these_balls: (I WANNA BE THE VERY BEST)
Route 29: mods ([personal profile] these_balls) wrote in [community profile] route_10652013-10-25 09:14 pm

NIGHTMARE PLOT: DAY ONE — NIGHT TIME

Who: Nightmare Plot participants!
Where: ???
When: Friday, October 25 — NIGHT TIME
Summary: Night falls, monsters attack, and Bad Boys 2 accurately sums it up.
Rating: PG in general; please mark threads that go higher accordingly!
Log:



STILL HERE. BUT THIS TIME IT'S OUT TO GET YOU.


KEY:
RED areas are inaccessible regions of the castle! How they're inaccessible will vary from place to place (and from person to person), so players are encouraged to be creative in making up reasons why their characters can't get in to those areas if they try. For example, they might find the door to be locked or jammed; they might find a section of wall has collapsed and blocked off the corridor; they might just run into an invisible wall or a lingering patch of obscuring fog that ultimately deters them. They might even discover a rather unpleasant-looking monster hanging around and decide they'd rather not take the chance; the sky's the limit here, but the reasons for the same door being blocked can vary from person to person, and we encourage you to use this to add to the IC confusion if you so desire!

BROWN areas are secret passages! It won't be immediately obvious that these areas exist (naturally, being secret), but with some diligence and careful inspection, characters can find the opening and get inside. Whether it's from lifting a secret latch or just figuring out the wall is hollow and bashing the thing down, of course, is up to player discretion!

AREA A — the Spooky Garden. — ROOM CHANGES — 10/28/13
The obvious object of note here is the pretty fountain bubbling merrily away in the center of this odd little patch of indoor flora; it's made of white marble and is your standard three-tier affair, surrounded by a modest "courtyard" of grass and wildflowers. The animal sculptures are probably Pokemon you recognize...though on second glance they look more like something you're pretty sure you saw back home...and come to think of it, on third glance they're starting to get a little unsettling somehow. Strange! However, if you can stand the spooky company, it's a fairly quiet place to sit and unwind. Maybe you'll be generous and throw P10 into the waters? Or maybe you'll dig in there and retrieve other people's contributions for your own benefit. Either way, be careful when you look into the water; who knows what faces you might see reflected!

AREA B — the Grand Hall. — ROOM CHANGES — 10/28/13
This is where you and your fellow inmates visitors have woken up; everyone will originate here upon the start of the plot, but there's absolutely no restriction on how long you have to stay there, so feel free to take off running as soon as you like. If you decide to stay, though, you'll notice it's a fairly big room, generally rectangular, with walls of gray stone and a healthy coating of dust and cobwebs over most every surface. All things considered, there's not a lot actually in here: some scattered rubble, scraps of wood, tattered cloth, empty sconces on the wall. Poke around a bit and you might find a candle or some other helpful odds and ends, but by and large this seems to be a token Big Empty Room — not particularly helpful for anything but holding people, all things considered.

AREA C — the Overgrown Tower.
Watch your head as you enter this room; contrary to what you might expect from a tower room, the ceiling is surprisingly low, and the dangling vines might give you a fright if you walk into one without paying attention! There isn't much of note in this room, outside of the plants seeping through the cracks in the cold gray stone and the delicate scent of flowers lingering in the air; not much, that is, save for the wooden rocking horse standing stationary in the center of the room — what could that be doing there?

AREA D — the Wine Cellar.
Pretty self-explanatory, this one; this room is stocked full of creaky old wine casks and dusty bottles of what is presumably ridiculously well-aged alcohol, along with assorted bottling tools and the other odds and ends you might find in an old-school winery. Alas, no free shot at hitting the bottle for you, minors; characters who would not ordinarily be eligible to drink in Route will find that even if they crack one of these bottles open, the liquid inside turns to old water — or refuses to come out at all.

AREA E — the Kitchen. — ROOM CHANGES — 10/28/13
Like the Wine Cellar, this is also pretty self-explanatory; search the cupboards and you might find food. Whether or not you're willing to try eating it is entirely up to you — who knows what might be in it, or how long it's been there, after all — but no one's likely to starve; when characters aren't in the Kitchen, they won't find themselves to be particularly hungry, regardless of how long it's been since they've last eaten. When they go inside, hunger will set in, but if they'd rather not eat to remedy the problem, then alleviating it is as simple as just leaving the room.

AREA F — the Hall of Tapestries. — ROOM CHANGES — 10/28/13
A nice, long, intimidating hallway with a high arched ceiling and faded tapestries lining the walls. Visitors with a healthy sense of paranoia might notice that this room is a classic example of a "kill box"; there's only one exit on either end and nowhere to hide in the middle. But certainly there's no reason to be frightened while walking alone down this long, empty, echoing corridor — though depending on your nerves, it might be a reason to pick up your pace.

AREA G — the Decaying Library.
Though it doesn't seem to have seen a caretaker in quite some time, the library comes fully stocked with enough books to keep the literary-inclined busy for a while. There's at least some valid information to be found, most of it detailing a region that doesn't seem to be Johto or Kanto. Descriptions of Mount Coronet and the ruins of Celestic Town, as well as details about what appear to be the creation of the world can be found here, among other things — including the demented ramblings of a man who seems determined to destroy the world and remake it in his image, and the surely coincidental story of a tragedy that occurred in a large manor not entirely unlike the one you've awakened in...

AREA H — the Hidden Dungeon.
Hopefully you'll never have reason to visit here, but if you've taken up residence in a set of our finest wall manacles, well...enjoy your stay, we suppose. This room is only accessible through the secret passage designated in brown; in the event that your character suffers a critical injury during the course of this plot, after whiting out they will end up in this room, presumably in chains. Hopefully they've got a friend who can pick locks, or who'll otherwise come to spring them from their confinement! If not, it might be a loooooong wait until someone happens by.

AREA I — the Haunted Terrace.
This area is also accessible by secret passage, and if you've had the misfortune of coming here at night, you'll find it's quite the unappealing place to be — some of the patches of fog lurking about are actually monsters that will attack anyone who gets too close! The good news is, they'll only follow player characters as far as the end of the secret passage before turning back, but anything on the terrace or in the passage is fair game for an attack if you're not careful!


~

☆ NOTES ☆


• Remember, your chances of having a random encounter with a malevolent entity somewhere in the castle during the nighttime hours are approximately 50/50, with two exceptions: the chances of encountering a monster in the Haunted Terrace are 100%; the chances of encountering one in the Overgrown Tower are 0%. Aside from those two stipulations, it's up to player discretion whether or not you run into one, and how the encounter goes if you do!

• The monsters will be influenced by but not identical to spooky things that your characters have seen in their own canons. For example, Luke Skywalker may see hooded figures in black cloaks with glowing eyes; he may not see Emperor Palpatine. Leon Kennedy may see a shambling monster with protruding spikes; he may not see an Iron Maiden. TL;DR: your character may see a generic monster with similar attributes to things they've seen in canon; they may not see specific monsters, people, and etc. from their canons.

• Characters are allowed to fight the monsters! You can flee from them, fight them, attempt to talk to them (but why would you), whatever! If they attack you, it will hurt but leave no apparent physical damage; characters will just find themselves exhausted and in pain. If a character is subject to too many attacks, they will white out and appear in shackles in Area H, the Hidden Dungeon, and they will either have to break out or someone will have to come rescue them.

• This log is for NIGHTTIME INTERACTIONS ON FRIDAY, OCTOBER 25 only! The log for Day One interactions is here, and other interactions throughout the course of the plot should be made in characters' own journals.

• If you have any questions, you can always ask us here at the INQUIRIES HOTLINE!

~

☆ QUICK LINKS ☆


AREA A — the Spooky Garden | AREA B — the Grand Hall | AREA C — the Overgrown Tower | AREA D — the Wine Cellar | AREA E — the Kitchen

AREA F — the Hall of Tapestries | AREA G — the Decaying Library | AREA H — the Hidden Dungeon | AREA I — the Haunted Terrace

GENERAL — Other Castle Locations

[personal profile] eagletalons 2013-10-27 02:09 am (UTC)(link)
[For some reason, none of the horrors in the castle are present here, but Hope's not going to complain.

But he is sitting against a wall, trying to breathe evenly to stave of an anxiety attack. It's not going so well though, since he keeps seeing ghostly figures everywhere and a few shambling, corpse-like monsters here and there.

So he's just breathing noisily, and pressing a hand to his forehead. No one ever said anxiety attacks are pretty.]
blundergirl: (◙ » Here comes my future boyfriend.)

[personal profile] blundergirl 2013-10-27 03:35 am (UTC)(link)
[As much as she wants to be able to keep going even Wonder Woman's protege has to take a break sometime. She sort of stumbles into the overgrown tower breathing hard, not knowing that it's a safe place, but looking for a spot to duck out of sight. She holds her breath briefly as mutated animals race past. Thankfully they don't seem to have a good sense of smell. Cassie starts a mental count to ten. If they don't barge in within that time then its safe to say she lost them.

But in that silence she becomes immediately aware of the other person using this place for a hideout, and he doesn't look as if he's doing too good.]


Hey, are you- [Dumb question, Cass. CLEARLY not alright. She approaches and stoops down to one knee a respectful distance away. She sort of recognizes him from the network.]

Are you hurt?

[Her demeanor is straight forward and calm. This is her "calming down and directing civilians" face.]

[personal profile] eagletalons 2013-10-27 04:02 am (UTC)(link)
I'm fine.

[It's a lie, and a very, very bad one. But heck, he doesn't care, even if his voice is hoarse and he probably looks terrible.

But her voice does make him realize that he really needs to get a grip somehow.]


I'm not harmed anywhere.
blundergirl: (◘ » Does anyone know where my keys are?)

[personal profile] blundergirl 2013-10-27 04:26 am (UTC)(link)
[Cassie certainly remains unconvinced, but he says he isn't hurt and he doesn't seem to be in obvious pain. But... maybe he could stand for some reassurance? She glances back towards the door, then gets up to have a look and make sure the coast is clear. Once she's sure of that she'll come back and take a seat again, pushing her hair back from her face. Her clothes have a couple of tears- proof she's gotten up close and personal with some of the ghosts.]

... Looks like they're avoiding this place. Are you sure you're alright? No offense, but you look a little... you know, worse for wear. Kind of understandable given the circumstances... [As if for emphasis she's absently reaching over to finger some of the hanging fabric on her arm, not really minding the scratches on her skin though.]

[personal profile] eagletalons 2013-10-27 05:09 am (UTC)(link)
[The thought of the creatures in the whole castle just makes it worse, he thinks, because he keeps remembering them, keeps thinking back to the things that had happened to him the moment night came. And that just adds to his panic and paranoia that hey, even if they're not able to come in here, they may still be waiting outside for some sorry fool.]

Please stop talking about that. [At the very least he said please.]

Just... give me a moment. [Or something to keep his mind busy, and off the thoughts of monsters and ghosts.] Or an equation.
blundergirl: We don't even have a plan E! (◘ » What are we supposed to do now?)

Oh my God no......... math..... why math. /HIDES

[personal profile] blundergirl 2013-10-27 05:17 am (UTC)(link)
[She looks back at him in surprise, then looks apologetic-] Oh, um, sorry. [An equation? ... Hm.] Well, how about something with the Pythagorean theorem?

[Tried and true, right?]

[personal profile] eagletalons 2013-10-27 05:42 am (UTC)(link)
[... Teenagers.

Earth people.

He doesn't know what this Pythagorean theorem is, even.]


That's not helpful. [But at least he's directing his panic into annoyance? No, it's not healthy. Though he doesn't know that. He doesn't know why he's being mostly pissed now, fear turning into anger because of all the wrong words.]

Nevermind.
blundergirl: Not like five more will hurt. (◘ » Okay fine.)

[personal profile] blundergirl 2013-10-28 08:35 am (UTC)(link)
[No. She really doesn't particularly like being told that, or dismissed-

Not helpful? Why not- Never mind it. She furrows her brow in frustration (not at Hope, but that she seems to be getting results opposite of what she intended. She's supposed to be a hero (in training), she doesn't like not being helpful.]


Tell me something about where you're from. Are you a professor or scientist in your world? [She's just taking a stab in the dark but it seems like a REALLY good guess that they aren't from the same one- not because of his dismissal, but because 9 out of 10 people she encounters ARE from other worlds.]

[personal profile] eagletalons 2013-10-28 09:30 am (UTC)(link)
[He rubs two fingers against the bridge of his nose. He cant just fly off the handle like that, ever. Not ever again.

So he takes a deep breath and answers her, softly and properly in an imitation of how he'd talk in non-stressful circumstances.]


I'm an engineer, mechanic, scientist and archaeologist. [But he only has one degree though. Not like it matters in his world, really.]
blundergirl: Am I in trouble? (◘ » What do you mean the boss is here?)

[personal profile] blundergirl 2013-10-28 09:42 am (UTC)(link)
Sounds like you're a pretty busy guy. [Her tone is a little awestruck, because that's a lot of big fields. Then she can't help but comment on what seems like common ground.] My mother is an archaeologist, too. She was teaching me some of what she knows before she left for her new assignment.

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arrogantalloy: (A: 015 Oh yeah okay)

[personal profile] arrogantalloy 2013-10-27 05:53 am (UTC)(link)
[Tony, seems less than concerned about everything going on. In fact he seems too calm and casual. Which considering he's currently barely holding on seeing as he not only can't find Steve or Carol, he hasn't even been able to even locate his Pokemon. So right now he's putting on all of the front of a man who has no problem.]

Hey kid, deep breaths. I mean it's not that bad out here, maybe too quiet and a little eery. But not that bad.

[personal profile] eagletalons 2013-10-27 06:02 am (UTC)(link)
[It's actually pretty good advice. Except for the last bits, but he does take deep breaths.

He'd have said something biting, but then remembers that it's different for everyone, so he doesn't. Instead, he rubs his forehead with the heel of his hand as he breathes deeply to try and get a grip.]


I don't know what you've seen out there... but I'd seen far too much.
arrogantalloy: (A: 008 Thinking)

[personal profile] arrogantalloy 2013-10-27 07:04 am (UTC)(link)
[Tony looks over his shoulder from where he's come from then looks back at Hope.]

Nothing that still pales in comparison to what I've had to fight back home.

[personal profile] eagletalons 2013-10-27 07:12 am (UTC)(link)
[not going to argue not going to argue not going to argue]

Tell me?
arrogantalloy: (A: 057 You're full of it)

[personal profile] arrogantalloy 2013-10-27 08:03 am (UTC)(link)
Tell you what? What I saw getting here? Or what I dealt with back home?

[He blinks curiously, his fingers coming up to drum at his reactor over his shirt as he mentions home.]

[personal profile] eagletalons 2013-10-27 08:12 am (UTC)(link)
What is it you have at home. Just... talk. Give me something to focus on other than this.

[Waves a hand at his head-- but what he really means are his thoughts. He needs something to keep him from reliving the past few hours.]
arrogantalloy: (A: 067 Welp)

[personal profile] arrogantalloy 2013-10-27 08:18 am (UTC)(link)
Well, at home last think I fought was aliens. Chitauri also an Asgardian by adoption. My uh, team mates little brother. And he really lives up to the little brother stereotype.

[He shifts his weight and drops his hand, but is still fidgeting with it, talking about the Battle of New York really wasn't his favourite topics, before he was pulled here it had started to make him feel really antsy just talking about it, just like it was now. But as always, Tony just ignored it and moved on.]

Luckily, there was a nuclear weapon, I sent it through the black hole and stopped the attack getting worse than it could have been...

[His mind flashes back to going through the portal at the time, then to his dreams of Dummy 2.0 being stuck on the other side of that portal as he fell back through it. Then he shook his head a little harder than he needed too.]

And then when we were done, we had Shawarma, you should try it, it's got a real melt in the mouth quality that really stick with you.

[personal profile] eagletalons 2013-10-27 08:36 am (UTC)(link)
[It's a lot of babble, strange Earth-specific words he doesn't get, but it's okay. He's not analyzing anything, just letting Tony talk and talk and he's able to breathe without being noisy again.]

And then?

[He... doesn't feel like he's out of the woods yet though, so to speak. He's not calm. Probably wont be until they get out of here, and with all of their Pokémon.]
arrogantalloy: (A: 001 Thoughtful Look)

[personal profile] arrogantalloy 2013-10-27 08:49 am (UTC)(link)
And then?

[Tony looks at him for a moment before shrugging.]

Thor took Loki home. Then we all parted ways, Barton and Natasha went back to SHEILD, Steve when to tour America I think, and Bruce came back with me to my tower. And I went back to developing my free energy project. That was it really, back to our lives... Like, normal. And then... Here.

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bertall: (Default)

[personal profile] bertall 2013-10-27 07:13 am (UTC)(link)
[It didn't surprise him too much that he was able to go unnoticed by most of the people who came into the tower, but if it bothered him he didn't show it. Honestly? He was actually happy about it. After dealing with his own 'demons' roaming in the castle, he was pretty exhausted.

Sleep was avoiding him here, although he wasn't sure if he could sleep like this. At the very least he could try and help out a little, right?]


Um... Try counting down from sixty.

[personal profile] eagletalons 2013-10-27 12:15 pm (UTC)(link)
[Sixty is a pretty small number when you're a man who's made machines requiring numbers with more digits in their code. So he mentally counts down from sixty three times, before breaking it down to all of its factors, just for kicks.

It's simple, but he finds the simple math soothing.]


Apologies for bothering you. But thank you.
bertall: (Default)

[personal profile] bertall 2013-10-27 03:12 pm (UTC)(link)
[Darn futuristic people and your fancy machines.]

You didn't... you're not bothering me, so it's fine. You should be safe up here though. I don't think they can get in here, so it's probably a good idea to rest while you have the chance.

[He knows he's going to head back out there on his own eventually. There was still the matter of finding his missing Pokemon after all.]

[personal profile] eagletalons 2013-10-28 08:45 am (UTC)(link)
No, they cant come in here. I don't know why that is so, but they cant.

[Small mercies, really. But he's getting nothing done being cooped up in here, so he's getting to his feet.]

I wish I could rest, but it's probably not the best time or place to do so.
bertall: (Default)

[personal profile] bertall 2013-10-28 10:49 am (UTC)(link)
Are you sure it's a good idea to go back out there so soon?

[personal profile] eagletalons 2013-10-28 10:57 am (UTC)(link)
I have a lot of things to do. If my Pokémon are here, I need to find them. [He starts brushing off his clothes, most especially his jacket.] They can take care of themselves, but I still need to find them.

If a lot more of my friends are here... well, then that's my first priority.