these_balls: (I WANNA BE THE VERY BEST)
Route 29: mods ([personal profile] these_balls) wrote in [community profile] route_10652013-10-25 12:32 am

NIGHTMARE PLOT: DAY ONE — DAYTIME

Who: Nightmare Plot participants!
Where: ???
When: Friday, October 25 — DAYTIME
Summary: A whole lot of people collectively wake up and rapidly come to the conclusion that their lives are objectively terrible. Also, a castle.
Rating: PG in general; please mark threads that go higher accordingly!
Log:



YOU ARE HERE. UNFORTUNATELY.


KEY:
RED areas are inaccessible regions of the castle! How they're inaccessible will vary from place to place (and from person to person), so players are encouraged to be creative in making up reasons why their characters can't get in to those areas if they try. For example, they might find the door to be locked or jammed; they might find a section of wall has collapsed and blocked off the corridor; they might just run into an invisible wall or a lingering patch of obscuring fog that ultimately deters them. They might even discover a rather unpleasant-looking monster hanging around and decide they'd rather not take the chance; the sky's the limit here, but the reasons for the same door being blocked can vary from person to person, and we encourage you to use this to add to the IC confusion if you so desire!

BROWN areas are secret passages! It won't be immediately obvious that these areas exist (naturally, being secret), but with some diligence and careful inspection, characters can find the opening and get inside. Whether it's from lifting a secret latch or just figuring out the wall is hollow and bashing the thing down, of course, is up to player discretion!

AREA A — the Spooky Garden. — ROOM CHANGES — 10/28/13
The obvious object of note here is the pretty fountain bubbling merrily away in the center of this odd little patch of indoor flora; it's made of white marble and is your standard three-tier affair, surrounded by a modest "courtyard" of grass and wildflowers. The animal sculptures are probably Pokemon you recognize...though on second glance they look more like something you're pretty sure you saw back home...and come to think of it, on third glance they're starting to get a little unsettling somehow. Strange! However, if you can stand the spooky company, it's a fairly quiet place to sit and unwind. Maybe you'll be generous and throw P10 into the waters? Or maybe you'll dig in there and retrieve other people's contributions for your own benefit. Either way, be careful when you look into the water; who knows what faces you might see reflected!

AREA B — the Grand Hall. — ROOM CHANGES — 10/28/13
This is where you and your fellow inmates visitors have woken up; everyone will originate here upon the start of the plot, but there's absolutely no restriction on how long you have to stay there, so feel free to take off running as soon as you like. If you decide to stay, though, you'll notice it's a fairly big room, generally rectangular, with walls of gray stone and a healthy coating of dust and cobwebs over most every surface. All things considered, there's not a lot actually in here: some scattered rubble, scraps of wood, tattered cloth, empty sconces on the wall. Poke around a bit and you might find a candle or some other helpful odds and ends, but by and large this seems to be a token Big Empty Room — not particularly helpful for anything but holding people, all things considered.

AREA C — the Overgrown Tower.
Watch your head as you enter this room; contrary to what you might expect from a tower room, the ceiling is surprisingly low, and the dangling vines might give you a fright if you walk into one without paying attention! There isn't much of note in this room, outside of the plants seeping through the cracks in the cold gray stone and the delicate scent of flowers lingering in the air; not much, that is, save for the wooden rocking horse standing stationary in the center of the room — what could that be doing there?

AREA D — the Wine Cellar.
Pretty self-explanatory, this one; this room is stocked full of creaky old wine casks and dusty bottles of what is presumably ridiculously well-aged alcohol, along with assorted bottling tools and the other odds and ends you might find in an old-school winery. Alas, no free shot at hitting the bottle for you, minors; characters who would not ordinarily be eligible to drink in Route will find that even if they crack one of these bottles open, the liquid inside turns to old water — or refuses to come out at all.

AREA E — the Kitchen. — ROOM CHANGES — 10/28/13
Like the Wine Cellar, this is also pretty self-explanatory; search the cupboards and you might find food. Whether or not you're willing to try eating it is entirely up to you — who knows what might be in it, or how long it's been there, after all — but no one's likely to starve; when characters aren't in the Kitchen, they won't find themselves to be particularly hungry, regardless of how long it's been since they've last eaten. When they go inside, hunger will set in, but if they'd rather not eat to remedy the problem, then alleviating it is as simple as just leaving the room.

AREA F — the Hall of Tapestries. — ROOM CHANGES — 10/28/13
A nice, long, intimidating hallway with a high arched ceiling and faded tapestries lining the walls. Visitors with a healthy sense of paranoia might notice that this room is a classic example of a "kill box"; there's only one exit on either end and nowhere to hide in the middle. But certainly there's no reason to be frightened while walking alone down this long, empty, echoing corridor — though depending on your nerves, it might be a reason to pick up your pace.

AREA G — the Decaying Library.
Though it doesn't seem to have seen a caretaker in quite some time, the library comes fully stocked with enough books to keep the literary-inclined busy for a while. There's at least some valid information to be found, most of it detailing a region that doesn't seem to be Johto or Kanto. Descriptions of Mount Coronet and the ruins of Celestic Town, as well as details about what appear to be the creation of the world can be found here, among other things — including the demented ramblings of a man who seems determined to destroy the world and remake it in his image, and the surely coincidental story of a tragedy that occurred in a large manor not entirely unlike the one you've awakened in...

AREA H — the Hidden Dungeon.
Hopefully you'll never have reason to visit here, but if you've taken up residence in a set of our finest wall manacles, well...enjoy your stay, we suppose. This room is only accessible through the secret passage designated in brown; in the event that your character suffers a critical injury during the course of this plot, after whiting out they will end up in this room, presumably in chains. Hopefully they've got a friend who can pick locks, or who'll otherwise come to spring them from their confinement! If not, it might be a loooooong wait until someone happens by.

AREA I — the Haunted Terrace.
This area is also accessible by secret passage, and if you happened to find it in the daytime, you might be a bit disappointed to discover that it's pretty much just a big empty patio that looks as though it ought to be outdoors (and the occasional breeze passing through would seem to support that conclusion), but it's so heavily ringed by thick fog that you can't see more than a foot or two past the boundaries of the edges.


~

☆ NOTES ☆


• Remember, all arrivals to the castle originate in AREA B — the Grand Hall, but you're free to move away from there as quickly or as slowly as you like! Feel free to handwave the arrival as you see fit.

• This log is for DAYTIME INTERACTIONS ON FRIDAY, OCTOBER 25 only! The Night One log is here, and other interactions throughout the course of the plot should be made in characters' own journals.

• If you have any questions, you can always ask us here at the INQUIRIES HOTLINE!

~

☆ QUICK LINKS ☆


AREA A — the Spooky Garden | AREA B — the Grand Hall | AREA C — the Overgrown Tower | AREA D — the Wine Cellar | AREA E — the Kitchen

AREA F — the Hall of Tapestries | AREA G — the Decaying Library | AREA H — the Hidden Dungeon | AREA I — the Haunted Terrace

GENERAL — Other Castle Locations
moveslikestrider: (Moves like Jagger)

[personal profile] moveslikestrider 2013-10-28 06:04 am (UTC)(link)
I was about to ask you how many kicks to the head you'd suffered in the last five minutes. Thank you John for restoring my faith. [Dave grouses and he gestures to the words written like a professor to an overhead.]

At least it isn't mentioning things like failure, death, not meant to win. You know all the stuff we suffered through already because having to race through worlds swindling from dumb gators and collecting frogs all over again would be stupid.

...

Beyond the brand of stupid we had to deal with anyway.

Find anything in your wandering?
ghostytrainer: (well you see i made myself in a lab.)

[personal profile] ghostytrainer 2013-10-28 06:31 am (UTC)(link)
Well aside from the garden that you probably passed through to get here in the first place, not really. Found the kitchen but I'm not sure I am desperate enough to try eating anything from a castle this old and musty. There were a couple of doors in there too, but they were all locked so...

[He shrugs.]

Basically, nothing of real note.
moveslikestrider: Art by <lj site="tumblr.com" user="neophytecherryglare"> (If you feel like.)

[personal profile] moveslikestrider 2013-10-28 07:27 pm (UTC)(link)
Notice there isn't any bones here? Like, okay, if people lived here why isn't there any trace of them left? People are dirty, filthy fuckers and leave marks of their passage everywhere.

This feels more like the session right up before the imps come to spoil the day. You notice that? [That's what makes it creepy to Dave.]
ghostytrainer: (acquiring a taste for freeform jazz.)

[personal profile] ghostytrainer 2013-10-28 08:11 pm (UTC)(link)
Well I wasn't really looking because I don't share your and Aradia's fascination with dead things, ghosts not withstanding, but...now that you mention it...yeah. [John furrows his brow, frowning slightly.] Maybe people never lived here or something, I dunno. Kind of out of my element here.

[It has nothing to do with ghosts or magic tricks or...hell, even space. He knows more about stars than he does this sort of thing. He's pretty sure he's not going to be of much help for the duration of their stay in Castle Creepyasfuck]

But at least I don't think we will have to worry about imps.
moveslikestrider: (Nobody else can see this.)

[personal profile] moveslikestrider 2013-10-30 02:59 am (UTC)(link)
Or maybe, [Dave motions for John to follow him as he starts for the other end of the kill zone. It might be better for their morale to rename it. He's all in favor of that and will raise both his hands up and bounce in place like a cat on a hot tin roof. Who came up with that phrase? It's terrible. What asshole watched a cat bouncing around and went hahahaha okay I'll describe everything like that.

Fucker.

Dave realizes he's been mumbling the whole time and shuts up. That's not what he was supposed to tell John, fucking shit.]


Or maybe whatever is here was big and bad enough they went, you know what I'm out! Fled the coop faster than a bunch of kids when school lets out.
Edited 2013-10-30 03:20 (UTC)
ghostytrainer: (whointhewhatnow?)

[personal profile] ghostytrainer 2013-10-30 03:24 am (UTC)(link)
[John raises his brows in curiosity and follows after Dave, waiting for the end of the sentence which...never comes. Dude what are you on about right now. John can't catch every word of the string of mumbles but he definitely heard the words "hot tin," "cat," and "asshole" and you know what? He doesn't want to know.]

[You keep talking about your hot tin cat assholes, man, John's not going to judge. Much.]

[Though when Dave finally does decide to finish his sentence, John laughs.]


Always the optimist, aren't you? Though...I dunno, it won't surprise me if there's something terrible here. [He holds his arm up for Dave to see, and sure enough, every little hair is standing on end.] I've had goosebumps since we woke up.
moveslikestrider: Art by <lj site="tumblr.com" user name="askgcandcg"> (gd it)

[personal profile] moveslikestrider 2013-10-30 05:31 am (UTC)(link)
John, let's examine our lives here. What part of the series of events we get ourselves into says we'll turn the corner and be in the middle of a banging party? [He rakes his hands through his hair but it just looks even more like a bird crest when he's done with it. Well, he tried. Dave shakes his head and sighs, throwing his hands up.]

We're like Mario. We keep entering these run down castles like oh shit the princess will be here! Yes the day will be saved and we'll get to go home again! Only the game goes hahahaha no, here's a fire breathing reptile with angry issues and incinerating lougies to sear your visage off your face. And instead of being sane and going, you know I think this isn't working out. You keep going off and committing bestiality which I ain't gonna judge but we need to go our separate ways.

We just get right back up and run out to face the next harrowing experience. Only We're not plumbers and we don't go sliding down slick tunnels. We just die a lot and soak up the ground with lots of shiny red paint.

I really think Mario needs to take the hint. The princess is pretty obviously banging the lizard. Oh no, yeah she's in another castle getting it on, but here's one of my numerous kids to block you as if that isn't a big enough sign that she's been getting busy with me. Yet he just keeps going forward and eventually kills her love muffin and she's like yeah okay, I was missing human shwang anyway. Come on.

Then Luigi gets in on this-jesus christ that went too far.
Edited 2013-10-30 05:38 (UTC)
ghostytrainer: (boggling vacantly at these shananigans.)

[personal profile] ghostytrainer 2013-10-30 05:47 am (UTC)(link)
[Dave is there something you're not telling John here? Do your deep seated...whatever they are issues go past penises? Should he be concerned? Because you're talking about beastiality immediately after muttering to yourself about cat assholes.]

[Or maybe John just doesn't have the whole picture. Dear god, he hopes this is the case.]

[But he just takes all that in. And Dave, you do have a lot of valid points there, Bowser's sexual preferences not withstanding. And...okay, like the second half of that tangent there. Dave, what the hell. There's a long stretch of silence as John just gives Dave perhaps the blankest stare he's ever given him.]

[He opens his mouth and takes a deep breath. Then closes it. Then opens it again...]


Yeah, nope, I've got nothing.

[That was definitely a thing you said there, Dave. John doesn't even remember what the initial point was. He's just going to wander over here and examine this fucking tapestry. Golly gosh, I wonder what cryptic message this one has on it!!]
Edited 2013-10-30 05:49 (UTC)
moveslikestrider: Do not take. (yap yap yap)

[personal profile] moveslikestrider 2013-10-30 11:11 am (UTC)(link)
[He took it that step too far and let his mouth get away from him. The one problem of letting himself say whatever was in his head. Good job, Dave.

He flushes to his ears in embarrassment and takes a moment to just stand there with his hand over his face.

Yeah.

Just yeah.

After a moment he sighs and trots after John, forcing himself to stuff his hands in his pockets. When he joins John he just picks up on a different topic.]


Hey, you missing three of your pokemon too? Actually I noticed I don't have any of them here.
ghostytrainer: (i'm listening‚ what's up?)

[personal profile] ghostytrainer 2013-10-30 09:14 pm (UTC)(link)
[At least he's not actually mad or disgusted or anything like that. He's known Dave far too long to really be surprised that was just a very special ramble there and John would rather just leave it be.]

I don't know about three, but yeah, I have exactly zero of mine with me too. I think it's probably safe to say nobody does. Riku said he didn't have any of his when I ran into him earlier, and on top of that, I haven't seen anybody with their Pokémon out.
moveslikestrider: Art by <lj site="tumblr.com" user="viivus"> (#meta reluctance)

[personal profile] moveslikestrider 2013-11-03 05:14 pm (UTC)(link)
What bothers me is I had nightmares about three of them, then we're here. This mean all of my buddies got nabbed?? [His voice rises a little at the end. For all that Dave might curse or say he has too many, he loves them all. All of them.]
ghostytrainer: (le sign.)

[personal profile] ghostytrainer 2013-11-04 10:16 pm (UTC)(link)
[John sighs, raising a hand to rub the back of his neck. He seems fairly worried himself, perhaps understandably because John makes no effort to hide how much he loves each and every one of his Pokémon. Even the creepy ones.]

[...Perhaps especially the creepy ones.]


I don't know. All I know is that I don't have a single Pokéball on me, and I haven't seen hide, hair, or creepy claw of any of my 'mons. But...I only had nightmares about two. First Phoebe, then Lestat, then both of them together. At first I thought they were just regular old nightmares, you know? Nothing new on that front except the subject matter but... [He trails off.]

You really think it has something to do with this place?
moveslikestrider: (Nobody else can see this.)

[personal profile] moveslikestrider 2013-11-11 08:01 pm (UTC)(link)
I dunno. But the timing is a bit odd if you get my drift. [Dave crosses his arms over his chest and frowns hard. With his shades on he looks like one of those emotes. You know the one.

B|]


Any way we slice this, gotta find a way out. Beat feet before whatever big baddie is around shows up. It's a castle.

If there's nothing trying to kill us, I'll boil my shoes and have them for dinner.
ghostytrainer: (acquiring a taste for freeform jazz.)

[personal profile] ghostytrainer 2013-11-12 04:01 am (UTC)(link)
Yeah...I guess I hadn't really stopped and thought about that.

[We're all going to pretend we're surprised about the fact that John didn't stop and think about something. Wow. Shocking. Holy shit.]

But I don't doubt there's something waiting. Probably biding its time for the right moment to strike. That's usually how this sort of thing goes, yeah?

Actually...if I know anything about baddies inside castles, they're usually waiting at the top. [He has first hand experience with this that he'd rather not think about but the scenes are creeping into his mind anyway.]

You seen any stairs around here? Or are we going to have to go outside and try and Batman and Robin our way up there?
moveslikestrider: Art by <lj site="tumblr.com" user="viivus"> (#are you freaking kidding me)

[personal profile] moveslikestrider 2013-11-15 12:53 am (UTC)(link)
[It takes two seconds for Dave's mind to serve up an image of him explaining to Rose how John broke his leg and then got impaled on a spire on the roof of the castle. He coughs into his fist.] Stairs.

Might be full of peril but we're men. We hunt that peril down and make it bend down and press sweet lips to our footwear.

[He strides on ahead, acting like some bold knight leading the charge.]
ghostytrainer: dave (it's guuuyyy love~)

[personal profile] ghostytrainer 2013-11-17 04:10 am (UTC)(link)
Hell yeah!! [John fistpumps the air, following after Dave like...uh...]

[Like a carefree heir following-- wait this isn't even an analogy anymore this is basically what they are.]

[In any case, since this is only the first day and the staircase to the second floor has yet to make its appearance, the two boys waste an inordinate amount of time trying to find it. How much time? We just don't know, probably a good hour or two. Several times, they somehow managed to lose each other despite the fact that they were both absolutely sure they'd just been standing right next to each other. Something about this castle is just plain weird as fuck, but luckily they usually managed to find each other again fairly quickly, albeit in places they may not have expected.]

[No, John does not have to explain to you why he was trying on the helmet from that suit of armor, Dave. Don't give him that look, this is a judge-free zone. yes, he knows he's not going to find any stairs in there just drop it omfg let's go.]

[Eventually they wind back up in the hall of tapestries for what is either the fifth or sixth time. Or perhaps even more than that, John stopped bothering to keep track of the number of times they'd been in any particular room a while ago.]


Oka, I'm beginning to think we might just be going in circles here. Or that maybe this is just the shittiest castle imaginable and it only has one floor.
moveslikestrider: Art by archaeoghost (Find your reality.)

[personal profile] moveslikestrider 2013-11-20 12:56 am (UTC)(link)
This castle was built by some four year with crayons. What kind of castle doesn't have a tower. This is just a stone building with no flying buttresses or wide open spaces. They need to fire the architect because when someone went hey yeah build me a castle they did whatever the hell he pleased and called it good.

[Dave kicks at a piece of debris with one foot like a sullen teenager. Running through a castle had been fun at firs t(not a castle) but now he's just bored. It doesn't even have anything leaping out to kill him. Not that he's complaining about the lack of needing to defend his life.

It would just be more exciting than this reject of an adventure.]


Hey. Let's go outside instead of rooting for stairs.
ghostytrainer: (i'm listening‚ what's up?)

[personal profile] ghostytrainer 2013-11-20 09:13 am (UTC)(link)
Alright. Let's head out to that terrace thing over that way. [He jabs a finger over his shoulder in the direction of said location.]

That's the only thing I've seen that even remotely looks like a way outside. Well...I mean aside from that one door that I assume was the front door that wouldn't open.

[This castle is so stupid.]

Unless we want to like...try and break a window or something which I don't see a point in doing, to be honest.
moveslikestrider: (Yeah no)

[personal profile] moveslikestrider 2013-11-20 10:32 am (UTC)(link)
Breaking windows is that last resort escape when the shadows are closing in on the lone survivor of the horror film. Everyone else is like splatterings of ketchup on the big screen.

Anyway yeah let's go see what's on the terrace. [He turns and heads that direction, hands in his pockets like he just don't care.]
Edited 2013-11-20 10:34 (UTC)
ghostytrainer: (that was a pretty funny joke!)

[personal profile] ghostytrainer 2013-11-24 12:59 am (UTC)(link)
Wow. That was appropriately morbid for this situation. [John follows after him.] Thanks for keeping it real, dude. In the event of ketchup splatter Egbert, I want you to promise me that you'll break every last window in my memory.