Route 29: mods (
these_balls) wrote in
route_10652015-04-19 04:46 pm
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Entry tags:
A Dream Is A Wish Your Heart Makes
Who: The participants of the Dream Plot!
Where: A mysterious dream castle far away!
When: All day and night on April 19th!
Summary: The journey is over, and at last you've arrived. Looks as though there's a reception waiting for you, too; maybe it was worth the trouble, after all...
Rating: PG, and please warn for threads that may go higher!
Log:
[After a period of dreamlike travel, the journey has finally drawn to a close; at last, you've arrived at your destination for the next twenty-four hours...
...a Majestic Dream Castle™ filled with light and music, standing out like a gleaming jewel amid a light white mist.
And it looks as though you're just in time! There's a party underway, and when you look down you may just discover that you're dressed for the occasion as well. So go on in, have a ball, and dance the night away; there's no telling what lies beyond tomorrow morning, after all!]
~
THE VENUE

KEY:
• AREA A — the Fountain Garden.
The obvious object of note here is the pretty fountain bubbling merrily away, nestled in the center of this odd little patch of indoor flora; it's made of white marble and is your standard three-tier affair, surrounded by a modest "courtyard" of grass and wildflowers. Something of an oddity to come across in the middle of a castle, but if you're looking for a quiet place to unwind, to sit with someone you're fond of, or even just to cast P10 into the waters to make a wish, this is probably the place for you.
• AREA B — the Grand Ballroom.
While there's music audible all throughout the areas that fall within the boundaries of this dream, this is the part of the place that's going to look the most like a traditional ballroom. The floor is polished wood and the decor is classic; there are chandeliers overhead and plenty of room for mingling and making merry with your fellow dreamers. Good luck not chipping those glass slippers!
• AREA C — the Pristine Palace.
The least-defined and most freeform part of the dream, this wide expanse of the dream castle is consequently the most likely to become subject to the whims of the people wandering through it. Though the general size and shape won't change much, the way it looks may well vary from person to person. Is that grass beneath your feet, or is it concrete? Hardwood? Rose petals? The details are in the eye of the beholder; here's hoping that won't lead to too much confusion!
• AREA D — the Terrace.
Accessible solely by the not-so-secret passage marked on the map in brown, the Terrace is pretty much exactly that: a big open patio ringed with mist and fairy lights along the railings that run along its perimeter. Occasionally, a gentle breeze seems to waft by; though it's impossible to see further than a foot or two into the mist, this part of the castle feels more like it's legitimately outdoors than any of the others.
If you decide to hop the fence off the terrace, you will find yourself returned to the Fountain Garden in the blink of an eye. Don't you know it's impolite to go wandering off when there's party taking place?
• AREA E — the Banquet Hall.
Eat, drink, and be merry, for tomorrow you...aren't likely to be here, anyway! This area of the castle is entirely dedicated to meeting its guests' demands for food and drink; it's filled with buffet tables piled high with just about anything you could dream up, and those platters never seem to empty no matter how much the guests take from them.
Oh, and there's no need to BYOB; age-appropriate characters in Route will be able to find alcoholic beverages, though underage characters cannot. If an over-age character attempts to give an alcoholic beverage to a minor, they'll quickly find that it's turned to water instead.
• AREA F — the Overgrown Bower.
Watch your head as you enter this room; the ceiling is surprisingly low, and the dangling vines might give you a fright if you walk into one without paying attention! There isn't much of note in this room, outside of the plants seeping through the cracks in the cool gray stone and the delicate scent of flowers lingering in the air; that said, if you're tired of all the merriment and are looking for a quiet place to wind down, this is a pretty little alcove that's just perfect for some solitude — or some quality time alone with a special someone.
Where: A mysterious dream castle far away!
When: All day and night on April 19th!
Summary: The journey is over, and at last you've arrived. Looks as though there's a reception waiting for you, too; maybe it was worth the trouble, after all...
Rating: PG, and please warn for threads that may go higher!
Log:
[After a period of dreamlike travel, the journey has finally drawn to a close; at last, you've arrived at your destination for the next twenty-four hours...
...a Majestic Dream Castle™ filled with light and music, standing out like a gleaming jewel amid a light white mist.
And it looks as though you're just in time! There's a party underway, and when you look down you may just discover that you're dressed for the occasion as well. So go on in, have a ball, and dance the night away; there's no telling what lies beyond tomorrow morning, after all!]
THE VENUE

KEY:
The obvious object of note here is the pretty fountain bubbling merrily away, nestled in the center of this odd little patch of indoor flora; it's made of white marble and is your standard three-tier affair, surrounded by a modest "courtyard" of grass and wildflowers. Something of an oddity to come across in the middle of a castle, but if you're looking for a quiet place to unwind, to sit with someone you're fond of, or even just to cast P10 into the waters to make a wish, this is probably the place for you.
• AREA B — the Grand Ballroom.
While there's music audible all throughout the areas that fall within the boundaries of this dream, this is the part of the place that's going to look the most like a traditional ballroom. The floor is polished wood and the decor is classic; there are chandeliers overhead and plenty of room for mingling and making merry with your fellow dreamers. Good luck not chipping those glass slippers!
• AREA C — the Pristine Palace.
The least-defined and most freeform part of the dream, this wide expanse of the dream castle is consequently the most likely to become subject to the whims of the people wandering through it. Though the general size and shape won't change much, the way it looks may well vary from person to person. Is that grass beneath your feet, or is it concrete? Hardwood? Rose petals? The details are in the eye of the beholder; here's hoping that won't lead to too much confusion!
• AREA D — the Terrace.
Accessible solely by the not-so-secret passage marked on the map in brown, the Terrace is pretty much exactly that: a big open patio ringed with mist and fairy lights along the railings that run along its perimeter. Occasionally, a gentle breeze seems to waft by; though it's impossible to see further than a foot or two into the mist, this part of the castle feels more like it's legitimately outdoors than any of the others.
If you decide to hop the fence off the terrace, you will find yourself returned to the Fountain Garden in the blink of an eye. Don't you know it's impolite to go wandering off when there's party taking place?
• AREA E — the Banquet Hall.
Eat, drink, and be merry, for tomorrow you...aren't likely to be here, anyway! This area of the castle is entirely dedicated to meeting its guests' demands for food and drink; it's filled with buffet tables piled high with just about anything you could dream up, and those platters never seem to empty no matter how much the guests take from them.
Oh, and there's no need to BYOB; age-appropriate characters in Route will be able to find alcoholic beverages, though underage characters cannot. If an over-age character attempts to give an alcoholic beverage to a minor, they'll quickly find that it's turned to water instead.
• AREA F — the Overgrown Bower.
Watch your head as you enter this room; the ceiling is surprisingly low, and the dangling vines might give you a fright if you walk into one without paying attention! There isn't much of note in this room, outside of the plants seeping through the cracks in the cool gray stone and the delicate scent of flowers lingering in the air; that said, if you're tired of all the merriment and are looking for a quiet place to wind down, this is a pretty little alcove that's just perfect for some solitude — or some quality time alone with a special someone.
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He made a vague noise of agreement, unsure of what else to do.
In hindsight, he couldn't believe that he'd actually just done that.
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But only in the best possible of ways.
For now, she was happy just to rest against Scar while her heart slowed and her legs regained their strength.
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Maybe this was all just part of the dream illusion.
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"They felt fine to me."
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Except he had.
"Is that not uncomfortable?" he finally asked in regards to her leaning against his wet clothing.
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"It likely will be in a few minutes, but not now. I feel like I'm where I should be."
For once.
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"Are you in Goldenrod right now?"
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She had everything she needed in the city - her family, her job, friends, her home, Scar. She was content to stay there for the time being. Summer would be time for a trip, maybe. That was traditional, among people. There had been trips last year.
Last year, good god how the time passed.
"It's been almost a year since I came to this place. Another week or two, I think."
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They didn't go home when they left like everyone else did. Their time was up.
Scar didn't mention what he was thinking. There was no point. He rested his face on the top of her head, closing his eyes and breathing in the scent of her hair that he hasn't realized was so familiar until now.
"My back is going to be intolerable when I wake." He was rather certain he had been in an alley, and curling up on concrete was only tolerable for five or so hour periods.
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She could only imagine where he'd fallen asleep. He was going to get hurt or worse one of these days. She wasn't about to comment on his living situation at the moment, though.
"A proper rub, not that pointless stroking that does nothing a massage is intended to do. I know how to relieve pain."
She honestly didn't have an ulterior motive. She knew how to massage, it would do him good and cost him nothing. And he might even take her up on the offer, now.
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Though he had never had someone just to take care of his mile ailments...
No. That was a luxury. One that would only plant thoughts in his head that should not be there.
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Lust's tone was light, not urging or chastising. He was so resistant to anything that would make his life even a small bit better. Perhaps it was more accepting of small luxuries, other things would be easier for him.
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