these_balls: (I WANNA BE THE VERY BEST)
Route 29: mods ([personal profile] these_balls) wrote in [community profile] route_10652013-10-25 09:14 pm

NIGHTMARE PLOT: DAY ONE — NIGHT TIME

Who: Nightmare Plot participants!
Where: ???
When: Friday, October 25 — NIGHT TIME
Summary: Night falls, monsters attack, and Bad Boys 2 accurately sums it up.
Rating: PG in general; please mark threads that go higher accordingly!
Log:



STILL HERE. BUT THIS TIME IT'S OUT TO GET YOU.


KEY:
RED areas are inaccessible regions of the castle! How they're inaccessible will vary from place to place (and from person to person), so players are encouraged to be creative in making up reasons why their characters can't get in to those areas if they try. For example, they might find the door to be locked or jammed; they might find a section of wall has collapsed and blocked off the corridor; they might just run into an invisible wall or a lingering patch of obscuring fog that ultimately deters them. They might even discover a rather unpleasant-looking monster hanging around and decide they'd rather not take the chance; the sky's the limit here, but the reasons for the same door being blocked can vary from person to person, and we encourage you to use this to add to the IC confusion if you so desire!

BROWN areas are secret passages! It won't be immediately obvious that these areas exist (naturally, being secret), but with some diligence and careful inspection, characters can find the opening and get inside. Whether it's from lifting a secret latch or just figuring out the wall is hollow and bashing the thing down, of course, is up to player discretion!

AREA A — the Spooky Garden. — ROOM CHANGES — 10/28/13
The obvious object of note here is the pretty fountain bubbling merrily away in the center of this odd little patch of indoor flora; it's made of white marble and is your standard three-tier affair, surrounded by a modest "courtyard" of grass and wildflowers. The animal sculptures are probably Pokemon you recognize...though on second glance they look more like something you're pretty sure you saw back home...and come to think of it, on third glance they're starting to get a little unsettling somehow. Strange! However, if you can stand the spooky company, it's a fairly quiet place to sit and unwind. Maybe you'll be generous and throw P10 into the waters? Or maybe you'll dig in there and retrieve other people's contributions for your own benefit. Either way, be careful when you look into the water; who knows what faces you might see reflected!

AREA B — the Grand Hall. — ROOM CHANGES — 10/28/13
This is where you and your fellow inmates visitors have woken up; everyone will originate here upon the start of the plot, but there's absolutely no restriction on how long you have to stay there, so feel free to take off running as soon as you like. If you decide to stay, though, you'll notice it's a fairly big room, generally rectangular, with walls of gray stone and a healthy coating of dust and cobwebs over most every surface. All things considered, there's not a lot actually in here: some scattered rubble, scraps of wood, tattered cloth, empty sconces on the wall. Poke around a bit and you might find a candle or some other helpful odds and ends, but by and large this seems to be a token Big Empty Room — not particularly helpful for anything but holding people, all things considered.

AREA C — the Overgrown Tower.
Watch your head as you enter this room; contrary to what you might expect from a tower room, the ceiling is surprisingly low, and the dangling vines might give you a fright if you walk into one without paying attention! There isn't much of note in this room, outside of the plants seeping through the cracks in the cold gray stone and the delicate scent of flowers lingering in the air; not much, that is, save for the wooden rocking horse standing stationary in the center of the room — what could that be doing there?

AREA D — the Wine Cellar.
Pretty self-explanatory, this one; this room is stocked full of creaky old wine casks and dusty bottles of what is presumably ridiculously well-aged alcohol, along with assorted bottling tools and the other odds and ends you might find in an old-school winery. Alas, no free shot at hitting the bottle for you, minors; characters who would not ordinarily be eligible to drink in Route will find that even if they crack one of these bottles open, the liquid inside turns to old water — or refuses to come out at all.

AREA E — the Kitchen. — ROOM CHANGES — 10/28/13
Like the Wine Cellar, this is also pretty self-explanatory; search the cupboards and you might find food. Whether or not you're willing to try eating it is entirely up to you — who knows what might be in it, or how long it's been there, after all — but no one's likely to starve; when characters aren't in the Kitchen, they won't find themselves to be particularly hungry, regardless of how long it's been since they've last eaten. When they go inside, hunger will set in, but if they'd rather not eat to remedy the problem, then alleviating it is as simple as just leaving the room.

AREA F — the Hall of Tapestries. — ROOM CHANGES — 10/28/13
A nice, long, intimidating hallway with a high arched ceiling and faded tapestries lining the walls. Visitors with a healthy sense of paranoia might notice that this room is a classic example of a "kill box"; there's only one exit on either end and nowhere to hide in the middle. But certainly there's no reason to be frightened while walking alone down this long, empty, echoing corridor — though depending on your nerves, it might be a reason to pick up your pace.

AREA G — the Decaying Library.
Though it doesn't seem to have seen a caretaker in quite some time, the library comes fully stocked with enough books to keep the literary-inclined busy for a while. There's at least some valid information to be found, most of it detailing a region that doesn't seem to be Johto or Kanto. Descriptions of Mount Coronet and the ruins of Celestic Town, as well as details about what appear to be the creation of the world can be found here, among other things — including the demented ramblings of a man who seems determined to destroy the world and remake it in his image, and the surely coincidental story of a tragedy that occurred in a large manor not entirely unlike the one you've awakened in...

AREA H — the Hidden Dungeon.
Hopefully you'll never have reason to visit here, but if you've taken up residence in a set of our finest wall manacles, well...enjoy your stay, we suppose. This room is only accessible through the secret passage designated in brown; in the event that your character suffers a critical injury during the course of this plot, after whiting out they will end up in this room, presumably in chains. Hopefully they've got a friend who can pick locks, or who'll otherwise come to spring them from their confinement! If not, it might be a loooooong wait until someone happens by.

AREA I — the Haunted Terrace.
This area is also accessible by secret passage, and if you've had the misfortune of coming here at night, you'll find it's quite the unappealing place to be — some of the patches of fog lurking about are actually monsters that will attack anyone who gets too close! The good news is, they'll only follow player characters as far as the end of the secret passage before turning back, but anything on the terrace or in the passage is fair game for an attack if you're not careful!


~

☆ NOTES ☆


• Remember, your chances of having a random encounter with a malevolent entity somewhere in the castle during the nighttime hours are approximately 50/50, with two exceptions: the chances of encountering a monster in the Haunted Terrace are 100%; the chances of encountering one in the Overgrown Tower are 0%. Aside from those two stipulations, it's up to player discretion whether or not you run into one, and how the encounter goes if you do!

• The monsters will be influenced by but not identical to spooky things that your characters have seen in their own canons. For example, Luke Skywalker may see hooded figures in black cloaks with glowing eyes; he may not see Emperor Palpatine. Leon Kennedy may see a shambling monster with protruding spikes; he may not see an Iron Maiden. TL;DR: your character may see a generic monster with similar attributes to things they've seen in canon; they may not see specific monsters, people, and etc. from their canons.

• Characters are allowed to fight the monsters! You can flee from them, fight them, attempt to talk to them (but why would you), whatever! If they attack you, it will hurt but leave no apparent physical damage; characters will just find themselves exhausted and in pain. If a character is subject to too many attacks, they will white out and appear in shackles in Area H, the Hidden Dungeon, and they will either have to break out or someone will have to come rescue them.

• This log is for NIGHTTIME INTERACTIONS ON FRIDAY, OCTOBER 25 only! The log for Day One interactions is here, and other interactions throughout the course of the plot should be made in characters' own journals.

• If you have any questions, you can always ask us here at the INQUIRIES HOTLINE!

~

☆ QUICK LINKS ☆


AREA A — the Spooky Garden | AREA B — the Grand Hall | AREA C — the Overgrown Tower | AREA D — the Wine Cellar | AREA E — the Kitchen

AREA F — the Hall of Tapestries | AREA G — the Decaying Library | AREA H — the Hidden Dungeon | AREA I — the Haunted Terrace

GENERAL — Other Castle Locations
babel_hacker: (Side Glance | What we lost)

[personal profile] babel_hacker 2013-10-26 10:57 am (UTC)(link)
[IT'S NOT LIKE HE MEANT TO DO IT...!

After seeing what look like demons - are they really? He knows there's a lot of different kinds of demon clans - Atsuro try to avoid them in the hallways and duck into one of the rooms for a breather.

Only to end up at the terrace by accident.

So anyone coming by may see Atsuro watching the patch of fogs warily and backing away. Or running away from them.
]
soggypastry: (please no)

[personal profile] soggypastry 2013-10-28 08:21 am (UTC)(link)
[Lightning's been lucky--while she hasn't found whom she seeks, she's avoided being found by monsters as well. At least, up until she spots Atsuro backing away from something and moves to help a fellow Corps member...only to stop dead in her tracks and pale sharply.

Whatever he's seeing may be hard to say, but Lightning? To her, it's a monster made of stone and flesh, with glowing red eyes and a moan that chills her to her bones far better than the weather could ever do. Only the fact that the monsters are moving on a person under her command makes her move towards it instead of bolting in the other direction, and with a leap, she comes down on its shoulders to stick a knife made from a Skarmory feather into the neck of the creature as it roars, trying to knock her off and out. She snaps her own head up, looking to the other human in the area.]


Run! Get out of here!
babel_hacker: (Commanding)

[personal profile] babel_hacker 2013-10-28 11:02 am (UTC)(link)
[Right now, Atsuro's seeing a large, furry monster. It doesn't look exactly like it, but Atsuro was reminded of the Wendigo, right down to how it moves and sounds.

Whether it can cast ice spells or not, he's not interested in staying around long enough to find out.

...Only watched someone coming out from seemingly nowhere and onto the not-Wendigo. Her voice shook him out of his shock and he immediately recognise her.
]

Lightning!

[Her words just registered in his mind. Run? It's very tempting, but he also knows that means leaving her to handle this monster by herself.]

But I can't leave you behind!

[Never fight a monster ("demon") alone without allies. That's the most important, unspoken rule back in the lockdown. If they can't defeat it, at least work together until they escape.

He can't fight like he normally do back home, so he's forced to improvise. Dammit, there should be something in his bag he can use. He jam his hand into his bag and take the first thing out. A wine bottle from the cellar.

And rush to smack it on the monster.
]
soggypastry: (swooooosh goes teh camera)

[personal profile] soggypastry 2013-10-29 03:37 am (UTC)(link)
[From Lightning's perspective, the wine bottle crashes to send the liquid over the stony skin of the monster. It moans and raises it's arm to strike down the pest that attacked it, only to roar as Lightning twists her knife in its neck to gets its attention. She snaps her head up a moment later, hearing other moans in the distance. Time to go.

She pushes off, yanking the knife through the creature's neck as she goes, in order to land back on her feet. She reaches for Atsuro a second later, still pale and frantic and terrified]


We have to go! Now! We can't fight them!
babel_hacker: (Determined | Standing by his choice)

[personal profile] babel_hacker 2013-10-30 10:33 am (UTC)(link)
[After seeing how Lightning's terrified of the monster, Atsuro doesn't have any reasons to argue back, and nods.]

Got it! Let's go!

[If he have his demons, Pokemon or even his COMP, they might have a chance. Atsuro quickly glance at the monster, before looking away to escape with Lightning. In his hand, he's still gripping the now broken wine bottle.

If they encounter more monsters, the sharp ends would be useful. Which would be soon if they don't leave now before those distant moans arrive.
]
soggypastry: (everyone loves the martyr)

[personal profile] soggypastry 2013-10-31 04:24 am (UTC)(link)
[Later, she'll thank him for not protesting. She'd understand wanting to stay and fight, and would have done so if those things had been anything but what she'd seen, but for now she's running, almost blindly, just to get away. She's still fighting: anything that gets in the way gets more than a few slashes from her, but she never looks behind them. Never looks back at the creatures in their wake.

When they finally reach a spot where they aren't getting attacked, be it a hallway or not, Lightning puts her back to a wall and tries to catch her breath. She still stands tall and strong, but the fear has left her pale and she has to swallow a couple of times before she can speak.]


You alright?
babel_hacker: (Serious | Not backing down)

[personal profile] babel_hacker 2013-10-31 08:13 am (UTC)(link)
[He's relieved when they finally found a safe spot. It's most likely only temporary, but it's still a desperately needed break. Until they can catch their breath and calmed down.

Slightly leaning forward, Atsuro's hands are on his knees as he tries to catch his breath. He's still holding broken wine bottle in his right hand, with the sharp, broken end pointing out in this hallway.

Where on the second floor are they, anyway?
]

I'm...alright.

[Alive and kicking, at least.]

You?
soggypastry: (a new crystal dawn)

[personal profile] soggypastry 2013-11-01 02:11 am (UTC)(link)
[Alive and kicking, at last. She nods, tossing her hair back over her shoulder with a flick of her neck. Breathe, Farron.]

Fine.

[Not. Trying not to think about why she ran, but...could be worse. She makes a gesture to his makeshift weapon.]

That was good thinking. You did good back there.
babel_hacker: ([Yuzu] Walking together)

[personal profile] babel_hacker 2013-11-02 03:25 am (UTC)(link)
[His breathing slowly calms down, but Atsuro can still hear his heart beating. Still, he looks up when he heard her compliment.]

Thanks. It's the best I can think of at the time.

[Grabbing the bottle from the wine cellar turned out to be a good idea, after all. He wasn't sure what to use it for, but well... Monsters happened.

He straightens up, lowering the bottle until the broken end's pointing to the floor.
]

I'm just glad things didn't go badly.
soggypastry: (long walk back)

[personal profile] soggypastry 2013-11-02 06:40 am (UTC)(link)
Tell me about it. [Because things could have gone terribly. After a moment, she swallows hard and pushes off the wall. Time to move.]

We should find the others. Tell them not to head out that way if they can avoid it.
babel_hacker: (Distant | Can you hear me?)

[personal profile] babel_hacker 2013-11-09 09:54 am (UTC)(link)
Got it. The garden's a good landmark spot, so I can check there first.

[It's somewhat at a central location of the castle, so he can get his bearings there easily.]
solas_ion: (clashing souls)

[personal profile] solas_ion 2013-10-26 08:21 pm (UTC)(link)
Too slow!

[As light on his feet as ever, Lancer sprang back in response to the monster's attack--this one a shambling corpse in rotting leather armor, swinging a chipped metal sword.]

Nice try, nice try...but you'll have to work harder to keep up with me--! [He rushed forward in a streak of horrible Hawaiian shirt colors, ducking the next haphazard sword swing. In a moment Lancer lashed out with a swing of his hand that was more a feral swipe of claws, connecting with the crack of brittle bones and rending of flesh.]

[The next sound was a dull thud as the undead knight's head fell to the floor, followed by a heavier one as his body followed suit. Lancer reached down to pick up the creature's sword with an unimpressed look, but before he could even consider using it as a weapon the object disintegrated into ash.]


Tch. Fine, whatever. Goddamned thing would have broken long before my hands will.
doitrockapella: (SILHOUETTE ❖ see you next crime)

[personal profile] doitrockapella 2013-10-26 08:40 pm (UTC)(link)
Problem-solving, I see.

[From the shadows of a secret passage comes a voice that Lancer's probably never heard before, given the owner's penchant for text on the network; still, the words might be enough to give away her identity, along with giving away her location.]

It didn't burn you, did it?
solas_ion: (quiet voice)

[personal profile] solas_ion 2013-10-26 08:49 pm (UTC)(link)
Hm? [He glanced over his shoulder, shaking some lingering ashes off his hand. Of course it wasn't too hard to figure out who had spoken, but it occurred to Lancer that he hadn't ever heard her voice before. That struck him as something that probably should have seemed odd before now.]

Nah, not at all. It probably just fell apart to make things difficult for me. [Shrugging, Lancer crossed his arms.] That'd be about my luck, anyway.
doitrockapella: (ASIDE ❖ we don't talk about maelstrom)

[personal profile] doitrockapella 2013-10-26 08:57 pm (UTC)(link)
Fell apart?

[There's a frown on her face as she steps into view, brow furrowed as she tries to make sense of what he's just suggested. She'd watched the fight, of course, but what she'd seen attacking him —

...

He'd struck it, she'd seen that, but to her eye, it had burned out, not fallen apart.

Strange.]


...What were you fighting?
solas_ion: (church on the hill)

[personal profile] solas_ion 2013-10-26 09:02 pm (UTC)(link)
... [Ordinarily he might have made some smart remark regarding Carmen's appearance, but considering Saber's disappearance he hadn't been in the usual teasing mood when it came to attractive women.]

[Besides, this really wasn't the time. Being far from stupid, Lancer reached the logical conclusion just as quickly.]


Looked like some kinda corpse in messed up cheap armor. When I picked up his sword, it turned into ashes. What did you see me fighting?
doitrockapella: (WIND ❖ surely there are aliems about)

[personal profile] doitrockapella 2013-10-26 09:06 pm (UTC)(link)
[To be fair, she was running around the castle in a bright red coat and red pumps — not exactly your standard adventurer's fare. Though in equal fairness, it didn't seem to have slowed her down any, either.

Still, she hesitated. It wasn't something she was particularly eager to answer.]


Fire. It was...on fire.
solas_ion: (no misfortune will befall you)

[personal profile] solas_ion 2013-10-26 09:11 pm (UTC)(link)
...hm. I'll admit I have a bad habit of setting shit on fire, but I can't say that one was me. I didn't see anything like that.

[Frowning, Lancer brought a hand to his head as he tried to work this contradiction out.]

So, some kind of illusion magic...or some other power with the same effect. I'm willing to bet if we got everyone in the same room, nobody'd see the same thing as anyone else.
doitrockapella: (LOOK ❖ god lee stop being such a tool)

[personal profile] doitrockapella 2013-10-26 09:23 pm (UTC)(link)
Which begs the question of what's triggering it. Is it dependent on what we think we ought to see? What we expect an antagonist to look like?

[She was more thinking out loud than really asking, honestly, but it wasn't going to stop her from saying it either way.]

You'd expect an armored enemy, wouldn't you?
solas_ion: (a doom of blessing comes on you)

[personal profile] solas_ion 2013-10-26 09:29 pm (UTC)(link)
I hadn't thought about what I'd expect around here, but on a normal day that's about what I'd run into. Usually they're a little less rotting and mindless, though.

But I wonder if the location's got something to do with it. Does anyone know where in this world we are yet?

[get off the fourth wall right now this is not the time.]
doitrockapella: (BOW ❖ holy shit was that an honorific)

[personal profile] doitrockapella 2013-10-26 09:36 pm (UTC)(link)
[Hey, her first thought upon waking up was "where in the world am I", too. as it should be]

No confirmation, but I have my doubts of it being Johto or Kanto. I've traveled most of them, for one thing, and there aren't many places to hide a castle like this without someone eventually noticing, either.
solas_ion: (what the fuck was that)

[personal profile] solas_ion 2013-10-26 09:40 pm (UTC)(link)
I haven't been through much of Kanto myself, but I can definitely say that much about Johto. An island in the middle of the ocean, maybe. But even that's seeming unlikely somehow.

[lancer shook his head, trying to shake off the faint sense of unease that kept creeping up on him.] Even with the senses of a human, this place doesn't feel right, y'know? This doesn't seem normal, even by Johto and Kanto standards.
doitrockapella: (LADDER ❖ get to the chopper)

[personal profile] doitrockapella 2013-10-26 09:46 pm (UTC)(link)
No. Even in Johto and Kanto, things don't...change when you're not watching them directly.

[And she'd noticed that before that point, the things seeming to move out of the corners of her eyes.]

At the risk of sounding dramatic, it's as though the place is haunted.

[Which proved to be a statement almost prophetic, really, because as if on cue, a pair of monsters moved forward out of the surrounding fog, hissing and groaning as they approached.]
solas_ion: (all evil of the world)

[personal profile] solas_ion 2013-10-26 09:56 pm (UTC)(link)
I wouldn't waste time with 'as though'--this is some supernatural bullshit, there's no doubt about that much. Excuse me for just a second.

[To Lancer, they seemed to be similar figures...one in shattered and bloody silver remnants that were once more ornate than rotted leather. It was oddly familiar, but he didn't dwell on it. The one a step behind it looked notably shorter, dragging a sword that seemed too heavy for him.]

Stay behind me. I'll take care of this. [A smirk broke out across his face, the look in Lancer's eyes hinting at an abundance of bloodlust and ever so slight lack of sanity. He raised his hands and dropped into a fighting stance almost immediately, thinking to ask a question before he started tearing things apart.] What do they look like this time?

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