these_balls: (I WANNA BE THE VERY BEST)
Route 29: mods ([personal profile] these_balls) wrote in [community profile] route_10652013-10-25 09:14 pm

NIGHTMARE PLOT: DAY ONE — NIGHT TIME

Who: Nightmare Plot participants!
Where: ???
When: Friday, October 25 — NIGHT TIME
Summary: Night falls, monsters attack, and Bad Boys 2 accurately sums it up.
Rating: PG in general; please mark threads that go higher accordingly!
Log:



STILL HERE. BUT THIS TIME IT'S OUT TO GET YOU.


KEY:
RED areas are inaccessible regions of the castle! How they're inaccessible will vary from place to place (and from person to person), so players are encouraged to be creative in making up reasons why their characters can't get in to those areas if they try. For example, they might find the door to be locked or jammed; they might find a section of wall has collapsed and blocked off the corridor; they might just run into an invisible wall or a lingering patch of obscuring fog that ultimately deters them. They might even discover a rather unpleasant-looking monster hanging around and decide they'd rather not take the chance; the sky's the limit here, but the reasons for the same door being blocked can vary from person to person, and we encourage you to use this to add to the IC confusion if you so desire!

BROWN areas are secret passages! It won't be immediately obvious that these areas exist (naturally, being secret), but with some diligence and careful inspection, characters can find the opening and get inside. Whether it's from lifting a secret latch or just figuring out the wall is hollow and bashing the thing down, of course, is up to player discretion!

AREA A — the Spooky Garden. — ROOM CHANGES — 10/28/13
The obvious object of note here is the pretty fountain bubbling merrily away in the center of this odd little patch of indoor flora; it's made of white marble and is your standard three-tier affair, surrounded by a modest "courtyard" of grass and wildflowers. The animal sculptures are probably Pokemon you recognize...though on second glance they look more like something you're pretty sure you saw back home...and come to think of it, on third glance they're starting to get a little unsettling somehow. Strange! However, if you can stand the spooky company, it's a fairly quiet place to sit and unwind. Maybe you'll be generous and throw P10 into the waters? Or maybe you'll dig in there and retrieve other people's contributions for your own benefit. Either way, be careful when you look into the water; who knows what faces you might see reflected!

AREA B — the Grand Hall. — ROOM CHANGES — 10/28/13
This is where you and your fellow inmates visitors have woken up; everyone will originate here upon the start of the plot, but there's absolutely no restriction on how long you have to stay there, so feel free to take off running as soon as you like. If you decide to stay, though, you'll notice it's a fairly big room, generally rectangular, with walls of gray stone and a healthy coating of dust and cobwebs over most every surface. All things considered, there's not a lot actually in here: some scattered rubble, scraps of wood, tattered cloth, empty sconces on the wall. Poke around a bit and you might find a candle or some other helpful odds and ends, but by and large this seems to be a token Big Empty Room — not particularly helpful for anything but holding people, all things considered.

AREA C — the Overgrown Tower.
Watch your head as you enter this room; contrary to what you might expect from a tower room, the ceiling is surprisingly low, and the dangling vines might give you a fright if you walk into one without paying attention! There isn't much of note in this room, outside of the plants seeping through the cracks in the cold gray stone and the delicate scent of flowers lingering in the air; not much, that is, save for the wooden rocking horse standing stationary in the center of the room — what could that be doing there?

AREA D — the Wine Cellar.
Pretty self-explanatory, this one; this room is stocked full of creaky old wine casks and dusty bottles of what is presumably ridiculously well-aged alcohol, along with assorted bottling tools and the other odds and ends you might find in an old-school winery. Alas, no free shot at hitting the bottle for you, minors; characters who would not ordinarily be eligible to drink in Route will find that even if they crack one of these bottles open, the liquid inside turns to old water — or refuses to come out at all.

AREA E — the Kitchen. — ROOM CHANGES — 10/28/13
Like the Wine Cellar, this is also pretty self-explanatory; search the cupboards and you might find food. Whether or not you're willing to try eating it is entirely up to you — who knows what might be in it, or how long it's been there, after all — but no one's likely to starve; when characters aren't in the Kitchen, they won't find themselves to be particularly hungry, regardless of how long it's been since they've last eaten. When they go inside, hunger will set in, but if they'd rather not eat to remedy the problem, then alleviating it is as simple as just leaving the room.

AREA F — the Hall of Tapestries. — ROOM CHANGES — 10/28/13
A nice, long, intimidating hallway with a high arched ceiling and faded tapestries lining the walls. Visitors with a healthy sense of paranoia might notice that this room is a classic example of a "kill box"; there's only one exit on either end and nowhere to hide in the middle. But certainly there's no reason to be frightened while walking alone down this long, empty, echoing corridor — though depending on your nerves, it might be a reason to pick up your pace.

AREA G — the Decaying Library.
Though it doesn't seem to have seen a caretaker in quite some time, the library comes fully stocked with enough books to keep the literary-inclined busy for a while. There's at least some valid information to be found, most of it detailing a region that doesn't seem to be Johto or Kanto. Descriptions of Mount Coronet and the ruins of Celestic Town, as well as details about what appear to be the creation of the world can be found here, among other things — including the demented ramblings of a man who seems determined to destroy the world and remake it in his image, and the surely coincidental story of a tragedy that occurred in a large manor not entirely unlike the one you've awakened in...

AREA H — the Hidden Dungeon.
Hopefully you'll never have reason to visit here, but if you've taken up residence in a set of our finest wall manacles, well...enjoy your stay, we suppose. This room is only accessible through the secret passage designated in brown; in the event that your character suffers a critical injury during the course of this plot, after whiting out they will end up in this room, presumably in chains. Hopefully they've got a friend who can pick locks, or who'll otherwise come to spring them from their confinement! If not, it might be a loooooong wait until someone happens by.

AREA I — the Haunted Terrace.
This area is also accessible by secret passage, and if you've had the misfortune of coming here at night, you'll find it's quite the unappealing place to be — some of the patches of fog lurking about are actually monsters that will attack anyone who gets too close! The good news is, they'll only follow player characters as far as the end of the secret passage before turning back, but anything on the terrace or in the passage is fair game for an attack if you're not careful!


~

☆ NOTES ☆


• Remember, your chances of having a random encounter with a malevolent entity somewhere in the castle during the nighttime hours are approximately 50/50, with two exceptions: the chances of encountering a monster in the Haunted Terrace are 100%; the chances of encountering one in the Overgrown Tower are 0%. Aside from those two stipulations, it's up to player discretion whether or not you run into one, and how the encounter goes if you do!

• The monsters will be influenced by but not identical to spooky things that your characters have seen in their own canons. For example, Luke Skywalker may see hooded figures in black cloaks with glowing eyes; he may not see Emperor Palpatine. Leon Kennedy may see a shambling monster with protruding spikes; he may not see an Iron Maiden. TL;DR: your character may see a generic monster with similar attributes to things they've seen in canon; they may not see specific monsters, people, and etc. from their canons.

• Characters are allowed to fight the monsters! You can flee from them, fight them, attempt to talk to them (but why would you), whatever! If they attack you, it will hurt but leave no apparent physical damage; characters will just find themselves exhausted and in pain. If a character is subject to too many attacks, they will white out and appear in shackles in Area H, the Hidden Dungeon, and they will either have to break out or someone will have to come rescue them.

• This log is for NIGHTTIME INTERACTIONS ON FRIDAY, OCTOBER 25 only! The log for Day One interactions is here, and other interactions throughout the course of the plot should be made in characters' own journals.

• If you have any questions, you can always ask us here at the INQUIRIES HOTLINE!

~

☆ QUICK LINKS ☆


AREA A — the Spooky Garden | AREA B — the Grand Hall | AREA C — the Overgrown Tower | AREA D — the Wine Cellar | AREA E — the Kitchen

AREA F — the Hall of Tapestries | AREA G — the Decaying Library | AREA H — the Hidden Dungeon | AREA I — the Haunted Terrace

GENERAL — Other Castle Locations
beholdmydemons: (anger - my chaos is showing)

[personal profile] beholdmydemons 2013-10-26 03:46 am (UTC)(link)
[Two months. It's been two months since he last lifted a sword - and two months, apparently, isn't enough to forget the exact frame of mind that's required to fight demons. He knew this place wasn't as simple as it looked.

Walter's monsters are twisted mosaics of the demonic - serpentine bodies mounted on birds' legs, human faces with spiderlike mouthparts and gleaming cats' eyes, leathery wings unfolding behind brass scales and dancing bones. He sees them dropping from the walls, scuttling along the ground, crawling from the fountain like gargantuan insects, murmuring gleefully in not-quite-human languages.

The idea that they might not be demons hasn't yet occurred to him - the phantom pain in his left forearm is his reward for a first, failed attempt at "negotiation". At a glance, Walter seems determined to cut down the spectral creatures until they vacate the garden, wielding his salvaged piece of railing from the library like a sword and dealing decisive, savage blows against the monsters until they vanish into fog; but his restrained brutality is fading into something more like pained determination, and a keener glance shows he's breathing heavily and favoring one leg even as he growls at the spectres with each strike.

He could use some help, or perhaps a wake-up call to stop fighting and run.]
paladinlost: (unmoved)

[personal profile] paladinlost 2013-10-26 03:50 am (UTC)(link)
[So, who can be found in the corridors anywhere between the library and the great hall relatively early in the night, smacking every monster he meets with a frying pan and generally not looking very disturbed by their presence? This guy!

Man, this is just like Eblan Castle all over again, but with more creepiness and without the awesome loot. Very bad trade-off, if anyone asks him.]
throw_stone: (ᴛʜɪʀᴛʏ-sᴇᴠᴇɴ)

[personal profile] throw_stone 2013-10-26 03:59 am (UTC)(link)
[You wanna know who else is around there? Ramza, that's who. To be honest, he spent most of the day looking around for anything - and, for now, he's armed with just his fists.

Which is bad for him, but he's still fighting okay. When he sees Cecil, though...]

Sir Cecil?
paladinlost: (warrior)

[personal profile] paladinlost 2013-10-26 04:11 am (UTC)(link)
Ah, Ramza. Lovely night, is it not?

[Smack! goes the frying pan against the skull of some beastie. Twice, for good measure.]

Though all these monsters do ruin the view.
captainash: (worried)

[personal profile] captainash 2013-10-26 04:33 am (UTC)(link)
[Now now, Ash's presence here is very productive, as far as he's concerned.

See, he's trying to find a nice safe spot to spend the night. Problem: there are monsters in the way; they're very strong; he has no gun to shoot them; he has no Gundam to step on them; his skills in hand-to-hand are not enough to get past them. Solution: grab bottle of wine; break bottle of wine; aim sharp end of the bottle at monsters' eyes; run like hell while they're distracted by the pain.

Sorry about that wasted wine, by the way. And those glass shards on the ground. And those angry monsters he's leaving behind.]
aheroofjustice: (Rival!)

[personal profile] aheroofjustice 2013-10-26 04:52 am (UTC)(link)
(Sayaka was hungry, and after walking around early in the day, she had FINALLY made her way to the kitchen while wondering at the same time what the hell was up with this place! Witch after witch had suddenly appeared down the last hallway or two...and she did her best to take them out.

But even she had her limits, and she may not have reached them yet but that was why she's heading for the kitchen - so she doesn't get tired!)


I knew it! Even Johto's not immune to the curse of the Witches...!
Edited 2013-10-26 04:57 (UTC)
throw_stone: (ᴛʜɪʀᴛʏ-ғᴏᴜʀ)

[personal profile] throw_stone 2013-10-26 05:43 am (UTC)(link)
[Ramza, for his part, isn't stopping fighting - he's throwing one over his head, before letting out a bit of a whine.

Guess who's injured.]

'Twould be better with a weapon, I admit. But it gets the body going - it's been too long since I've fought.
[He is not a trained monk. He'd have to be a knight first for that!
Ignoring my powergaming and him being a Dark Knight for me by the end of Chapter One.]
redenzione: (Default)

[personal profile] redenzione 2013-10-26 05:44 am (UTC)(link)
[He's going to get some help.

Dante's spectres take the form of demons from Hell; they're not exactly how he remembers them, but they are still equally as frightening. The forms they hold are a twisted mix of body parts from the hellspawn he encountered during his journey through Hell, interspersed with human appendages every second arm or so. Some of them seem to even have merged with parts of Pokemon, making them altogether a terrifying sight. And they're all clamouring for his soul.

Wielding a makeshift polearm made from a long piece of wood with the sharp pointy end of a broken candlestick tied to the tip, he's clearly making some effort to dispatch the demons in his mind. However, it's quite clear that his demons are more than just monsters to him. With how loud he's screaming and yelling, it's apparent that despite how well he's doing against them there's something about them that's, well, angering him very badly
]
timelymaid: art credit unknown, please contact (- say what?)

[personal profile] timelymaid 2013-10-26 08:39 am (UTC)(link)
[ Aradia hasn't quite settled down to sleep yet. And instead of visiting the hall of tapestries during the daytime, she's apparently decided it would be super great to visit them at night...for whatever reason.

Even if she happens to be caught dodging monsters, she doesn't seem too irritated; she and her friends did attain all the levels in their own game, although admittedly Aradia was a little more psychic and robotic at the time. And prior to that she at least had a whip...

But she doesn't mind fighting things if she has to, though she's more interested in studying the tapestries, still wandering restlessly, searching for her pokemon.

She's quiet about what her monsters seem to be, but she does at least find them unsettling enough to be frowning rather than smiling. ]
babel_hacker: (Side Glance | What we lost)

[personal profile] babel_hacker 2013-10-26 10:57 am (UTC)(link)
[IT'S NOT LIKE HE MEANT TO DO IT...!

After seeing what look like demons - are they really? He knows there's a lot of different kinds of demon clans - Atsuro try to avoid them in the hallways and duck into one of the rooms for a breather.

Only to end up at the terrace by accident.

So anyone coming by may see Atsuro watching the patch of fogs warily and backing away. Or running away from them.
]
captainash: (neutral)

[personal profile] captainash 2013-10-26 02:20 pm (UTC)(link)
...Those things look better with actual light in here, you know.

[Hopefully the appearance of a panting man in black holding a broken wine bottle won't startle her too much. Someone kinda got lost trying to escape the monsters and forgot to announce his presence before he spoke.]
Edited 2013-10-26 21:56 (UTC)
paladinlost: (dynamic)

[personal profile] paladinlost 2013-10-26 02:59 pm (UTC)(link)
[That whine gets a small frown out of him. Of all the times to be lacking in magic...]

Would you like to borrow one of my frying pans? They lack the charm of a good blade, but they are surprisingly sturdy.

[Not quite up to Sheila's standards, perhaps, but that can't be helped.]
lieutenantantichrist: (that shit caught up to him)

[personal profile] lieutenantantichrist 2013-10-26 03:08 pm (UTC)(link)
[It's gone dark. The shadows are reaching out. The whispers aren't Blake's imagination anymore. They're in the rain on the roof that turns into words, loud enough to hear, and then louder.]

[ monster monster monster]

[It's coming from everywhere but there's nobody fucking there, no matter how many times Blake spins around and seeks out the source with hunted eyes.]


[all holy innocents]

Shut up! Shut the fuck up!

[unclean spirit]

[you robber of life           you corrupter of justice]

[There's nobody there, and when Blake spins around once more, he's face-to-face with him.]

[The man's skin is as white as corpse. He's too starved and thin to be standing, and his arms hang too long. Where his eyes should be are two black pits.]

[His mouth moves. He stares straight ahead, spidery hands at his sides twitching. The voice that comes out is a dry, weak thing, like air passing through hollow glass pipes.]


Give place, abominable creature.

[Blake turns and runs.]

[He doesn't look where he's going. He barely sees the library around him, only gets a glance of the rotting bookshelves and the crucifixes hanging from the ceiling. It only takes a few seconds for the terror to turn into desperate anger. Fuck it. Fuck it. If something is after him, he will kill it first.]

[He throws his eyes around the room. They hit the curtain rods with those old-fashioned fancy ends that come to a point.]

[As fast as he can move, he climbs up on a shelf that's by the wall and yanks one down, nearly falling off and breaking his damn neck in the process. Metal screeches and clatters.]

[The quiet is thick after that. Just Blake's ragged breathing as he stands by the door, weapon ready, waiting.]
Edited 2013-10-26 15:10 (UTC)
itsjustdust: (That will NOT fly.)

[personal profile] itsjustdust 2013-10-26 07:07 pm (UTC)(link)
[Why had Obito come back to the Grand Hall? Ah yes. To see if anyone had left behind anything useful.

And then, it had gotten dark. Dark, and... abruptly dangerous. A look around revealed quickly that not one of the creatures creeping into view from the edges of the room looked friendly, and all he had was a chain to remotely help him along.

And he was surrounded.

That would teach him not to hunt down any other shinobi in this place before going somewhere. Yep. But, for anyone happening along, you get to see just how good he's gotten at beating things up with a heavy chain, since he wasn't about to let these things just eat him.]
francia: (Having Fun)

Re: ☆ AREA D — THE WINE CELLAR ☆

[personal profile] francia 2013-10-26 07:39 pm (UTC)(link)
[France has been drinking since arriving in this place, and he hasn't yet been bothered to move out of the wine cellar. Why would he? He doesn't really believe that there's anything else out here, if what little he remembers of that shedinja incident around Halloween and how the world fragmented a few years ago is anything to go by. No, France is going to stay here for now until either he drinks enough to stop caring or to pass out. It's a toss up between one or the other.]

[He's at that point of drunkenness where he's surprisingly cheerful, although there's a clearness to his eye that belies his muted terror. Care to have a chat with him? Or tell him that he's just been drinking water?]
Edited 2013-10-26 19:41 (UTC)

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