. It makes his collar hot to think.
He reviews the plans again, Petrel's notes and schematics, engineering details. Phase 2 will be the most delicate, but he's confident in the abilities of the recruits. The aliens, the outsiders, are strange, but useful. They have skills no other Grunt would possess. Archer recognizes he has been given a tool, and only a fool would fail to use it.
At 9:30AM on November 23rd, Archer sends a message through the Rocket Network. It is short, and simple, and jubilant.
Operation: Express Car
-----------------------------------------------
It's a nice day out, considering. Cold, yes, but the kind of cold that buries itself deep in the lungs and blows the mind into crisp clarity. Cheeks are red, movements brisk to retain heat, and around Goldenrod's white-dusted Magnet Train station, the energy is thick enough to taste. People in their thick winter coats press together, some alone, some with families and friends, most with their trusted pokémon. The larger creatures are returned to their balls, tragically fated to miss the voyage, while smaller breeds are held in their trainers' arms or scurrying around their ankles.
The station attendants are supervising while customers pass through, touching the microchipped Rail Pass to the card readers and moving in slow, sluggish trails through the gates. There is no shoving; the atmosphere seems too cheery for it, excitement manifesting in the form of loud, vigorous conversation. The train itself is gloriously slick, smooth and polished as a new bullet or a freshly-minted coin, humming with power. We ask our passengers to please mind their electric-types, reminds the stationmaster over the PA, as we seek to avoid any trouble or inconvenience during the ride.
Once you've passed the gate, find a seat and stow away your luggage. Relax, unwind; it's a long six hours ahead.
[[ ooc:I kindly ask that players please DO NOT POST until all the subthreads have been made. Thank you!
GO FOR IT! Remeber to tag yourselves in!
NOTE: YOU CAN NPC ROCKETS IF YOU CAN'T NAB A PC ROCKET FOR PLOTTY FUNTIEMS. ]]
Where: Goldenrod City, the Magnet Train, Saffron City.
When: November 23rd, 11AM-5PM
Summary: Heist on the Magnet Train!
Rating: Might go up to PG-13, possibly R if exceptional violence of swearing occurs.
Log:
They've spent the last few days preparing. He wasn't sure at first, how this was going to turn out, but the Team is confident. They are confident and now he, Archer, is also confident. He has no reason to expect failure; he tells himself, even if they fail, this will cement them back in the public eye. A threat again. It makes his collar hot to think.
He reviews the plans again, Petrel's notes and schematics, engineering details. Phase 2 will be the most delicate, but he's confident in the abilities of the recruits. The aliens, the outsiders, are strange, but useful. They have skills no other Grunt would possess. Archer recognizes he has been given a tool, and only a fool would fail to use it.
At 9:30AM on November 23rd, Archer sends a message through the Rocket Network. It is short, and simple, and jubilant.
It's a nice day out, considering. Cold, yes, but the kind of cold that buries itself deep in the lungs and blows the mind into crisp clarity. Cheeks are red, movements brisk to retain heat, and around Goldenrod's white-dusted Magnet Train station, the energy is thick enough to taste. People in their thick winter coats press together, some alone, some with families and friends, most with their trusted pokémon. The larger creatures are returned to their balls, tragically fated to miss the voyage, while smaller breeds are held in their trainers' arms or scurrying around their ankles.
The station attendants are supervising while customers pass through, touching the microchipped Rail Pass to the card readers and moving in slow, sluggish trails through the gates. There is no shoving; the atmosphere seems too cheery for it, excitement manifesting in the form of loud, vigorous conversation. The train itself is gloriously slick, smooth and polished as a new bullet or a freshly-minted coin, humming with power. We ask our passengers to please mind their electric-types, reminds the stationmaster over the PA, as we seek to avoid any trouble or inconvenience during the ride.
Once you've passed the gate, find a seat and stow away your luggage. Relax, unwind; it's a long six hours ahead.
[[ ooc:
GO FOR IT! Remeber to tag yourselves in!
NOTE: YOU CAN NPC ROCKETS IF YOU CAN'T NAB A PC ROCKET FOR PLOTTY FUNTIEMS. ]]
no subject
...of course, said murderpig is going to be completely useless when it comes to doing anything else, because what the hell is this moveset and why isn't it useful yet - he isn't about to start slinging boulders from nowhere around in this train, for one thing, so Ancientpower in hopes of raising stats is right out; the rest are mostly direct-contact moves or...well, ice, which is going to be about as useful against a fire/punch-everything combination as would be expected. Lovely. Lovely...
Although honestly, that behavior on behalf of the Blaziken is interesting, if nothing else. Stupid - very, very stupid - but interesting.]
Though I suppose that display was touching on some level, Brigadier General, you should really train it out of that; it's going to be the end of one or both of you someday.
Strength, Carlisle.
[That is, admittedly, likely going to do a whole lot of relative nothing to that Blaziken, but again, buying time; Archer, you had best be healing things over there.]
no subject
Thank you, Kimblee. Now then, let's try this again.
[Archer folds his arm and the bat responds instantly with an Air Cutter attack.]
no subject
You can try as many times as you like, but I'm going through you in the end, no matter what! King, wait...NOW!
[The Blaziken launched at an angle that would hopefully propel it through both enemy Pokémon. Once again, it was opting for Blaze Kick.]
no subject
But no matter. Hell, Kimblee won't be opposed to subduing Mustang himself, if it comes to that, though he isn't anywhere near that point just yet.]
Even if you succeed, Mustang, I have to question exactly what you think you're going to do - surely you haven't forgotten the subject of that little message just now?
no subject
[Archer returns the Golbat and calls out... a baby Houndour. He's refusing to use the Meowth since she's terrible in battle; not that this one is any better. Unlike his other two, this one hasn't been trained to respond to gestures, and Archer actually has to yell out commands for it to respond.]
Maróczy, use Roar!
[That poor dog is going to be murdered in about five seconds, unless the Roar actually works and manages to call out something much weaker. Probably not though; it seems Roy has been here much longer than Archer and Kimblee have.]
Do you really want the train to blow up? I fail to see how you'll be able to stop that, Mustang.
no subject
Quick Attack!
[At the command, King darts forward at a blinding speed.]
Maybe I can't...but there's bound to be someone on this train who can! And the fewer flunkies who can get in their way, the better!