Route 29: mods (
these_balls) wrote in
route_10652011-11-24 01:53 am
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- yayoi takatsuki | idolm@ster
Operation: Express Car; [train plot log]
Who: Everyone who wants to participate!
Where: Goldenrod City, the Magnet Train, Saffron City.
When: November 23rd, 11AM-5PM
Summary: Heist on the Magnet Train!
Rating: Might go up to PG-13, possibly R if exceptional violence of swearing occurs.
Log:
They've spent the last few days preparing. He wasn't sure at first, how this was going to turn out, but the Team is confident. They are confident and now he, Archer, is also confident. He has no reason to expect failure; he tells himself, even if they fail, this will cement them back in the public eye. A threat again. It makes his collar hot to think.
He reviews the plans again, Petrel's notes and schematics, engineering details. Phase 2 will be the most delicate, but he's confident in the abilities of the recruits. The aliens, the outsiders, are strange, but useful. They have skills no other Grunt would possess. Archer recognizes he has been given a tool, and only a fool would fail to use it.
At 9:30AM on November 23rd, Archer sends a message through the Rocket Network. It is short, and simple, and jubilant.
Operation: Express Car
-----------------------------------------------
It's a nice day out, considering. Cold, yes, but the kind of cold that buries itself deep in the lungs and blows the mind into crisp clarity. Cheeks are red, movements brisk to retain heat, and around Goldenrod's white-dusted Magnet Train station, the energy is thick enough to taste. People in their thick winter coats press together, some alone, some with families and friends, most with their trusted pokémon. The larger creatures are returned to their balls, tragically fated to miss the voyage, while smaller breeds are held in their trainers' arms or scurrying around their ankles.
The station attendants are supervising while customers pass through, touching the microchipped Rail Pass to the card readers and moving in slow, sluggish trails through the gates. There is no shoving; the atmosphere seems too cheery for it, excitement manifesting in the form of loud, vigorous conversation. The train itself is gloriously slick, smooth and polished as a new bullet or a freshly-minted coin, humming with power. We ask our passengers to please mind their electric-types, reminds the stationmaster over the PA, as we seek to avoid any trouble or inconvenience during the ride.
Once you've passed the gate, find a seat and stow away your luggage. Relax, unwind; it's a long six hours ahead.
[[ ooc:I kindly ask that players please DO NOT POST until all the subthreads have been made. Thank you!
GO FOR IT! Remeber to tag yourselves in!
NOTE: YOU CAN NPC ROCKETS IF YOU CAN'T NAB A PC ROCKET FOR PLOTTY FUNTIEMS. ]]
Where: Goldenrod City, the Magnet Train, Saffron City.
When: November 23rd, 11AM-5PM
Summary: Heist on the Magnet Train!
Rating: Might go up to PG-13, possibly R if exceptional violence of swearing occurs.
Log:
They've spent the last few days preparing. He wasn't sure at first, how this was going to turn out, but the Team is confident. They are confident and now he, Archer, is also confident. He has no reason to expect failure; he tells himself, even if they fail, this will cement them back in the public eye. A threat again. It makes his collar hot to think.
He reviews the plans again, Petrel's notes and schematics, engineering details. Phase 2 will be the most delicate, but he's confident in the abilities of the recruits. The aliens, the outsiders, are strange, but useful. They have skills no other Grunt would possess. Archer recognizes he has been given a tool, and only a fool would fail to use it.
At 9:30AM on November 23rd, Archer sends a message through the Rocket Network. It is short, and simple, and jubilant.
It's a nice day out, considering. Cold, yes, but the kind of cold that buries itself deep in the lungs and blows the mind into crisp clarity. Cheeks are red, movements brisk to retain heat, and around Goldenrod's white-dusted Magnet Train station, the energy is thick enough to taste. People in their thick winter coats press together, some alone, some with families and friends, most with their trusted pokémon. The larger creatures are returned to their balls, tragically fated to miss the voyage, while smaller breeds are held in their trainers' arms or scurrying around their ankles.
The station attendants are supervising while customers pass through, touching the microchipped Rail Pass to the card readers and moving in slow, sluggish trails through the gates. There is no shoving; the atmosphere seems too cheery for it, excitement manifesting in the form of loud, vigorous conversation. The train itself is gloriously slick, smooth and polished as a new bullet or a freshly-minted coin, humming with power. We ask our passengers to please mind their electric-types, reminds the stationmaster over the PA, as we seek to avoid any trouble or inconvenience during the ride.
Once you've passed the gate, find a seat and stow away your luggage. Relax, unwind; it's a long six hours ahead.
[[ ooc:
GO FOR IT! Remeber to tag yourselves in!
NOTE: YOU CAN NPC ROCKETS IF YOU CAN'T NAB A PC ROCKET FOR PLOTTY FUNTIEMS. ]]
no subject
[But then he finished and Eridan's irritation starts to subside, because good. You use that human emotion of friendship, however shitty of an emotion it sounds like it'd be. Because Eridan wants to hear this.]
I fuckin' won't, you said this shit was priwileged information, I'm hardly gonna spout this shit to just any fuckin' downright undeserwin' dirtscrapper that giwes me a pleadin' kicked woofbeast face.
So go on, follow your human emotions or whatewer and just fuckin' say it already.
no subject
[It's a shame Eridan don't know John better, he probably would have just given himself away with that laugh. John gives a quick glance all around, clearly looking for eavesdroppers before leaning in a little and speaking in a hushed voice. All in the name of maintaining ~secrecy~.]
Alright. Now a lot of people will try to tell you that collecting all eight badges will send you back home. Don't listen to them, they have no idea what they're talking about. Going home is about the badges can't do. See, once you have all of them, you can summon the Eternal Dragonite and he will grant you one wish. Anything you want except going back to your own dimension. Anything. Like, say...if you're not actually human... [He trails off, smirking.]
no subject
[Eternal Dragonite, huh? All eight badges and he can wish for any--]
... So--wait if I get these badges, I could hypothetically wish myself back to bein' a troll? I wouldn't hawe to deal with the inadequacies that comes with bein' your inferior species?
... Like you're not pullin' my fin here, right?
no subject
Hypothetically. And it's kind of hard to pull your fin when you don't have a fin to pull! Get all eight badges and change yourself back, then we'll talk about fin-pulling.
[A few ticks of the prankster's gambit in John's favor! You make this entirely too easy, Eridan.]
no subject
Well, alright then.
[Just gonna mull this over for a moment.]
Well, thanks for tellin' me, John, I appreciate it.
[A grin.]
At least this giwes me fuckin' reason to ewen bother with them, I originally was just gonna let Kar get 'em an' not ewen worry about 'em myself, but if they can do this? Ha, I'll fuckin' downright earn all those damn things. This'll be GRUBSplay.
no subject
[Part of him can't believe Eridan actually fell for this ridiculous story. Really, Eridan, really? Eternal Dragonite? Did you even think about how silly that sounds?]
no subject
[John, this whole place is silly, do you really blame him?]
[But yeah, like he's gonna let anyone do it before HIM. The less who knows, the more chance he'll be the first and there for get the recognition and credit he deserves! Why is he so awesome?]