these_balls: (I WANNA BE THE VERY BEST)
Route 29: mods ([personal profile] these_balls) wrote in [community profile] route_10652013-10-25 12:32 am

NIGHTMARE PLOT: DAY ONE — DAYTIME

Who: Nightmare Plot participants!
Where: ???
When: Friday, October 25 — DAYTIME
Summary: A whole lot of people collectively wake up and rapidly come to the conclusion that their lives are objectively terrible. Also, a castle.
Rating: PG in general; please mark threads that go higher accordingly!
Log:



YOU ARE HERE. UNFORTUNATELY.


KEY:
RED areas are inaccessible regions of the castle! How they're inaccessible will vary from place to place (and from person to person), so players are encouraged to be creative in making up reasons why their characters can't get in to those areas if they try. For example, they might find the door to be locked or jammed; they might find a section of wall has collapsed and blocked off the corridor; they might just run into an invisible wall or a lingering patch of obscuring fog that ultimately deters them. They might even discover a rather unpleasant-looking monster hanging around and decide they'd rather not take the chance; the sky's the limit here, but the reasons for the same door being blocked can vary from person to person, and we encourage you to use this to add to the IC confusion if you so desire!

BROWN areas are secret passages! It won't be immediately obvious that these areas exist (naturally, being secret), but with some diligence and careful inspection, characters can find the opening and get inside. Whether it's from lifting a secret latch or just figuring out the wall is hollow and bashing the thing down, of course, is up to player discretion!

AREA A — the Spooky Garden. — ROOM CHANGES — 10/28/13
The obvious object of note here is the pretty fountain bubbling merrily away in the center of this odd little patch of indoor flora; it's made of white marble and is your standard three-tier affair, surrounded by a modest "courtyard" of grass and wildflowers. The animal sculptures are probably Pokemon you recognize...though on second glance they look more like something you're pretty sure you saw back home...and come to think of it, on third glance they're starting to get a little unsettling somehow. Strange! However, if you can stand the spooky company, it's a fairly quiet place to sit and unwind. Maybe you'll be generous and throw P10 into the waters? Or maybe you'll dig in there and retrieve other people's contributions for your own benefit. Either way, be careful when you look into the water; who knows what faces you might see reflected!

AREA B — the Grand Hall. — ROOM CHANGES — 10/28/13
This is where you and your fellow inmates visitors have woken up; everyone will originate here upon the start of the plot, but there's absolutely no restriction on how long you have to stay there, so feel free to take off running as soon as you like. If you decide to stay, though, you'll notice it's a fairly big room, generally rectangular, with walls of gray stone and a healthy coating of dust and cobwebs over most every surface. All things considered, there's not a lot actually in here: some scattered rubble, scraps of wood, tattered cloth, empty sconces on the wall. Poke around a bit and you might find a candle or some other helpful odds and ends, but by and large this seems to be a token Big Empty Room — not particularly helpful for anything but holding people, all things considered.

AREA C — the Overgrown Tower.
Watch your head as you enter this room; contrary to what you might expect from a tower room, the ceiling is surprisingly low, and the dangling vines might give you a fright if you walk into one without paying attention! There isn't much of note in this room, outside of the plants seeping through the cracks in the cold gray stone and the delicate scent of flowers lingering in the air; not much, that is, save for the wooden rocking horse standing stationary in the center of the room — what could that be doing there?

AREA D — the Wine Cellar.
Pretty self-explanatory, this one; this room is stocked full of creaky old wine casks and dusty bottles of what is presumably ridiculously well-aged alcohol, along with assorted bottling tools and the other odds and ends you might find in an old-school winery. Alas, no free shot at hitting the bottle for you, minors; characters who would not ordinarily be eligible to drink in Route will find that even if they crack one of these bottles open, the liquid inside turns to old water — or refuses to come out at all.

AREA E — the Kitchen. — ROOM CHANGES — 10/28/13
Like the Wine Cellar, this is also pretty self-explanatory; search the cupboards and you might find food. Whether or not you're willing to try eating it is entirely up to you — who knows what might be in it, or how long it's been there, after all — but no one's likely to starve; when characters aren't in the Kitchen, they won't find themselves to be particularly hungry, regardless of how long it's been since they've last eaten. When they go inside, hunger will set in, but if they'd rather not eat to remedy the problem, then alleviating it is as simple as just leaving the room.

AREA F — the Hall of Tapestries. — ROOM CHANGES — 10/28/13
A nice, long, intimidating hallway with a high arched ceiling and faded tapestries lining the walls. Visitors with a healthy sense of paranoia might notice that this room is a classic example of a "kill box"; there's only one exit on either end and nowhere to hide in the middle. But certainly there's no reason to be frightened while walking alone down this long, empty, echoing corridor — though depending on your nerves, it might be a reason to pick up your pace.

AREA G — the Decaying Library.
Though it doesn't seem to have seen a caretaker in quite some time, the library comes fully stocked with enough books to keep the literary-inclined busy for a while. There's at least some valid information to be found, most of it detailing a region that doesn't seem to be Johto or Kanto. Descriptions of Mount Coronet and the ruins of Celestic Town, as well as details about what appear to be the creation of the world can be found here, among other things — including the demented ramblings of a man who seems determined to destroy the world and remake it in his image, and the surely coincidental story of a tragedy that occurred in a large manor not entirely unlike the one you've awakened in...

AREA H — the Hidden Dungeon.
Hopefully you'll never have reason to visit here, but if you've taken up residence in a set of our finest wall manacles, well...enjoy your stay, we suppose. This room is only accessible through the secret passage designated in brown; in the event that your character suffers a critical injury during the course of this plot, after whiting out they will end up in this room, presumably in chains. Hopefully they've got a friend who can pick locks, or who'll otherwise come to spring them from their confinement! If not, it might be a loooooong wait until someone happens by.

AREA I — the Haunted Terrace.
This area is also accessible by secret passage, and if you happened to find it in the daytime, you might be a bit disappointed to discover that it's pretty much just a big empty patio that looks as though it ought to be outdoors (and the occasional breeze passing through would seem to support that conclusion), but it's so heavily ringed by thick fog that you can't see more than a foot or two past the boundaries of the edges.


~

☆ NOTES ☆


• Remember, all arrivals to the castle originate in AREA B — the Grand Hall, but you're free to move away from there as quickly or as slowly as you like! Feel free to handwave the arrival as you see fit.

• This log is for DAYTIME INTERACTIONS ON FRIDAY, OCTOBER 25 only! The Night One log is here, and other interactions throughout the course of the plot should be made in characters' own journals.

• If you have any questions, you can always ask us here at the INQUIRIES HOTLINE!

~

☆ QUICK LINKS ☆


AREA A — the Spooky Garden | AREA B — the Grand Hall | AREA C — the Overgrown Tower | AREA D — the Wine Cellar | AREA E — the Kitchen

AREA F — the Hall of Tapestries | AREA G — the Decaying Library | AREA H — the Hidden Dungeon | AREA I — the Haunted Terrace

GENERAL — Other Castle Locations
enjoymyatelier: just imagine the crossed arms and this is von karma as balls (are you cross examining a parrot)

[personal profile] enjoymyatelier 2013-12-02 12:58 am (UTC)(link)
True enough. We'll have to see what we have to work with first.

[Despite having plenty of misgivings about the place, he will accompany Einzbern because really, what kind of magical aristocrat would he be otherwise?]
dressofheaven: (Oh no you didn't)

[personal profile] dressofheaven 2013-12-03 08:58 am (UTC)(link)
[Once they're out into the hallways, Ilya takes a moment to look around, trying to figure out the most likely place to go where they might find something.]

I wonder if there's a map of the place somewhere...
enjoymyatelier: i am just done with this shit (ugh whatever)

[personal profile] enjoymyatelier 2013-12-08 01:56 am (UTC)(link)
I'd say it's unlikely, both from the perspective of how transparent things usually are in this world and the fact that this place in particular seems more... malevolent than usual. We'll probably simply have to search every suspicious-looking nook and cranny.
dressofheaven: (... Why the heck did you do that?)

[personal profile] dressofheaven 2013-12-11 06:14 pm (UTC)(link)
[She actively groans at that.]

I hate to say it but you're probably right. Then let's start by exploring everything to the left side, room by room.
enjoymyatelier: just imagine the crossed arms and this is von karma as balls (are you cross examining a parrot)

[personal profile] enjoymyatelier 2013-12-12 02:09 am (UTC)(link)
That sounds as good as anything else.

[He's not sure what they're going to find, but since they don't have any leads...

...

and so because this is Type-Moon duo of course the first thing they run into is a kitchen]
dressofheaven: (Bored now)

[personal profile] dressofheaven 2013-12-12 12:37 pm (UTC)(link)
[Well this isn't at all what she was thinking they'd find first.

Though the second she sees it, her stomach gives a groaning complaint.
]

Ah... How long have we been asleep for? It wasn't that long ago that I had lunch.
enjoymyatelier: just imagine the crossed arms and this is von karma as balls (are you cross examining a parrot)

[personal profile] enjoymyatelier 2013-12-14 03:33 am (UTC)(link)
Who even knows? I'm not sure I want to think about it, honestly...

[...but would he really want to eat anything here...]

I don't think I have to tell you to be careful, at least.
dressofheaven: (... Why the heck did you do that?)

[personal profile] dressofheaven 2013-12-19 12:30 am (UTC)(link)
You most certainly don't. Though I don't think they'd try to poison us. I mean, why bother going to the trouble of bringing us here if that's their objective?

[With that reasoning, she pulls open one of the drawers in the cabinet, but it isn't food that's inside... it's cutlery. Curious, Ilya pulls out a knife and, after a bit of consideration, runs a finger down the edge.]

... It's sharp.
enjoymyatelier: just imagine the crossed arms and this is von karma as balls (are you cross examining a parrot)

[personal profile] enjoymyatelier 2013-12-19 01:21 am (UTC)(link)
I'm not sure if poison's the only thing we should be worrying about, honestly, given that we don't know what rules this place is playing by... provided it isn't all moldy, anyway.

[like, what if they're laced with lsd...

...though the fact that the cutlery seems to be in good condition may or may not be promising.]


That could suggest some upkeep, at the very least.
dressofheaven: (Bored now)

[personal profile] dressofheaven 2013-12-19 01:31 am (UTC)(link)
Upkeep, or maybe they just pulled this in the way they did us and someone out there is missing some very nice knives.

[She pauses a moment, then takes the knife and pockets it. She may not know how to fight with one, or how to fight at all, but better armed than helpless.]
enjoymyatelier: maybe he should check the foundations, come to think of it. (red car. good point.)

[personal profile] enjoymyatelier 2013-12-19 02:16 am (UTC)(link)
...also entirely possible. Perhaps that speaks positively to the quality of the food, at least.

[...he's still mildly suspicious, though.

...and of course he's not going to take a knife because he is the very definition of high int low wis]
dressofheaven: (Alert! Balance Lost!)

[personal profile] dressofheaven 2013-12-19 08:04 pm (UTC)(link)
Well, let's have a look and find out...

[She pulls open another cabinet, this one stuffed to the brim with loaves of bread. She pulls one out and immediately gets hit in the face with a puff of flour.]

Ahhh-choo! [Quickly covering her mouth with her free hand so as not to sneeze all over the bread, she drops it on the countertop at the same time.]
enjoymyatelier: but what would that even do. (gradients of babylon...?)

[personal profile] enjoymyatelier 2013-12-20 01:38 am (UTC)(link)
[...]

I don't know what I was expecting, but somehow I still feel mildly let down.

[...he will go ahead and take a loaf of his own because he is not about to be shown up by a little girl, though he will inspect it suspiciously.

...it does not appear to be moldy, at least, but...]
dressofheaven: (Not planning anything)

[personal profile] dressofheaven 2013-12-20 04:44 am (UTC)(link)
Well, I just feel hungry.

[Breaking the loaf, Ilya takes a look at the inside, but it seems completely fine. Tentatively, she leans in and takes a bite. A small one.

Her eyes widen in surprise as she chews it up and swallows.
]

It's good! It's really good, especially for just bread.
enjoymyatelier: actually, it totally will. (aha! a plan that will not end in failure)

[personal profile] enjoymyatelier 2013-12-21 01:29 am (UTC)(link)
...what, really?

[He takes an experimental nibble...

...huh.]


You're right --- that is surprisingly good. Perhaps that may or may not lend credence to the idea that it may have been stolen from somewhere, then... I know if I was setting up something like this, I'd only have the finest quality bread available.
dressofheaven: (Now let me see...)

[personal profile] dressofheaven 2013-12-21 04:41 am (UTC)(link)
Hmmm, that's something to pursue. Whoever is in charge of this wants something from us, and it's not to see us suffer and perish... or at least that's not the only thing. But I haven't seen anything that tells me what sort of people are behind this or what they expect us to do about the situation.
enjoymyatelier: maybe he should check the foundations, come to think of it. (red car. good point.)

[personal profile] enjoymyatelier 2013-12-21 07:26 pm (UTC)(link)
Admittedly, we've only been in the entrance and the kitchen thus far --- and just a drawer and a cupboard, at that. While I'm not sure what the Einzbern traditions for this sort of thing are, I wouldn't hide anything terribly important in either if I didn't have extensive measures in place to make sure that, say, no servants actually stumbled upon it and left it out in the open.
dressofheaven: (Bored now)

[personal profile] dressofheaven 2013-12-23 10:28 am (UTC)(link)
I'm not so sure there are servants here... and I wouldn't rule out there being something important in every single room, if you know where to look.

[She chews another bite of bread thoughtfully.] But I think we might need to find more of the obvious before we can go looking for the hidden. Still, one never knows. A pokeball could easily be hidden in one of these drawers just as well as more food or kitchen supplies. Assuming our Pokemon are still in their balls, but if nothing else, I know it wouldn't be wise for anyone but me to let mine out.
enjoymyatelier: no seriously what are you doing (uhhhhhhhh....)

[personal profile] enjoymyatelier 2013-12-24 02:11 am (UTC)(link)
...True enough, I suppose. I was admittedly thinking in the past tense, given the general state of disrepair everywhere else, but who even knows what's happening with this place?

[...that actually sets a few gears turning. Even though he primarily does think like a mage (which often leads to wondering why someone wouldn't do the flashiest, most absurd thing possible if they were capable of it), being stranded outside of that little box has caused him to entertain alternate possibilities on occasion.]

Actually, I wonder... perhaps the solution is mundane, as you suggest? This sort of place has the feel of something teeming with mysteries, which would make most more on guard for complicated secret passageways when the solution is simply in a drawer or something like that.
dressofheaven: (It's cute... squish it Berserker)

[personal profile] dressofheaven 2013-12-25 07:35 am (UTC)(link)
Well, there's no harm in checking, after all. We've got plenty of cupboards and drawers to look through and any one of them could hide something important. If we see anything strange we should either take it if we can and it looks safe, or just make note of it if we can't or it doesn't. It's not like we care if the master of the house gets upset with us for making a mess.

[In fact, Ilya would be quite pleased if they could tick off whatever's behind this even slightly by doing that. Though likely it won't care.]
enjoymyatelier: i am just done with this shit (ugh whatever)

[personal profile] enjoymyatelier 2013-12-25 10:48 pm (UTC)(link)
Oh, I agree. I just hope that it doesn't take terribly long to go through everything, though --- it's rather likely that we have a lot of ground to cover if it turns out that there isn't actually anything here, and we don't know if we're under some sort of time limit or not.
dressofheaven: (Well that's no good)

[personal profile] dressofheaven 2013-12-26 12:04 am (UTC)(link)
Well hopefully there are others doing their own searches and we'll be able to compare notes. Though that's relying on our fellow captives to be thorough and decisive...

[She's already opening more of the cupboards, finding everything from dishes to spices, but not anything all that useful.]
enjoymyatelier: but what would that even do. (gradients of babylon...?)

[personal profile] enjoymyatelier 2013-12-26 01:08 am (UTC)(link)
How helpful they'll be depends on who all is here. There are several people who I'd trust to do thorough investigations, but I can't really say if they were pulled in with us or not.

[He's also looking through drawers and cupboards, and... well... there's cutlery? Man, this is such a bummer.]
dressofheaven: (Oh no you didn't)

[personal profile] dressofheaven 2013-12-26 02:11 am (UTC)(link)
In that case the only thing we can count on is ourselves, at least until we see someone we know is reliable.

[That's all of the drawers. How about the fridge? Nope, just meat and cheese and veggies of various levels of freshness, some of which seem... otherworldly in ways she can't put her finger on.]

Well, if there is a secret in this room I think finding it might have to be put as a secondary goal for now. Nothing is sticking out.
enjoymyatelier: i think he's fucking her navel (that position is bizarre and improbable)

[personal profile] enjoymyatelier 2013-12-28 01:17 am (UTC)(link)
True enough. If there was a good way of knowing everyone who was here, that would make things a lot easier...

[...then, he thinks of something that he wants to try... since the search doesn't seem to be proving very fruitful, he may as well pull out his Gear and check it out.]

...actually... the Gear still seems to work? How odd. I almost didn't expect that to actually work, which is why I haven't checked it until now.

[He gives it a somewhat skeptical look.]

Well, I'm not going to waste time posting anything to it, but it might be a good idea to see if anyone does. Granted, anyone who's going to be wasting time on it might not be someone we necessarily would consider reliable, so who knows?

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