these_balls: (Default)
Route 29: mods ([personal profile] these_balls) wrote in [community profile] route_10652015-04-19 04:46 pm

A Dream Is A Wish Your Heart Makes

Who: The participants of the Dream Plot!
Where: A mysterious dream castle far away!
When: All day and night on April 19th!
Summary: The journey is over, and at last you've arrived. Looks as though there's a reception waiting for you, too; maybe it was worth the trouble, after all...
Rating: PG, and please warn for threads that may go higher!
Log:

[After a period of dreamlike travel, the journey has finally drawn to a close; at last, you've arrived at your destination for the next twenty-four hours...

...a Majestic Dream Castle™ filled with light and music, standing out like a gleaming jewel amid a light white mist.

And it looks as though you're just in time! There's a party underway, and when you look down you may just discover that you're dressed for the occasion as well. So go on in, have a ball, and dance the night away; there's no telling what lies beyond tomorrow morning, after all!]


~
THE VENUE



KEY:
AREA A — the Fountain Garden.
The obvious object of note here is the pretty fountain bubbling merrily away, nestled in the center of this odd little patch of indoor flora; it's made of white marble and is your standard three-tier affair, surrounded by a modest "courtyard" of grass and wildflowers. Something of an oddity to come across in the middle of a castle, but if you're looking for a quiet place to unwind, to sit with someone you're fond of, or even just to cast P10 into the waters to make a wish, this is probably the place for you.

AREA B — the Grand Ballroom.
While there's music audible all throughout the areas that fall within the boundaries of this dream, this is the part of the place that's going to look the most like a traditional ballroom. The floor is polished wood and the decor is classic; there are chandeliers overhead and plenty of room for mingling and making merry with your fellow dreamers. Good luck not chipping those glass slippers!

AREA C — the Pristine Palace.
The least-defined and most freeform part of the dream, this wide expanse of the dream castle is consequently the most likely to become subject to the whims of the people wandering through it. Though the general size and shape won't change much, the way it looks may well vary from person to person. Is that grass beneath your feet, or is it concrete? Hardwood? Rose petals? The details are in the eye of the beholder; here's hoping that won't lead to too much confusion!

AREA D — the Terrace.
Accessible solely by the not-so-secret passage marked on the map in brown, the Terrace is pretty much exactly that: a big open patio ringed with mist and fairy lights along the railings that run along its perimeter. Occasionally, a gentle breeze seems to waft by; though it's impossible to see further than a foot or two into the mist, this part of the castle feels more like it's legitimately outdoors than any of the others.

If you decide to hop the fence off the terrace, you will find yourself returned to the Fountain Garden in the blink of an eye. Don't you know it's impolite to go wandering off when there's party taking place?

AREA E — the Banquet Hall.
Eat, drink, and be merry, for tomorrow you...aren't likely to be here, anyway! This area of the castle is entirely dedicated to meeting its guests' demands for food and drink; it's filled with buffet tables piled high with just about anything you could dream up, and those platters never seem to empty no matter how much the guests take from them.

Oh, and there's no need to BYOB; age-appropriate characters in Route will be able to find alcoholic beverages, though underage characters cannot. If an over-age character attempts to give an alcoholic beverage to a minor, they'll quickly find that it's turned to water instead.

AREA F — the Overgrown Bower.
Watch your head as you enter this room; the ceiling is surprisingly low, and the dangling vines might give you a fright if you walk into one without paying attention! There isn't much of note in this room, outside of the plants seeping through the cracks in the cool gray stone and the delicate scent of flowers lingering in the air; that said, if you're tired of all the merriment and are looking for a quiet place to wind down, this is a pretty little alcove that's just perfect for some solitude — or some quality time alone with a special someone.
soundmind: (Quiet ► Nothing else matters)

[personal profile] soundmind 2015-05-29 03:22 pm (UTC)(link)
[So they're both left feeling like outsiders in the wake of losing their former lives. Though Maka didn't find it difficult to make friends or find a place to settle, it's still not a place she feels like she belongs.]

Well...you connected with me, didn't you? You didn't have to, I'm just a stupid kid that dragged you in out of the rain.

[He's her friend, right? At least she feels like Scar's her friend, even if he thinks Kirikou's strange, nobody has to get on perfectly with everyone's friends.]

And you're welcome in my home, whenever you need it.
envy_the_sinners: (dammit.)

[personal profile] envy_the_sinners 2015-05-31 08:35 am (UTC)(link)
You aren't stupid. It was foolish to come after me, but I was the one outside in the first place. It takes a special sort of person, to take such a risk for a stranger.

[She's right, though. Scar has bonded with Maka much better than he's managed with most others. Young people in general are so much easier to speak to. Scar isn't sure what that implies about himself. Perhaps he simply has more patience for them. Conversation can be so damn tiring.

Or maybe it's just another way he's stunted himself. No, he wasn't as old as he appeared, but when was the last time he had shared an emotional connection? He lost everything when he was barely 18.]


Thank you, for your offer. But I do need to solve this for myself, now.

[If only because he now had people forcing him to take care of himself. He wouldn't, if he were alone.]