these_balls: (I WANNA BE THE VERY BEST)
Route 29: mods ([personal profile] these_balls) wrote in [community profile] route_10652013-10-25 12:32 am

NIGHTMARE PLOT: DAY ONE — DAYTIME

Who: Nightmare Plot participants!
Where: ???
When: Friday, October 25 — DAYTIME
Summary: A whole lot of people collectively wake up and rapidly come to the conclusion that their lives are objectively terrible. Also, a castle.
Rating: PG in general; please mark threads that go higher accordingly!
Log:



YOU ARE HERE. UNFORTUNATELY.


KEY:
RED areas are inaccessible regions of the castle! How they're inaccessible will vary from place to place (and from person to person), so players are encouraged to be creative in making up reasons why their characters can't get in to those areas if they try. For example, they might find the door to be locked or jammed; they might find a section of wall has collapsed and blocked off the corridor; they might just run into an invisible wall or a lingering patch of obscuring fog that ultimately deters them. They might even discover a rather unpleasant-looking monster hanging around and decide they'd rather not take the chance; the sky's the limit here, but the reasons for the same door being blocked can vary from person to person, and we encourage you to use this to add to the IC confusion if you so desire!

BROWN areas are secret passages! It won't be immediately obvious that these areas exist (naturally, being secret), but with some diligence and careful inspection, characters can find the opening and get inside. Whether it's from lifting a secret latch or just figuring out the wall is hollow and bashing the thing down, of course, is up to player discretion!

AREA A — the Spooky Garden. — ROOM CHANGES — 10/28/13
The obvious object of note here is the pretty fountain bubbling merrily away in the center of this odd little patch of indoor flora; it's made of white marble and is your standard three-tier affair, surrounded by a modest "courtyard" of grass and wildflowers. The animal sculptures are probably Pokemon you recognize...though on second glance they look more like something you're pretty sure you saw back home...and come to think of it, on third glance they're starting to get a little unsettling somehow. Strange! However, if you can stand the spooky company, it's a fairly quiet place to sit and unwind. Maybe you'll be generous and throw P10 into the waters? Or maybe you'll dig in there and retrieve other people's contributions for your own benefit. Either way, be careful when you look into the water; who knows what faces you might see reflected!

AREA B — the Grand Hall. — ROOM CHANGES — 10/28/13
This is where you and your fellow inmates visitors have woken up; everyone will originate here upon the start of the plot, but there's absolutely no restriction on how long you have to stay there, so feel free to take off running as soon as you like. If you decide to stay, though, you'll notice it's a fairly big room, generally rectangular, with walls of gray stone and a healthy coating of dust and cobwebs over most every surface. All things considered, there's not a lot actually in here: some scattered rubble, scraps of wood, tattered cloth, empty sconces on the wall. Poke around a bit and you might find a candle or some other helpful odds and ends, but by and large this seems to be a token Big Empty Room — not particularly helpful for anything but holding people, all things considered.

AREA C — the Overgrown Tower.
Watch your head as you enter this room; contrary to what you might expect from a tower room, the ceiling is surprisingly low, and the dangling vines might give you a fright if you walk into one without paying attention! There isn't much of note in this room, outside of the plants seeping through the cracks in the cold gray stone and the delicate scent of flowers lingering in the air; not much, that is, save for the wooden rocking horse standing stationary in the center of the room — what could that be doing there?

AREA D — the Wine Cellar.
Pretty self-explanatory, this one; this room is stocked full of creaky old wine casks and dusty bottles of what is presumably ridiculously well-aged alcohol, along with assorted bottling tools and the other odds and ends you might find in an old-school winery. Alas, no free shot at hitting the bottle for you, minors; characters who would not ordinarily be eligible to drink in Route will find that even if they crack one of these bottles open, the liquid inside turns to old water — or refuses to come out at all.

AREA E — the Kitchen. — ROOM CHANGES — 10/28/13
Like the Wine Cellar, this is also pretty self-explanatory; search the cupboards and you might find food. Whether or not you're willing to try eating it is entirely up to you — who knows what might be in it, or how long it's been there, after all — but no one's likely to starve; when characters aren't in the Kitchen, they won't find themselves to be particularly hungry, regardless of how long it's been since they've last eaten. When they go inside, hunger will set in, but if they'd rather not eat to remedy the problem, then alleviating it is as simple as just leaving the room.

AREA F — the Hall of Tapestries. — ROOM CHANGES — 10/28/13
A nice, long, intimidating hallway with a high arched ceiling and faded tapestries lining the walls. Visitors with a healthy sense of paranoia might notice that this room is a classic example of a "kill box"; there's only one exit on either end and nowhere to hide in the middle. But certainly there's no reason to be frightened while walking alone down this long, empty, echoing corridor — though depending on your nerves, it might be a reason to pick up your pace.

AREA G — the Decaying Library.
Though it doesn't seem to have seen a caretaker in quite some time, the library comes fully stocked with enough books to keep the literary-inclined busy for a while. There's at least some valid information to be found, most of it detailing a region that doesn't seem to be Johto or Kanto. Descriptions of Mount Coronet and the ruins of Celestic Town, as well as details about what appear to be the creation of the world can be found here, among other things — including the demented ramblings of a man who seems determined to destroy the world and remake it in his image, and the surely coincidental story of a tragedy that occurred in a large manor not entirely unlike the one you've awakened in...

AREA H — the Hidden Dungeon.
Hopefully you'll never have reason to visit here, but if you've taken up residence in a set of our finest wall manacles, well...enjoy your stay, we suppose. This room is only accessible through the secret passage designated in brown; in the event that your character suffers a critical injury during the course of this plot, after whiting out they will end up in this room, presumably in chains. Hopefully they've got a friend who can pick locks, or who'll otherwise come to spring them from their confinement! If not, it might be a loooooong wait until someone happens by.

AREA I — the Haunted Terrace.
This area is also accessible by secret passage, and if you happened to find it in the daytime, you might be a bit disappointed to discover that it's pretty much just a big empty patio that looks as though it ought to be outdoors (and the occasional breeze passing through would seem to support that conclusion), but it's so heavily ringed by thick fog that you can't see more than a foot or two past the boundaries of the edges.


~

☆ NOTES ☆


• Remember, all arrivals to the castle originate in AREA B — the Grand Hall, but you're free to move away from there as quickly or as slowly as you like! Feel free to handwave the arrival as you see fit.

• This log is for DAYTIME INTERACTIONS ON FRIDAY, OCTOBER 25 only! The Night One log is here, and other interactions throughout the course of the plot should be made in characters' own journals.

• If you have any questions, you can always ask us here at the INQUIRIES HOTLINE!

~

☆ QUICK LINKS ☆


AREA A — the Spooky Garden | AREA B — the Grand Hall | AREA C — the Overgrown Tower | AREA D — the Wine Cellar | AREA E — the Kitchen

AREA F — the Hall of Tapestries | AREA G — the Decaying Library | AREA H — the Hidden Dungeon | AREA I — the Haunted Terrace

GENERAL — Other Castle Locations
dressofheaven: (Oh no you didn't)

[personal profile] dressofheaven 2013-10-26 12:59 am (UTC)(link)
[For a brief moment, Ilya thought she'd been sent back home.

A quick glance around, however, proved that this castle was in much worse of a state of repair than either the mansion she'd lived in for the war or the Einzbern Castle. And the layout was different. And... well, aside from the general style it really wasn't the same at all.

Still, it was the sort of place she was familiar with, and she was about to get ready to start exploring. Her hand fell to her side to pluck out one of her Pokemon for protection, just in case...

When she realized there was nothing there.

She paused, lowered her eyes to her waist to double-check, and confirmed that her pokeballs were definitely gone. It took a couple moments for that to sink in.

And then she let out a low snarl.
]

No you don't. Not them.

[She's rising up to storm off to the nearest door, uncaring of what else is going on around her. She doesn't even know where she's going, but somehow she has to figure this out. She can't lose them.]
enjoymyatelier: zach. they're here. (migrane's a comin.)

[personal profile] enjoymyatelier 2013-10-27 11:38 pm (UTC)(link)
[AAAAH A SPOOKY WHITE-HAIRED GIRL --

...oh, wait, no, that's just Einzbern. He's admittedly a bit uneasy about approaching her given... well, everything, but.

You know.

Mages.]


I take it we're in the same situation, then?
dressofheaven: (... Why the heck did you do that?)

[personal profile] dressofheaven 2013-10-29 06:19 pm (UTC)(link)
[If she were less pissed off about her lovely monstrosities being taken away, she would totally use this opportunity to spook people with ghost impressions.

As it is, though, she's not really in the mood to do anything but storm around the mansion trying to find them. So when Kayneth comes up to her, her response is clipped and cold.
]

I would think everyone in this mansion is.
enjoymyatelier: i am just done with this shit (ugh whatever)

[personal profile] enjoymyatelier 2013-11-04 04:16 am (UTC)(link)
Well, I was mostly speaking with regard to not having our Pokemon. Surely, I know I'd be in a far better mood if I had those on me.
dressofheaven: (Well that's no good)

[personal profile] dressofheaven 2013-11-04 07:33 am (UTC)(link)
[She bristles.]

No, and when I find whoever or whatever took them from me I am going to flay them alive.

[Yeah, no effort given to appear charming and innocent right now. She is pissed the hell off and everyone is going to know it.]
enjoymyatelier: why you gotta do this claymore shit (god fuckin damnit einzbern)

[personal profile] enjoymyatelier 2013-11-09 02:54 am (UTC)(link)
...what, were they actually taken? I was assuming they were simply left back wherever we were... but that would be too kind of this place, wouldn't it?

[He really should learn to stop getting his hopes up, like, ever...]
dressofheaven: (I shall pout at you!)

[personal profile] dressofheaven 2013-11-09 09:01 am (UTC)(link)
Of course they were taken! The ones in the nightmares, anyway. They were portentous dreams, I already knew that much, but I didn't know what they were leading up to... this must be it.

[Of course, she can't actually prove any of this, but she's dead certain she's right.]
enjoymyatelier: fistclench. (GET BENT)

[personal profile] enjoymyatelier 2013-11-13 03:23 am (UTC)(link)
...ugh! What's even the point of that? It'd be one thing if it seemed like a human was behind this, but... no, actually, that level of arbitrary nonsense seems par for the course for this place.

[Someday, he will learn to assume that the worst case scenario is probably the case.]

...well, even if your theory is correct... if they're not particularly difficult to find, it's actually better in a way than if we simply were stranded here with no Pokemon whatsoever. I wouldn't be surprised if this place was absolutely filled with traps of various kinds.
dressofheaven: (Oh no you didn't)

[personal profile] dressofheaven 2013-11-13 03:32 am (UTC)(link)
They won't be easy to find. There's no way we'd be separated from them just to get them back simply. But we have to be in this house for a reason... Exploring it should tell us why we've been split up from them, and hopefully how to get them back.

Which is why I'm going to do exactly that. I'll scour this place top to bottom. [She pauses a bit and turns to him.]

What do you know about finding hidden passages? Just in case.
enjoymyatelier: i am just done with this shit (ugh whatever)

[personal profile] enjoymyatelier 2013-11-16 10:42 pm (UTC)(link)
Oh, naturally. I was already planning on doing that to see if there's anything actually worth seeing here and if there's a way to leave that isn't completely arbitrary and random, but this makes things more... urgent.

...and really, what kind of self-respecting mage isn't experienced with that kind of thing? Honestly, I'm mildly insulted.
dressofheaven: (This is my evil face)

[personal profile] dressofheaven 2013-11-17 12:07 am (UTC)(link)
[She laughs, though there's no humor in it.]

Fair enough. It's going to be a long search, if this is anything like the size of the castle or the manor back home, so having someone else who can tell these things in the group is going to help a lot. After all, if I were the one who did this, I wouldn't leave them lying around in plain sight.
enjoymyatelier: i am just done with this shit (ugh whatever)

[personal profile] enjoymyatelier 2013-11-20 11:52 pm (UTC)(link)
Oh, neither would I. ...of course, that's just leaving me to wonder how accessible these things will be in the first place, given what I'd consider to be appropriate security measures. It would be one thing if they were guaranteed to be mundane, but some occurrences here have lead me to believe that may not be the case. Under different circumstances, there'd be no difficulty at all, but...

[being normal sucks really hard.]
Edited (WORDING....) 2013-11-20 23:53 (UTC)
dressofheaven: (Now let me see...)

[personal profile] dressofheaven 2013-11-27 01:20 pm (UTC)(link)
The things we can see should tell us about the things we can't.

[She starts towards the doors again.]

Let's see what we can find out.
enjoymyatelier: just imagine the crossed arms and this is von karma as balls (are you cross examining a parrot)

[personal profile] enjoymyatelier 2013-12-02 12:58 am (UTC)(link)
True enough. We'll have to see what we have to work with first.

[Despite having plenty of misgivings about the place, he will accompany Einzbern because really, what kind of magical aristocrat would he be otherwise?]
dressofheaven: (Oh no you didn't)

[personal profile] dressofheaven 2013-12-03 08:58 am (UTC)(link)
[Once they're out into the hallways, Ilya takes a moment to look around, trying to figure out the most likely place to go where they might find something.]

I wonder if there's a map of the place somewhere...
enjoymyatelier: i am just done with this shit (ugh whatever)

[personal profile] enjoymyatelier 2013-12-08 01:56 am (UTC)(link)
I'd say it's unlikely, both from the perspective of how transparent things usually are in this world and the fact that this place in particular seems more... malevolent than usual. We'll probably simply have to search every suspicious-looking nook and cranny.
dressofheaven: (... Why the heck did you do that?)

[personal profile] dressofheaven 2013-12-11 06:14 pm (UTC)(link)
[She actively groans at that.]

I hate to say it but you're probably right. Then let's start by exploring everything to the left side, room by room.
enjoymyatelier: just imagine the crossed arms and this is von karma as balls (are you cross examining a parrot)

[personal profile] enjoymyatelier 2013-12-12 02:09 am (UTC)(link)
That sounds as good as anything else.

[He's not sure what they're going to find, but since they don't have any leads...

...

and so because this is Type-Moon duo of course the first thing they run into is a kitchen]
dressofheaven: (Bored now)

[personal profile] dressofheaven 2013-12-12 12:37 pm (UTC)(link)
[Well this isn't at all what she was thinking they'd find first.

Though the second she sees it, her stomach gives a groaning complaint.
]

Ah... How long have we been asleep for? It wasn't that long ago that I had lunch.
enjoymyatelier: just imagine the crossed arms and this is von karma as balls (are you cross examining a parrot)

[personal profile] enjoymyatelier 2013-12-14 03:33 am (UTC)(link)
Who even knows? I'm not sure I want to think about it, honestly...

[...but would he really want to eat anything here...]

I don't think I have to tell you to be careful, at least.
dressofheaven: (... Why the heck did you do that?)

[personal profile] dressofheaven 2013-12-19 12:30 am (UTC)(link)
You most certainly don't. Though I don't think they'd try to poison us. I mean, why bother going to the trouble of bringing us here if that's their objective?

[With that reasoning, she pulls open one of the drawers in the cabinet, but it isn't food that's inside... it's cutlery. Curious, Ilya pulls out a knife and, after a bit of consideration, runs a finger down the edge.]

... It's sharp.
enjoymyatelier: just imagine the crossed arms and this is von karma as balls (are you cross examining a parrot)

[personal profile] enjoymyatelier 2013-12-19 01:21 am (UTC)(link)
I'm not sure if poison's the only thing we should be worrying about, honestly, given that we don't know what rules this place is playing by... provided it isn't all moldy, anyway.

[like, what if they're laced with lsd...

...though the fact that the cutlery seems to be in good condition may or may not be promising.]


That could suggest some upkeep, at the very least.
dressofheaven: (Bored now)

[personal profile] dressofheaven 2013-12-19 01:31 am (UTC)(link)
Upkeep, or maybe they just pulled this in the way they did us and someone out there is missing some very nice knives.

[She pauses a moment, then takes the knife and pockets it. She may not know how to fight with one, or how to fight at all, but better armed than helpless.]
enjoymyatelier: maybe he should check the foundations, come to think of it. (red car. good point.)

[personal profile] enjoymyatelier 2013-12-19 02:16 am (UTC)(link)
...also entirely possible. Perhaps that speaks positively to the quality of the food, at least.

[...he's still mildly suspicious, though.

...and of course he's not going to take a knife because he is the very definition of high int low wis]
dressofheaven: (Alert! Balance Lost!)

[personal profile] dressofheaven 2013-12-19 08:04 pm (UTC)(link)
Well, let's have a look and find out...

[She pulls open another cabinet, this one stuffed to the brim with loaves of bread. She pulls one out and immediately gets hit in the face with a puff of flour.]

Ahhh-choo! [Quickly covering her mouth with her free hand so as not to sneeze all over the bread, she drops it on the countertop at the same time.]

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