these_balls: (I WANNA BE THE VERY BEST)
Route 29: mods ([personal profile] these_balls) wrote in [community profile] route_10652013-10-25 12:32 am

NIGHTMARE PLOT: DAY ONE — DAYTIME

Who: Nightmare Plot participants!
Where: ???
When: Friday, October 25 — DAYTIME
Summary: A whole lot of people collectively wake up and rapidly come to the conclusion that their lives are objectively terrible. Also, a castle.
Rating: PG in general; please mark threads that go higher accordingly!
Log:



YOU ARE HERE. UNFORTUNATELY.


KEY:
RED areas are inaccessible regions of the castle! How they're inaccessible will vary from place to place (and from person to person), so players are encouraged to be creative in making up reasons why their characters can't get in to those areas if they try. For example, they might find the door to be locked or jammed; they might find a section of wall has collapsed and blocked off the corridor; they might just run into an invisible wall or a lingering patch of obscuring fog that ultimately deters them. They might even discover a rather unpleasant-looking monster hanging around and decide they'd rather not take the chance; the sky's the limit here, but the reasons for the same door being blocked can vary from person to person, and we encourage you to use this to add to the IC confusion if you so desire!

BROWN areas are secret passages! It won't be immediately obvious that these areas exist (naturally, being secret), but with some diligence and careful inspection, characters can find the opening and get inside. Whether it's from lifting a secret latch or just figuring out the wall is hollow and bashing the thing down, of course, is up to player discretion!

AREA A — the Spooky Garden. — ROOM CHANGES — 10/28/13
The obvious object of note here is the pretty fountain bubbling merrily away in the center of this odd little patch of indoor flora; it's made of white marble and is your standard three-tier affair, surrounded by a modest "courtyard" of grass and wildflowers. The animal sculptures are probably Pokemon you recognize...though on second glance they look more like something you're pretty sure you saw back home...and come to think of it, on third glance they're starting to get a little unsettling somehow. Strange! However, if you can stand the spooky company, it's a fairly quiet place to sit and unwind. Maybe you'll be generous and throw P10 into the waters? Or maybe you'll dig in there and retrieve other people's contributions for your own benefit. Either way, be careful when you look into the water; who knows what faces you might see reflected!

AREA B — the Grand Hall. — ROOM CHANGES — 10/28/13
This is where you and your fellow inmates visitors have woken up; everyone will originate here upon the start of the plot, but there's absolutely no restriction on how long you have to stay there, so feel free to take off running as soon as you like. If you decide to stay, though, you'll notice it's a fairly big room, generally rectangular, with walls of gray stone and a healthy coating of dust and cobwebs over most every surface. All things considered, there's not a lot actually in here: some scattered rubble, scraps of wood, tattered cloth, empty sconces on the wall. Poke around a bit and you might find a candle or some other helpful odds and ends, but by and large this seems to be a token Big Empty Room — not particularly helpful for anything but holding people, all things considered.

AREA C — the Overgrown Tower.
Watch your head as you enter this room; contrary to what you might expect from a tower room, the ceiling is surprisingly low, and the dangling vines might give you a fright if you walk into one without paying attention! There isn't much of note in this room, outside of the plants seeping through the cracks in the cold gray stone and the delicate scent of flowers lingering in the air; not much, that is, save for the wooden rocking horse standing stationary in the center of the room — what could that be doing there?

AREA D — the Wine Cellar.
Pretty self-explanatory, this one; this room is stocked full of creaky old wine casks and dusty bottles of what is presumably ridiculously well-aged alcohol, along with assorted bottling tools and the other odds and ends you might find in an old-school winery. Alas, no free shot at hitting the bottle for you, minors; characters who would not ordinarily be eligible to drink in Route will find that even if they crack one of these bottles open, the liquid inside turns to old water — or refuses to come out at all.

AREA E — the Kitchen. — ROOM CHANGES — 10/28/13
Like the Wine Cellar, this is also pretty self-explanatory; search the cupboards and you might find food. Whether or not you're willing to try eating it is entirely up to you — who knows what might be in it, or how long it's been there, after all — but no one's likely to starve; when characters aren't in the Kitchen, they won't find themselves to be particularly hungry, regardless of how long it's been since they've last eaten. When they go inside, hunger will set in, but if they'd rather not eat to remedy the problem, then alleviating it is as simple as just leaving the room.

AREA F — the Hall of Tapestries. — ROOM CHANGES — 10/28/13
A nice, long, intimidating hallway with a high arched ceiling and faded tapestries lining the walls. Visitors with a healthy sense of paranoia might notice that this room is a classic example of a "kill box"; there's only one exit on either end and nowhere to hide in the middle. But certainly there's no reason to be frightened while walking alone down this long, empty, echoing corridor — though depending on your nerves, it might be a reason to pick up your pace.

AREA G — the Decaying Library.
Though it doesn't seem to have seen a caretaker in quite some time, the library comes fully stocked with enough books to keep the literary-inclined busy for a while. There's at least some valid information to be found, most of it detailing a region that doesn't seem to be Johto or Kanto. Descriptions of Mount Coronet and the ruins of Celestic Town, as well as details about what appear to be the creation of the world can be found here, among other things — including the demented ramblings of a man who seems determined to destroy the world and remake it in his image, and the surely coincidental story of a tragedy that occurred in a large manor not entirely unlike the one you've awakened in...

AREA H — the Hidden Dungeon.
Hopefully you'll never have reason to visit here, but if you've taken up residence in a set of our finest wall manacles, well...enjoy your stay, we suppose. This room is only accessible through the secret passage designated in brown; in the event that your character suffers a critical injury during the course of this plot, after whiting out they will end up in this room, presumably in chains. Hopefully they've got a friend who can pick locks, or who'll otherwise come to spring them from their confinement! If not, it might be a loooooong wait until someone happens by.

AREA I — the Haunted Terrace.
This area is also accessible by secret passage, and if you happened to find it in the daytime, you might be a bit disappointed to discover that it's pretty much just a big empty patio that looks as though it ought to be outdoors (and the occasional breeze passing through would seem to support that conclusion), but it's so heavily ringed by thick fog that you can't see more than a foot or two past the boundaries of the edges.


~

☆ NOTES ☆


• Remember, all arrivals to the castle originate in AREA B — the Grand Hall, but you're free to move away from there as quickly or as slowly as you like! Feel free to handwave the arrival as you see fit.

• This log is for DAYTIME INTERACTIONS ON FRIDAY, OCTOBER 25 only! The Night One log is here, and other interactions throughout the course of the plot should be made in characters' own journals.

• If you have any questions, you can always ask us here at the INQUIRIES HOTLINE!

~

☆ QUICK LINKS ☆


AREA A — the Spooky Garden | AREA B — the Grand Hall | AREA C — the Overgrown Tower | AREA D — the Wine Cellar | AREA E — the Kitchen

AREA F — the Hall of Tapestries | AREA G — the Decaying Library | AREA H — the Hidden Dungeon | AREA I — the Haunted Terrace

GENERAL — Other Castle Locations
enjoymyatelier: i am just done with this shit (ugh whatever)

[personal profile] enjoymyatelier 2013-12-25 10:48 pm (UTC)(link)
Oh, I agree. I just hope that it doesn't take terribly long to go through everything, though --- it's rather likely that we have a lot of ground to cover if it turns out that there isn't actually anything here, and we don't know if we're under some sort of time limit or not.
dressofheaven: (Well that's no good)

[personal profile] dressofheaven 2013-12-26 12:04 am (UTC)(link)
Well hopefully there are others doing their own searches and we'll be able to compare notes. Though that's relying on our fellow captives to be thorough and decisive...

[She's already opening more of the cupboards, finding everything from dishes to spices, but not anything all that useful.]
enjoymyatelier: but what would that even do. (gradients of babylon...?)

[personal profile] enjoymyatelier 2013-12-26 01:08 am (UTC)(link)
How helpful they'll be depends on who all is here. There are several people who I'd trust to do thorough investigations, but I can't really say if they were pulled in with us or not.

[He's also looking through drawers and cupboards, and... well... there's cutlery? Man, this is such a bummer.]
dressofheaven: (Oh no you didn't)

[personal profile] dressofheaven 2013-12-26 02:11 am (UTC)(link)
In that case the only thing we can count on is ourselves, at least until we see someone we know is reliable.

[That's all of the drawers. How about the fridge? Nope, just meat and cheese and veggies of various levels of freshness, some of which seem... otherworldly in ways she can't put her finger on.]

Well, if there is a secret in this room I think finding it might have to be put as a secondary goal for now. Nothing is sticking out.
enjoymyatelier: i think he's fucking her navel (that position is bizarre and improbable)

[personal profile] enjoymyatelier 2013-12-28 01:17 am (UTC)(link)
True enough. If there was a good way of knowing everyone who was here, that would make things a lot easier...

[...then, he thinks of something that he wants to try... since the search doesn't seem to be proving very fruitful, he may as well pull out his Gear and check it out.]

...actually... the Gear still seems to work? How odd. I almost didn't expect that to actually work, which is why I haven't checked it until now.

[He gives it a somewhat skeptical look.]

Well, I'm not going to waste time posting anything to it, but it might be a good idea to see if anyone does. Granted, anyone who's going to be wasting time on it might not be someone we necessarily would consider reliable, so who knows?
dressofheaven: (Now let me see...)

[personal profile] dressofheaven 2014-01-01 01:30 am (UTC)(link)
They might not consider it a waste. If they're the type of person who's good at organizing and delegating, the time spent on the gear might be made up by the efficiency they'd create. I'm not that sort of person, so I won't bother.

[She's just as surprised as him the gears are still working, but shrugs it off. Obviously they're a usable tool for this... whatever it is.]

Though it would be interesting if we could send messages outside of the house, perhaps asking for assistance.
enjoymyatelier: maybe he should check the foundations, come to think of it. (red car. good point.)

[personal profile] enjoymyatelier 2014-01-01 09:48 pm (UTC)(link)
Again, I suppose that all depends on who's here. There are a few people I'd trust it with, but...

[He pauses for a moment to think about things.]

Well, if nothing else, I'll make a post with my findings later. I'm sure it will attract some of the brighter minds in this place...

[except he won't because someone will pickpocket his gear before he can whoops]

I'll admit, being able to contact people on the outside would be nice, but that seems too easy and I'm not entirely sure anyone would be able to help us.
dressofheaven: (I shall pout at you!)

[personal profile] dressofheaven 2014-01-02 04:53 am (UTC)(link)
You're probably right. Better to just keep moving and hunting than to try something like that.

[She tries to push open the door opposite the one they came in, but...]

Hey! This one's handle's jammed! [She twists harder, to no avail.]
enjoymyatelier: zach. they're here. (migrane's a comin.)

[personal profile] enjoymyatelier 2014-01-03 02:54 am (UTC)(link)
...Oh, really, now?

[...it is really hard not to get exasperated in a situation like this]

Locked doors are really the last thing we need. Ugh, this would be so easy to deal with under normal circumstances...

[He turns back towards the door they entered from with a sigh.]

Well, let's just keep going clockwise, then. Even if we don't find many more answers, we may find a key or something.
dressofheaven: (Oh no you didn't)

[personal profile] dressofheaven 2014-01-04 05:50 am (UTC)(link)
Urgh, fine.

[With a baleful glare at the door, she gives up and stalks irritably towards the way they came in, yanking it open with a grumble and turning to the left.]

Toying with us... If I find out this is all a big joke I'm going to find some way to hurt whoever's responsible.
enjoymyatelier: zach. they're here. (migrane's a comin.)

[personal profile] enjoymyatelier 2014-01-04 04:34 pm (UTC)(link)
I'd tell you to hold back at least a bit to save some for me, but the fact that it seems like nothing can actually die here seems like it'll prove extremely convenient in that case.

[but talk of how he'd like to torturemurder whoever's responsible for this can wait, as there's more castle to explore.

So... let's see. To the left is... another hallway, it seems? It's somewhat nondescript.

...well, time to go searching, he supposes...]
dressofheaven: (Now let me see...)

[personal profile] dressofheaven 2014-01-05 03:54 pm (UTC)(link)
[She follows him out into the hallway and heads over to the side, following the outside wall down. None of the doors open, to her displeasure, until they turn a corner and find an open space in front of them.

Dim as it is, she hears the fountain bubbling before she sees it, and slowly paces forward into the garden.
]

So things can grow here... [Well, that tones down the thought of necromancy being involved, at least.]
enjoymyatelier: cue the red exclamation point over kiritsugu's head (jiiiiiiii...)

[personal profile] enjoymyatelier 2014-01-05 08:21 pm (UTC)(link)
I have to wonder if those plants are... well... innocuous, though.

[He doesn't know of any Grass/Ghost Pokemon, but they have to show up sometime, right? This should look nice, but...]

There's something off about them that I can't quite place, is what I'm saying.
dressofheaven: (Alert! Balance Lost!)

[personal profile] dressofheaven 2014-01-06 04:32 am (UTC)(link)
Not really any worse than the manor as a whole, I think.

[She does keep her distance as she slowly walks into the garden, towards the fountain. Her eyes trail over the plants, and she frowns.]

This would be a great place to hide things... the plants grow so close you'd almost never find them.

[Her eyes trail over to the fountain as she mutters that...

And bulge as she sees her father standing right behind her in it. She whirls around suddenly, eyes darting to where he would have been.
]

What-!
enjoymyatelier: what is that thing doing here... (>warily regard bullet)

[personal profile] enjoymyatelier 2014-01-08 12:13 am (UTC)(link)
That isn't really saying much. They don't seem dangerous at the moment, but...

[...and that catches him in the middle examining a bush holy fuck what did something happen]

What's going on?

[HE DOESN'T EVEN KNOW WHAT BAD NEWS THAT WOULD HAVE BEEN IF THAT VISION WAS REAL]
dressofheaven: (Well that's no good)

[personal profile] dressofheaven 2014-01-08 03:35 am (UTC)(link)
My... in the fountain, I saw...

[She's still glancing around like she saw a ghost... which she sort of did. But after a few more moments she relaxes with a sigh.]

Never mind. It must have been an illusion.
enjoymyatelier: cue the red exclamation point over kiritsugu's head (jiiiiiiii...)

[personal profile] enjoymyatelier 2014-01-10 02:33 am (UTC)(link)
Oh, wonderful.

[GRUMBLE MUMBLE]

...well, at least it wasn't anything dangerous.

[...he pauses.]

Are you sure that's all it was?
dressofheaven: (Well that's no good)

[personal profile] dressofheaven 2014-01-11 06:35 am (UTC)(link)
It can't have been anything else. I know for a fact he's not here.

[Besides, even he couldn't have slipped away so fast... right?]
enjoymyatelier: no seriously what are you doing (uhhhhhhhh....)

[personal profile] enjoymyatelier 2014-01-11 09:59 pm (UTC)(link)
...Who are we talking about, exactly?

[That's kind of worrying in and of itself, really...]
dressofheaven: (Oh no you didn't)

[personal profile] dressofheaven 2014-01-12 08:05 am (UTC)(link)
... My father.

[Yeeep, if you weren't already paranoid enough about this place, Kayneth.]
enjoymyatelier: kayneth fooling you into thinking he's a cool dude by standing in the shadows (oh. uh.)

[personal profile] enjoymyatelier 2014-01-15 02:15 am (UTC)(link)
[...

he would be, but...

...who is her dad again...]


Ah, yes, because we really needed to be taunted with our loved ones, don't ---

[...some red hair catches his eye ---

...

why did he look

he knew she wasn't really going to be there, and even if she was it wasn't like she ---

...wow he just was staring with a dumb expression for a few seconds in some other person's presence, wasn't he.

...he'll just clear his throat and pretended he coughed or something]
dressofheaven: (Bored now)

[personal profile] dressofheaven 2014-01-15 08:33 am (UTC)(link)
[She doesn't even have to guess what just happened to him. Sighing, she folds her arms.]

You too, hmmm? I think we can probably assume it's meant to mimic the effects of a haunting... or it is a haunting, and the spirits are taking their forms to bother us more effectively.

[If the way her arms are shaking is any indication, it's working.]
enjoymyatelier: he never liked the killers anyway (something something mr. brightside)

[personal profile] enjoymyatelier 2014-01-16 01:54 am (UTC)(link)
Neither one would surprise me much, honestly...

[ugh, he kind of just wants to turn around and explore something less likely to punch him in the emotions

but what kind of wuss would do that]


...Of course, given that this is the most out of the ordinary thing we've seen yet, it could mean that they're intended as a distraction from something important here.
dressofheaven: (... Why the heck did you do that?)

[personal profile] dressofheaven 2014-01-16 04:17 am (UTC)(link)
Well where would they hide it? In those plants? You yourself said those could be dangerous.

[Her eyes drift over to the fountain again, though, and she frowns and steps towards it. She'd seen the illusion when she looked in there, was it meant as a distraction? Or a guard of some sort?]

Or maybe...
enjoymyatelier: zach. they're here. (migrane's a comin.)

[personal profile] enjoymyatelier 2014-01-17 02:53 am (UTC)(link)
It's entirely possible that they'd have some sort of compound defense system, but...

[He notices Ilya looking at something, and he follows her line of sight...]

...now, there's a thought. Of course, my point still stands.

[He draws a bit closer to the fountain, albeit... very... cautiously, because fuck this place basically]

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