these_balls: (I WANNA BE THE VERY BEST)
Route 29: mods ([personal profile] these_balls) wrote in [community profile] route_10652013-10-25 09:14 pm

NIGHTMARE PLOT: DAY ONE — NIGHT TIME

Who: Nightmare Plot participants!
Where: ???
When: Friday, October 25 — NIGHT TIME
Summary: Night falls, monsters attack, and Bad Boys 2 accurately sums it up.
Rating: PG in general; please mark threads that go higher accordingly!
Log:



STILL HERE. BUT THIS TIME IT'S OUT TO GET YOU.


KEY:
RED areas are inaccessible regions of the castle! How they're inaccessible will vary from place to place (and from person to person), so players are encouraged to be creative in making up reasons why their characters can't get in to those areas if they try. For example, they might find the door to be locked or jammed; they might find a section of wall has collapsed and blocked off the corridor; they might just run into an invisible wall or a lingering patch of obscuring fog that ultimately deters them. They might even discover a rather unpleasant-looking monster hanging around and decide they'd rather not take the chance; the sky's the limit here, but the reasons for the same door being blocked can vary from person to person, and we encourage you to use this to add to the IC confusion if you so desire!

BROWN areas are secret passages! It won't be immediately obvious that these areas exist (naturally, being secret), but with some diligence and careful inspection, characters can find the opening and get inside. Whether it's from lifting a secret latch or just figuring out the wall is hollow and bashing the thing down, of course, is up to player discretion!

AREA A — the Spooky Garden. — ROOM CHANGES — 10/28/13
The obvious object of note here is the pretty fountain bubbling merrily away in the center of this odd little patch of indoor flora; it's made of white marble and is your standard three-tier affair, surrounded by a modest "courtyard" of grass and wildflowers. The animal sculptures are probably Pokemon you recognize...though on second glance they look more like something you're pretty sure you saw back home...and come to think of it, on third glance they're starting to get a little unsettling somehow. Strange! However, if you can stand the spooky company, it's a fairly quiet place to sit and unwind. Maybe you'll be generous and throw P10 into the waters? Or maybe you'll dig in there and retrieve other people's contributions for your own benefit. Either way, be careful when you look into the water; who knows what faces you might see reflected!

AREA B — the Grand Hall. — ROOM CHANGES — 10/28/13
This is where you and your fellow inmates visitors have woken up; everyone will originate here upon the start of the plot, but there's absolutely no restriction on how long you have to stay there, so feel free to take off running as soon as you like. If you decide to stay, though, you'll notice it's a fairly big room, generally rectangular, with walls of gray stone and a healthy coating of dust and cobwebs over most every surface. All things considered, there's not a lot actually in here: some scattered rubble, scraps of wood, tattered cloth, empty sconces on the wall. Poke around a bit and you might find a candle or some other helpful odds and ends, but by and large this seems to be a token Big Empty Room — not particularly helpful for anything but holding people, all things considered.

AREA C — the Overgrown Tower.
Watch your head as you enter this room; contrary to what you might expect from a tower room, the ceiling is surprisingly low, and the dangling vines might give you a fright if you walk into one without paying attention! There isn't much of note in this room, outside of the plants seeping through the cracks in the cold gray stone and the delicate scent of flowers lingering in the air; not much, that is, save for the wooden rocking horse standing stationary in the center of the room — what could that be doing there?

AREA D — the Wine Cellar.
Pretty self-explanatory, this one; this room is stocked full of creaky old wine casks and dusty bottles of what is presumably ridiculously well-aged alcohol, along with assorted bottling tools and the other odds and ends you might find in an old-school winery. Alas, no free shot at hitting the bottle for you, minors; characters who would not ordinarily be eligible to drink in Route will find that even if they crack one of these bottles open, the liquid inside turns to old water — or refuses to come out at all.

AREA E — the Kitchen. — ROOM CHANGES — 10/28/13
Like the Wine Cellar, this is also pretty self-explanatory; search the cupboards and you might find food. Whether or not you're willing to try eating it is entirely up to you — who knows what might be in it, or how long it's been there, after all — but no one's likely to starve; when characters aren't in the Kitchen, they won't find themselves to be particularly hungry, regardless of how long it's been since they've last eaten. When they go inside, hunger will set in, but if they'd rather not eat to remedy the problem, then alleviating it is as simple as just leaving the room.

AREA F — the Hall of Tapestries. — ROOM CHANGES — 10/28/13
A nice, long, intimidating hallway with a high arched ceiling and faded tapestries lining the walls. Visitors with a healthy sense of paranoia might notice that this room is a classic example of a "kill box"; there's only one exit on either end and nowhere to hide in the middle. But certainly there's no reason to be frightened while walking alone down this long, empty, echoing corridor — though depending on your nerves, it might be a reason to pick up your pace.

AREA G — the Decaying Library.
Though it doesn't seem to have seen a caretaker in quite some time, the library comes fully stocked with enough books to keep the literary-inclined busy for a while. There's at least some valid information to be found, most of it detailing a region that doesn't seem to be Johto or Kanto. Descriptions of Mount Coronet and the ruins of Celestic Town, as well as details about what appear to be the creation of the world can be found here, among other things — including the demented ramblings of a man who seems determined to destroy the world and remake it in his image, and the surely coincidental story of a tragedy that occurred in a large manor not entirely unlike the one you've awakened in...

AREA H — the Hidden Dungeon.
Hopefully you'll never have reason to visit here, but if you've taken up residence in a set of our finest wall manacles, well...enjoy your stay, we suppose. This room is only accessible through the secret passage designated in brown; in the event that your character suffers a critical injury during the course of this plot, after whiting out they will end up in this room, presumably in chains. Hopefully they've got a friend who can pick locks, or who'll otherwise come to spring them from their confinement! If not, it might be a loooooong wait until someone happens by.

AREA I — the Haunted Terrace.
This area is also accessible by secret passage, and if you've had the misfortune of coming here at night, you'll find it's quite the unappealing place to be — some of the patches of fog lurking about are actually monsters that will attack anyone who gets too close! The good news is, they'll only follow player characters as far as the end of the secret passage before turning back, but anything on the terrace or in the passage is fair game for an attack if you're not careful!


~

☆ NOTES ☆


• Remember, your chances of having a random encounter with a malevolent entity somewhere in the castle during the nighttime hours are approximately 50/50, with two exceptions: the chances of encountering a monster in the Haunted Terrace are 100%; the chances of encountering one in the Overgrown Tower are 0%. Aside from those two stipulations, it's up to player discretion whether or not you run into one, and how the encounter goes if you do!

• The monsters will be influenced by but not identical to spooky things that your characters have seen in their own canons. For example, Luke Skywalker may see hooded figures in black cloaks with glowing eyes; he may not see Emperor Palpatine. Leon Kennedy may see a shambling monster with protruding spikes; he may not see an Iron Maiden. TL;DR: your character may see a generic monster with similar attributes to things they've seen in canon; they may not see specific monsters, people, and etc. from their canons.

• Characters are allowed to fight the monsters! You can flee from them, fight them, attempt to talk to them (but why would you), whatever! If they attack you, it will hurt but leave no apparent physical damage; characters will just find themselves exhausted and in pain. If a character is subject to too many attacks, they will white out and appear in shackles in Area H, the Hidden Dungeon, and they will either have to break out or someone will have to come rescue them.

• This log is for NIGHTTIME INTERACTIONS ON FRIDAY, OCTOBER 25 only! The log for Day One interactions is here, and other interactions throughout the course of the plot should be made in characters' own journals.

• If you have any questions, you can always ask us here at the INQUIRIES HOTLINE!

~

☆ QUICK LINKS ☆


AREA A — the Spooky Garden | AREA B — the Grand Hall | AREA C — the Overgrown Tower | AREA D — the Wine Cellar | AREA E — the Kitchen

AREA F — the Hall of Tapestries | AREA G — the Decaying Library | AREA H — the Hidden Dungeon | AREA I — the Haunted Terrace

GENERAL — Other Castle Locations
aheroofjustice: (Rival!)

[personal profile] aheroofjustice 2013-10-26 04:52 am (UTC)(link)
(Sayaka was hungry, and after walking around early in the day, she had FINALLY made her way to the kitchen while wondering at the same time what the hell was up with this place! Witch after witch had suddenly appeared down the last hallway or two...and she did her best to take them out.

But even she had her limits, and she may not have reached them yet but that was why she's heading for the kitchen - so she doesn't get tired!)


I knew it! Even Johto's not immune to the curse of the Witches...!
Edited 2013-10-26 04:57 (UTC)
healing_wish: (Default)

[personal profile] healing_wish 2013-10-27 02:12 am (UTC)(link)
[Madoka is heading there right after her best friend, while she's also looking around to make sure that nothing's about to attack them. She looks possibly even more unsure than ever right now, even though she’s been keeping her spirit up for the whole day... But she’s getting worried about Sayaka, and doesn’t want her to go beyond her limits. Eating sounds like a good plan, if there’d be anything edible in this castle. The pink haired girl sure hopes they’ll find something, anything, that they could eat.

Another reason why she’s not as optimistic as ever is the fighting part. She’d rather talk to the monsters, but the ones she has tried talking to have only tried to attack her. Maybe she should try different worlds. Or maybe talking to them is just not a thing that can solve anything. It’s not like she wouldn’t shoot witches back in her home world, and these things have definitely resembled them and their familiars, but somehow she just doesn’t feel good about this. She wonders if it’s just the fact that she’s from that point of her timeline, and not from whatever amazing things possibly happen after it.

The words almost make her stop, but Madoka doesn’t want them to stop. She wants to get into the kitchen, even though she’s not hungry right now. It’s actually weird considering how long they’ve probably been there, but now it’s not time to think about the little details. She’s really not sure what to say here...]


Let’s take a long break, okay? Too much fighting is bad... I still wish they’d listen if I try talking to them.

[That won’t stop her from trying it again! It would just be better for everyone if that would actually work.]
aheroofjustice: (Taking A Moment)

[personal profile] aheroofjustice 2013-10-27 03:06 am (UTC)(link)
(Sayaka can only nod as she pulls Madoka into the kitchen once seeing the door, sitting in the nearest chair while catching her breath. She had promised she would do whatever it took to protect Madoka, and she couldn't do that at less than 100%. Madoka may have kept her spirits up for the entire day, but she'd also kept Sayaka's spirits up too.)

...A long break, huh? That's doable...maybe we'll get to find some soft beds to sleep on! I don't know if they'll listen, Madoka. They're witches, after all.
healing_wish: (Default)

[personal profile] healing_wish 2013-10-28 12:10 am (UTC)(link)
[Madoka would have to do her best too, seeing Sayaka catching her breath there makes her think of it more and more. It's not like she hasn't done anything, but she'd have to... do more and more. And not just with the keeping spirits up wise, she should fight even more too. Right now she's not as out of breath as Sayaka, who has definitely done more fighting than Madoka for now.]

I'm sure it would do good for us! Hee, soft beds would be amazing, though I'm not sure if we can sleep here -- not tonight anyway, with all of them around.

[She's fidgeting a little.] But, trying won't hurt if I won't let them attack me in case it really doesn't work on any of them. It won't hurt to try as long as I'll be okay, ne?

[...well, she's still sorry for always making you and Homura worry...]
aheroofjustice: (Hmm?)

[personal profile] aheroofjustice 2013-10-28 06:00 am (UTC)(link)
(Sayaka had definitely done more fighting than Madoka, which was why she took her time in relaxing but she wrapped one arm around her shoulder.)

But if we don't get some sleep, we won't be able to move around that fast tomorrow. We can at least find a room to share with soft beds!

(Aww, that fidgeting of Madoka's...she can't resist her charm and/or innocent nature!) ...Okay! If you really think it'll work, but I'm gonna be right by you so if they attack I'll protect you.

(That's what a hero does for her wife, right?)
healing_wish: (☆彡 ^____^)

[personal profile] healing_wish 2013-10-28 06:28 am (UTC)(link)
We'll find something! But first we'll eat and then we'll go see if we can find something to sleep on, okay?

[Sleep and food, basic needs for any human or hero of justice! Or for a girl, whose situation back home is halfway through the wish.

She smiles.]
I know, that's why I can try it without worrying too much about them hurting me. [But she'll worry about Sayaka then.] And I can fight too, if I find something for a weapon! Maybe I should just take a leg from a chair... [But they don't look so good. They'd do for a weapon here though, probably.]
aheroofjustice: (Peace!)

[personal profile] aheroofjustice 2013-10-28 10:15 am (UTC)(link)
Yeah...can't go on without fooood, and a soft bed.

(She smiles, able to pull herself up so she can raid the cupboards for food, any kind.)

Hmm...why not an empty can? I can make some soup and you can bash the witches with it while I cheer you on! (The can wouldn't cause too much damage.) Eh, you sure? Taking the leg from a chair shouldn't be a problem, but you'd have to bring it home. (Bringing it home might not be a wise choice.
healing_wish: (Default)

[personal profile] healing_wish 2013-11-06 11:02 pm (UTC)(link)
A soft bed for the night would be amazing... Or whenever we can sleep, maybe we'll find beds by then too.

[Let's check all the cupboards and everything else there is to see here, yes. Hopefully they'd find at least something edible.

Madoka gives an extremely surprised look at Sayaka.]


Ehh? A can to bash them? [...] I'm not really sure if that's my style, you know? Something with a longer range would be nicer. And would I? What if everything stays here when we get there, just like most things stay home when you wake up in this world? Um, I don't think those chair legs will be good, if I have to use them for a long time. But they just have to do if I can't find anything else... At least there are many chairs that have many legs, if I need more than one of them later.
aheroofjustice: (Peace!)

[personal profile] aheroofjustice 2013-11-06 11:11 pm (UTC)(link)
Yeah, it would be amazing...no matter what time we get to sleep!

(She's hoping that they don't end up sleeping during the morning. But, looking through the cupboards, the fridge, the freezer...whatever's available to look inside for some eats! Ooh-maybe some pizza, or soup.)

Hehe, why not a can? It's not like we can find weapons that would suit us in a place like this; for me, it'd definitely be a blade I can use for close-range attacks. (She gives it some thought and nods.)

...Yeah, it might not go with us when we go back, but you need a cool souvenir of some kind to show off right? If I have to, I'll share the chair legs with you and we can fight back-to-back!
healing_wish: (Default)

[personal profile] healing_wish 2013-11-08 12:02 am (UTC)(link)
I think we might lose our sense of time here. Unless these familiars and witches disappear by mornings, then it would be easy to keep at least some track of time...

[Time. Madoka tries not to space out too much for a bit, as anything strange about time or things that appear at certain time actually always remind her of Homura.

She goes through some cans. No expiration dates, and they don't look too tempting. If anything here would look tempting anyway...]


B-Because I'd have to go extremely close to hit with a can, unless I'd throw it. But I'm, um, not sure how well I even throw things and what if there'd be more than one to throw them at? I could try taking a few with me for emergencies, but I'm not really sure if I know how to use any real weapon at this point. [She's just a normal girl back home still, even if she would love to forget that sometimes and be what she's about to be there.]

[A smile at that.]
Mm, maybe we'll get some souvenirs from here somehow. Or maybe something fun waits for us back in Kanto, when we get back. But I'd at least know how to hit with chair legs.

Um, have you found any food? Everything I've found doesn't really look too good and there are no expiration dates. Who knows how long these have been here. [She says, but it's getting tempting here to try them anyway. Maybe she should try... Ah, when did she get this hungry?]
aheroofjustice: (Taking A Moment)

[personal profile] aheroofjustice 2013-11-08 12:21 am (UTC)(link)
Yeah, you have a point. The sun could come up at different times here than back home, or back in Johto!

(Sayaka was reminded of Homura too, but not in the completely positive, good friend vibe Madoka had. And she'll try not to stare too long at her best friend spacing out, even if she finds it cute.)

Eh, I'll make sure to get close to them so you don't have to worry about it; just hand me any cans you think might do the trick! (She looks through the cans herself, surprised that she was really hungry and hoping they could find...hello! What luck!)

Hehehe, yeah...I could hit a home run with chair legs, and you could be my partner!

What about peaches? These look pretty good, and like you said, no expiration dates! (She turns around, grinning happily at Madoka to reveal a few cans cradled in her arms while holding onto a can opener! Very useful indeed in opening cans!)