Route 29: mods (
these_balls) wrote in
route_10652015-04-19 04:46 pm
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Entry tags:
A Dream Is A Wish Your Heart Makes
Who: The participants of the Dream Plot!
Where: A mysterious dream castle far away!
When: All day and night on April 19th!
Summary: The journey is over, and at last you've arrived. Looks as though there's a reception waiting for you, too; maybe it was worth the trouble, after all...
Rating: PG, and please warn for threads that may go higher!
Log:
[After a period of dreamlike travel, the journey has finally drawn to a close; at last, you've arrived at your destination for the next twenty-four hours...
...a Majestic Dream Castle™ filled with light and music, standing out like a gleaming jewel amid a light white mist.
And it looks as though you're just in time! There's a party underway, and when you look down you may just discover that you're dressed for the occasion as well. So go on in, have a ball, and dance the night away; there's no telling what lies beyond tomorrow morning, after all!]
~
THE VENUE

KEY:
• AREA A — the Fountain Garden.
The obvious object of note here is the pretty fountain bubbling merrily away, nestled in the center of this odd little patch of indoor flora; it's made of white marble and is your standard three-tier affair, surrounded by a modest "courtyard" of grass and wildflowers. Something of an oddity to come across in the middle of a castle, but if you're looking for a quiet place to unwind, to sit with someone you're fond of, or even just to cast P10 into the waters to make a wish, this is probably the place for you.
• AREA B — the Grand Ballroom.
While there's music audible all throughout the areas that fall within the boundaries of this dream, this is the part of the place that's going to look the most like a traditional ballroom. The floor is polished wood and the decor is classic; there are chandeliers overhead and plenty of room for mingling and making merry with your fellow dreamers. Good luck not chipping those glass slippers!
• AREA C — the Pristine Palace.
The least-defined and most freeform part of the dream, this wide expanse of the dream castle is consequently the most likely to become subject to the whims of the people wandering through it. Though the general size and shape won't change much, the way it looks may well vary from person to person. Is that grass beneath your feet, or is it concrete? Hardwood? Rose petals? The details are in the eye of the beholder; here's hoping that won't lead to too much confusion!
• AREA D — the Terrace.
Accessible solely by the not-so-secret passage marked on the map in brown, the Terrace is pretty much exactly that: a big open patio ringed with mist and fairy lights along the railings that run along its perimeter. Occasionally, a gentle breeze seems to waft by; though it's impossible to see further than a foot or two into the mist, this part of the castle feels more like it's legitimately outdoors than any of the others.
If you decide to hop the fence off the terrace, you will find yourself returned to the Fountain Garden in the blink of an eye. Don't you know it's impolite to go wandering off when there's party taking place?
• AREA E — the Banquet Hall.
Eat, drink, and be merry, for tomorrow you...aren't likely to be here, anyway! This area of the castle is entirely dedicated to meeting its guests' demands for food and drink; it's filled with buffet tables piled high with just about anything you could dream up, and those platters never seem to empty no matter how much the guests take from them.
Oh, and there's no need to BYOB; age-appropriate characters in Route will be able to find alcoholic beverages, though underage characters cannot. If an over-age character attempts to give an alcoholic beverage to a minor, they'll quickly find that it's turned to water instead.
• AREA F — the Overgrown Bower.
Watch your head as you enter this room; the ceiling is surprisingly low, and the dangling vines might give you a fright if you walk into one without paying attention! There isn't much of note in this room, outside of the plants seeping through the cracks in the cool gray stone and the delicate scent of flowers lingering in the air; that said, if you're tired of all the merriment and are looking for a quiet place to wind down, this is a pretty little alcove that's just perfect for some solitude — or some quality time alone with a special someone.
Where: A mysterious dream castle far away!
When: All day and night on April 19th!
Summary: The journey is over, and at last you've arrived. Looks as though there's a reception waiting for you, too; maybe it was worth the trouble, after all...
Rating: PG, and please warn for threads that may go higher!
Log:
[After a period of dreamlike travel, the journey has finally drawn to a close; at last, you've arrived at your destination for the next twenty-four hours...
...a Majestic Dream Castle™ filled with light and music, standing out like a gleaming jewel amid a light white mist.
And it looks as though you're just in time! There's a party underway, and when you look down you may just discover that you're dressed for the occasion as well. So go on in, have a ball, and dance the night away; there's no telling what lies beyond tomorrow morning, after all!]
THE VENUE

KEY:
The obvious object of note here is the pretty fountain bubbling merrily away, nestled in the center of this odd little patch of indoor flora; it's made of white marble and is your standard three-tier affair, surrounded by a modest "courtyard" of grass and wildflowers. Something of an oddity to come across in the middle of a castle, but if you're looking for a quiet place to unwind, to sit with someone you're fond of, or even just to cast P10 into the waters to make a wish, this is probably the place for you.
• AREA B — the Grand Ballroom.
While there's music audible all throughout the areas that fall within the boundaries of this dream, this is the part of the place that's going to look the most like a traditional ballroom. The floor is polished wood and the decor is classic; there are chandeliers overhead and plenty of room for mingling and making merry with your fellow dreamers. Good luck not chipping those glass slippers!
• AREA C — the Pristine Palace.
The least-defined and most freeform part of the dream, this wide expanse of the dream castle is consequently the most likely to become subject to the whims of the people wandering through it. Though the general size and shape won't change much, the way it looks may well vary from person to person. Is that grass beneath your feet, or is it concrete? Hardwood? Rose petals? The details are in the eye of the beholder; here's hoping that won't lead to too much confusion!
• AREA D — the Terrace.
Accessible solely by the not-so-secret passage marked on the map in brown, the Terrace is pretty much exactly that: a big open patio ringed with mist and fairy lights along the railings that run along its perimeter. Occasionally, a gentle breeze seems to waft by; though it's impossible to see further than a foot or two into the mist, this part of the castle feels more like it's legitimately outdoors than any of the others.
If you decide to hop the fence off the terrace, you will find yourself returned to the Fountain Garden in the blink of an eye. Don't you know it's impolite to go wandering off when there's party taking place?
• AREA E — the Banquet Hall.
Eat, drink, and be merry, for tomorrow you...aren't likely to be here, anyway! This area of the castle is entirely dedicated to meeting its guests' demands for food and drink; it's filled with buffet tables piled high with just about anything you could dream up, and those platters never seem to empty no matter how much the guests take from them.
Oh, and there's no need to BYOB; age-appropriate characters in Route will be able to find alcoholic beverages, though underage characters cannot. If an over-age character attempts to give an alcoholic beverage to a minor, they'll quickly find that it's turned to water instead.
• AREA F — the Overgrown Bower.
Watch your head as you enter this room; the ceiling is surprisingly low, and the dangling vines might give you a fright if you walk into one without paying attention! There isn't much of note in this room, outside of the plants seeping through the cracks in the cool gray stone and the delicate scent of flowers lingering in the air; that said, if you're tired of all the merriment and are looking for a quiet place to wind down, this is a pretty little alcove that's just perfect for some solitude — or some quality time alone with a special someone.
no subject
[Best to keep on his best behavior, then. He's still trying to get a feel for the organization itself before he does anything careless. That, and it generally pays to be courteous, so he'll offer a smile in return.]
I suppose I needn't introduce myself, but it's a pleasure to meet you. And as for our present circumstances, I'd no idea these Pokémon possessed such a power.
[But then, he's still learning about their overall capabilities. This is certainly getting an extra note in his journal. Right now.]
no subject
[Which he is in charge of. Not that he really has much to do. Aside from a few bad apples here and there (..or would they be good apples?), Team Rocket is fairly well behaved for a bunch of malcontents and occasional megalomaniacs.]
And there are a few suspects, though I really have no idea which one. The feathers narrow it down, but I hadn't had much opportunity to study them before this happened. You'll quickly find that Pokemon are capable of the most amazing things, most of which are incredibly useful to people like us.
no subject
[It's less about fear or submission, of course. If need be, he will face the risks in time. He and his friends have gone against the Eternian Forces and lived. He simply needs to adapt before he does anything reckless.
So, for the time being, these mystery feathers seem a solid discussion topic. Nodding, he takes another quick note.]
I've already seen some of their abilities firsthand, so that doesn't surprise me in the slightest. Teleportation is a particular nuisance, while the various elemental attacks are as impressive as they were on Luxendarc.
[That is to say that he's familiar with beasts slinging fire, ice, and all manner of magic.]
no subject
[If anything the recent expulsion was him being lenient, but every time he proposes locking AWOL people in a tiny cell again or KO'ing them and leaving them in the middle of the Whirl Islands without a map, he tends to get shot down by the others.]
Oh good, a quick learner. Keep that up, and you'll probably go far.
[But not too far since they're not giving up the reins any time soon.]
no subject
[Go far indeed. But how far? Rising through the ranks would potentially allow him greater access to inside information. Perhaps it'd pay to stay with them for a while in hopes of achieving success...
Though the smile on his face masks any hidden agendas, pleasant and polite as ever.]
I've done my best to adapt, though I do wish weapons weren't seen as taboo. As wonderful as the Pokémon are, I'd feel much more comfortable with a sword.
no subject
[Okay, yes Team Rocket has various status grenades and stuff like with the Suicune mission, but what's better? A sword or...some sort of of bladed monster that can slash and shoot lasers and learn HMs for getting around easier? In Proton's opinion, it's a pretty obvious answer.]
But if you must have a sword, I'd suggest you go find a...
[What is that one again, he'll just check his Pokedex app and...]
Honedge. They seem promising even if they're rather...difficult.
no subject
[Soul sucking is far from a pleasant topic, if the entry is true. And even if not, it's something he'll need to be mindful of if he wishes to train one properly.]
Have you any experience working with them? I suspect the Pokédex alone can't compare to practical experience.
[Though, if not, he'll just have to ask around. Simple enough!]
no subject
[He was away when the swarm happened, then there was that outpost thing, then that computer breach, and now dream prom. He's had a lot on his plate since returning to Johto.]
no subject
[Because it's simply the way he works. Notes on everything, be it the smallest, seemingly insignificant detail.]
no subject
Feel free to send me a report. Should I discover any interesting applications to be shared with the team as a whole, I'll be sure to pass those along.
no subject
Hmm, very well. I suppose you're all too busy to meet with mere Grunts.
no subject
[Once again he's in charge of punishment and he really loves his job.]