Route 29: mods (
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route_10652014-10-29 02:33 pm
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Entry tags:
HOENNWEEN: BOSS BATTLE LOG
Who: Hoennween Plot Participants!
Where: Tohjo Falls!
When: Thursday, October 30th
Summary: You've taken the Elite Four's estate and reaped the (stolen? borrowed? requisitioned) benefits waiting for you inside it. But come morning, an earthquake signals the arrival of two incredibly belligerent Legendaries and the Team Bosses who've summoned them.
Rating: PG-13 in general; please mark threads that go higher accordingly!
Log:

YOU ARE HERE. YOU'RE FIGHTING THESE GUYS.
THIS IS STILL YOUR BACKGROUND MUSIC, AND THIS IS STARTING TO LOOK LIKE AN EPISODE OF JACKASS.
KEY:
• GRAY areas in the north are a range of mountains that form a natural barrier around part of the Tohjo plain where the Elite Four's resort is located. This is where you will find and battle Maxie, his Team Magma Grunts, and also obviously that sure is Primal Groudon, all right.
• GREEN areas in the southeast and southwest are densely-packed forested areas interspersed by lakes and rivers that seem to be feeding into the main waterway into the area. It is both difficult and dangerous to venture into the woodlands proper, but this seems to be where a lot of the Team Aqua Grunts are stationed now.
• The BLUE area in the south is the massive lake that feeds the eponymous falls that give Tohjo its name. This is where you will find and battle Archie, his Team Aqua Grunts, and also obviously that sure is Primal Kyogre, all right.
• PINK diamonds in the east and west are the sites of massive formations of Mysterious Plot Crystals™ jutting up from beneath the surface; the Grunts will not be found around these today, so if your character is looking for a safe zone well away from the crossfire, they will want to hole up near these.
• The BROWN rectangle dead-center in the map is...the Elite Four's resort. It's even more unfortunately-located today than it was yesterday. However, people willing to risk the crossfire between the Legendaries and get into the house will have access to all of the battle and healing items discussed up here!
A FEW OTHER SETTING NOTES:
• As per Arceus's summon, there will be Gen VI Pokemon joining the battle on their own! You may NPC these Pokemon, within reasonable limits; you may not capture them in Pokeballs, and they are still wild so they will not take commands from characters the way a captured Pokemon would from its trainer. However, they do recognize that the portaled-in humans are fighting on roughly the same side as they are, so they won't attack player characters and might occasionally come to their aid if need be — you're free to NPC them as you like for purposes such as this.
• The aforementioned Gen VI Pokemon can be any Pokemon that swarmed during September, plus any of their evolved forms. They've had several weeks in the wild to get buff and settle in; now you can see what they've got to show for it!
• You may NPC the Team Aqua and Team Magma Grunts as you see fit; either one can reasonably be found anywhere on the map, though they're avoiding the crystals and keeping close to their bosses — that means Team Magma will be more highly-concentrated in the northern areas of the map, and Team Aqua will be staying to the south.
• Due to the nature of the battlefield and the fact that the team leaders are going to be defending their Legendary of choice, if you choose to fight the bosses, please select whether you are going after Archie or Maxie on this particular log - you may go after one but not both.
• However, there is no restriction on how many Aqua and Magma Grunts you may fight!
• You may forego Pokemon battling entirely and simply beat up the Grunts with physical violence yourself. If you KO a Grunt, they will white out and be warped to the nearest Pokemon Center back down in the regions proper, where they will be arrested by an officer of the Kangaskhan Police.
• FOR CHARACTERS INTENDING TO USE HONEDGES LIKE WEAPONS: due to the high volume of questions we have received on this topic (it's a popular inquiry!), we want to clarify for this Pokemon in particular —
If you choose to use a Honedge as though it were a traditional sword, the most that the Honedges will allow might be slapping the grunts with the flat side of the blade. They are still opposed to attacking/killing humans, opponents or not, and if you try to stab an opponent with them, you're going to get a really obstinate ghost sword going incorporeal and ineffectively going through them. There's also the fact that you're grabbing them by the head and swinging them around — they won't like that very much.
PLEASE NOTE: if you intend to use a Honedge in this manner anyway, we may ask that you experience light IC consequences for it later in the plot! We're not barring you from getting your sword skills on with your Honedges; we're simply pointing out that there may be natural outcomes that follow from those choices.
• UPDATE: if you would like to interrogate the grunts, check here for information you can learn from them!
~
☆ THE NUMBER TO MEET OR BEAT IS 37 PARTICIPANTS ☆.
REMEMBER: IF YOUR CHARACTER DOES NOT POST TO THE BOSS BATTLE LOG AT LEAST ONCE
(AS A TOP-LEVEL COMMENT OR IN RESPONSE TO SOMEONE ELSE'S TOP-LEVEL COMMENT)
BEFORE 9:00 PM EST on OCTOBER 30, THEY WILL NOT COUNT TOWARD THE 37-PARTICIPANT GOAL!
~
QUICK LINKS
EVENT LINKS MASTERPOST | THE BOSS BATTLE INFOPOST | QUESTIONS FOR MODS | BOSS BATTLE PARTICIPATION CHECK-IN THREAD
☆ BATTLE THREAD WITH ARCHIE ☆ BATTLE THREAD WITH MAXIE ☆
☆ THE TEAM LEADERS MEET ☆
Where: Tohjo Falls!
When: Thursday, October 30th
Summary: You've taken the Elite Four's estate and reaped the (stolen? borrowed? requisitioned) benefits waiting for you inside it. But come morning, an earthquake signals the arrival of two incredibly belligerent Legendaries and the Team Bosses who've summoned them.
Rating: PG-13 in general; please mark threads that go higher accordingly!
Log:

YOU ARE HERE. YOU'RE FIGHTING THESE GUYS.
THIS IS STILL YOUR BACKGROUND MUSIC, AND THIS IS STARTING TO LOOK LIKE AN EPISODE OF JACKASS.
KEY:
• GREEN areas in the southeast and southwest are densely-packed forested areas interspersed by lakes and rivers that seem to be feeding into the main waterway into the area. It is both difficult and dangerous to venture into the woodlands proper, but this seems to be where a lot of the Team Aqua Grunts are stationed now.
• The BLUE area in the south is the massive lake that feeds the eponymous falls that give Tohjo its name. This is where you will find and battle Archie, his Team Aqua Grunts, and also obviously that sure is Primal Kyogre, all right.
• PINK diamonds in the east and west are the sites of massive formations of Mysterious Plot Crystals™ jutting up from beneath the surface; the Grunts will not be found around these today, so if your character is looking for a safe zone well away from the crossfire, they will want to hole up near these.
• The BROWN rectangle dead-center in the map is...the Elite Four's resort. It's even more unfortunately-located today than it was yesterday. However, people willing to risk the crossfire between the Legendaries and get into the house will have access to all of the battle and healing items discussed up here!
A FEW OTHER SETTING NOTES:
• The aforementioned Gen VI Pokemon can be any Pokemon that swarmed during September, plus any of their evolved forms. They've had several weeks in the wild to get buff and settle in; now you can see what they've got to show for it!
• You may NPC the Team Aqua and Team Magma Grunts as you see fit; either one can reasonably be found anywhere on the map, though they're avoiding the crystals and keeping close to their bosses — that means Team Magma will be more highly-concentrated in the northern areas of the map, and Team Aqua will be staying to the south.
• Due to the nature of the battlefield and the fact that the team leaders are going to be defending their Legendary of choice, if you choose to fight the bosses, please select whether you are going after Archie or Maxie on this particular log - you may go after one but not both.
• However, there is no restriction on how many Aqua and Magma Grunts you may fight!
• You may forego Pokemon battling entirely and simply beat up the Grunts with physical violence yourself. If you KO a Grunt, they will white out and be warped to the nearest Pokemon Center back down in the regions proper, where they will be arrested by an officer of the Kangaskhan Police.
• FOR CHARACTERS INTENDING TO USE HONEDGES LIKE WEAPONS: due to the high volume of questions we have received on this topic (it's a popular inquiry!), we want to clarify for this Pokemon in particular —
If you choose to use a Honedge as though it were a traditional sword, the most that the Honedges will allow might be slapping the grunts with the flat side of the blade. They are still opposed to attacking/killing humans, opponents or not, and if you try to stab an opponent with them, you're going to get a really obstinate ghost sword going incorporeal and ineffectively going through them. There's also the fact that you're grabbing them by the head and swinging them around — they won't like that very much.
PLEASE NOTE: if you intend to use a Honedge in this manner anyway, we may ask that you experience light IC consequences for it later in the plot! We're not barring you from getting your sword skills on with your Honedges; we're simply pointing out that there may be natural outcomes that follow from those choices.
• UPDATE: if you would like to interrogate the grunts, check here for information you can learn from them!
☆ THE NUMBER TO MEET OR BEAT IS 37 PARTICIPANTS ☆.
REMEMBER: IF YOUR CHARACTER DOES NOT POST TO THE BOSS BATTLE LOG AT LEAST ONCE
(AS A TOP-LEVEL COMMENT OR IN RESPONSE TO SOMEONE ELSE'S TOP-LEVEL COMMENT)
BEFORE 9:00 PM EST on OCTOBER 30, THEY WILL NOT COUNT TOWARD THE 37-PARTICIPANT GOAL!
~
EVENT LINKS MASTERPOST | THE BOSS BATTLE INFOPOST | QUESTIONS FOR MODS | BOSS BATTLE PARTICIPATION CHECK-IN THREAD
☆ BATTLE THREAD WITH ARCHIE ☆ BATTLE THREAD WITH MAXIE ☆
☆ THE TEAM LEADERS MEET ☆
no subject
So, poison, huh? Well, scooping up another Pokéball, Riku sends out his trusty Nidoking who looks up at the big ol' bat and... moans a little.]
So would you drown the whole planet if you had to? I don't know if you've noticed, but humans don't have gills.
[Okay, so... giant bat has wings. Wings means flying. How about a Sheer Force Ice Beam?]
no subject
[Never mind. Ow. That poor Crobat. Archie's just going to stop talking for a second and figure out what to do here.]
Confuse Ray!
[There, that should hopefully keep any more of those from happening. That was pretty cold, Riku.]
All we want is to make the world a better place for Pokemon. So there's less land. Would that really be so bad?
no subject
There's not a whole lot Riku can do besides switching, but that runs the risk of poisoning or more confusion, so he'll just have to cross his fingers and hope that Slacker can pull through.
At the same time, Archie's comment makes him sneer.]
Just one problem. You're ignoring fire types, ground types, rock types, flying types... Basically any types that don't take well to water. Not to mention humans.
no subject
[That's not really a good answer, but it's a better answer than the source material gave, so it'll have to do for now.]
Air Slash!
[Let's just try and keep that Nidoking stunned and hopefully flinching as well.]
no subject
Curse you and your flinchfusion tactics, Archie! You devilish fiend.
Riku doubts he'll be able to reason with this guy, so he'll opt for another direction.]
And what about those guys in red?
no subject
Still, that's not enough to deter Archie from having it continue to battle.]
That's Team Magma! Our sworn enemy! Air Cutter!
[He's varying things up a little here. Golbat might not be able to shoot ice lasers, but it can flap its wings and send razor sharp air currents at that Nidoking. Let's see how that goes. ]
no subject
But Riku doesn't really have the patience to deal with his starter running like a coward, so he whistles, trying to get his attention.
The good news for Archie is that his next attack fails due to confusion. In fact, he might've just blasted his trainer's face with some of that ice, sending Riku skidding backwards.
Today just isn't his day.]
no subject
[On some level, he realizes that's terrible, but on pretty much all other levels, it's hilarious.]
Now then, Air Slash!
[Why mess with a good strategy? These attacks seem to be working pretty well, so there's still no real reason to change things up.]
no subject
And then promptly getting smacked in the face by that Air Slash anyway and flinching.
All the while, Riku's got a hand hovering over another Pokéball, just in case.
He's also shivering, because, y'know. Getting blasted with Ice Beams kinda sucks.]
no subject
Blizzard!
[See, Riku, he can do the ice thing too.]
no subject
FLASH! Out pops his Lucario, eying that Walrein very closely.]
Ace, you think you can take this?
Did you really have to ask?
[She brings her front paws together, cracking her knuckles, and takes a deep breath, doing a little Calm Mind.]
no subject
[He's not sure what Lucario's prepping for, but he really doesn't want to be on the receiving end of it, so...]
Sheer Cold!
[Maybe they should've been Team Frost instead what with the wave of what is apparently absolute zero cold heading towards Lucario.
And how that works I have no idea, thanks Gen IV and V for that description.]no subject
[Okay, that ice does not look good. The good thing about being a Lucario, though, is that unlike Slacker, she's agile and Sheer Cold's accuracy is kinda finicky. Eyes narrowed, Ace dashes to the side, hurling a ball of Aura Sphere as she skids to a stop.]
no subject
Then I'll have to put a stop to that for Team Aqua! Blizzard!
no subject
Then, with a growl, Ace charges forward, attempting to land a Drain Punch.]
no subject
I don't have time for this. Walrein! Sheer Cold!
[Lucario, go away please.]
{OOC: Are you okay with Kyogre wrapping things up in a couple turns?}
no subject
That was just cheap--
[And now she's a Lucariocicle, forcing Riku to once again make a switch... to his Blastoise.]
[ooc: Absolutely! :) I figured it was coming sooner or later.]
no subject
Walrein! Body Slam!
[Not like he has too many choices with how to deal with Blastoise. They're Team Aqua, not Team Thunder.]
{OOC: Okay, then I figure Riku can KO Walrein if you want and then he'll bring Kyogre in since he'll have lost half his team by that point.}
no subject
Zen chuckles as the Wailrein comes close. The good thing about being a giant turtle is that her defenses are sturdy-- the Body Slam staggers her-- even pins her down, but she's stubborn as they come.
And she might just be dropping a Rock Slide attack. She's not one for subtlety.]
[ooc: Works for me! :> I await the might of the death whale.]
no subject
Come back, Walrein! Good work.
[Archie'll just recall it now. He's a little disappointed it got knocked out, but hey, it turned Lucario into a popsicle, so it had a pretty good run.
In fact, Archie's smiling which...probably isn't good.]
You want to throw rocks, huh? Two can play at that game! Kyogre, Ancient Power!
[Which isn't exactly a fair method of retaliation, but since when does Team Aqua care about being fair?]
no subject
Zen seems smart enough to dive into his path, but the force of the rocks coming from such a powerful beast sends them both flying backwards. The stubborn part of Riku wants to order her to fight back, but he knows this isn't a fight easily one.
So they run, Riku sending Archie a sharp glare as they make their retreat.
He came so close... If only that stupid whale wasn't there.]